Player Matchup

Thoth
Thoth
Azzuro
Thoth
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,545 Elo+
Party 2
Eset
Eset
DarKJane420
Eset
Level 43
God Stats
2W - 0L
1,723 SR
Queue Stats
35W - 55L
1,352 Elo+
Party 3
Chiron
Chiron
Hrothger
Chiron
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 20L
1,543 Elo+
Party 2
Atlas
Atlas
M3rC3n4RyDuQc
Atlas
Level 31
God Stats
3W - 3L
1,544 SR
Queue Stats
64W - 79L
1,462 Elo+
Party 3
Geb
Geb
Zython
Geb
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 68L
1,562 Elo+
Party 2
Team Averages
Level 83
1,553 SR
1,493 Elo+

VS

Team Averages
Level 96
1,475 SR
1,453 Elo+
Nemesis
Nemesis
Czarcarr1
Nemesis
Level 31
God Stats
0W - 2L
1,206 SR
Queue Stats
13W - 29L
1,350 Elo+
Solo
Hachiman
Hachiman
QcWarrior22
Hachiman
Level 117
God Stats
1W - 1L
1,669 SR
Queue Stats
266W - 237L
1,511 Elo+
Party 1
Ravana
Ravana
RaMmbammtymaam
Ravana
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 50L
1,493 Elo+
Party 4
Mercury
Mercury
cgh8844
Mercury
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 92L
1,467 Elo+
Party 1
Tyr
Tyr
chrisbskilled
Tyr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 46L
1,444 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Azzuro
Thoth
20
10 / 2 / 23
12,772
751
21,818
15,580
10,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 6 / 26
11,736
690
9,710
15,486
9,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
Hrothger
Chiron
20
17 / 1 / 20
14,194
835
33,113
12,846
9,189
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
9 / 2 / 30
14,227
837
21,405
27,654
45,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Geb
Zython
Geb
20
3 / 1 / 35
13,226
778
22,123
24,763
40,818
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Czarcarr1
Nemesis
18
1 / 8 / 6
11,116
654
14,040
25,612
24,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
QcWarrior22
Hachiman
20
4 / 6 / 7
11,578
681
29,422
21,035
11,044
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
3 / 11 / 5
10,437
614
13,649
25,214
20,621
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mercury
cgh8844
Mercury
17
1 / 9 / 6
10,160
598
7,142
22,423
13,812
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
3 / 9 / 2
10,521
619
12,214
24,381
27,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

177
Kill Participation
38
43
Kills
12
12
Deaths
43
134
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Thoth
Azzuro
Thoth
10
2
23
10.75
L
Nemesis
Czarcarr1
Nemesis
1
8
6
0.5
W
4
6
26
2.83
W
Chiron
Hrothger
Chiron
17
1
20
27
W
9
2
30
12
L
Hachiman
QcWarrior22
Hachiman
4
6
7
1.25
L
3
11
5
0.5
W
Geb
Zython
Geb
3
1
35
20.5
L
Mercury
cgh8844
Mercury
1
9
6
0.44
L
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,169
Damage
76,467
96,329
Taken
118,665
114,856
Mitigated
97,565
34,619
Healing
30,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Azzuro
Thoth
21,818
1,632
1,319
1,491
15,580
10,459
1,897
0
15,497
45,154
0
L
Nemesis
Czarcarr1
Nemesis
14,040
3,846
3,785
5,978
25,612
24,089
0
15,948
9,664
0
30,064
W
9,710
948
3,962
1,417
15,486
9,084
171
0
15,423
18,619
0
W
Chiron
Hrothger
Chiron
33,113
21,304
7,887
4,627
12,846
9,189
3,311
0
12,698
0
61,792
W
21,405
10,122
1,760
3,694
27,654
45,306
114
0
27,275
33,743
0
L
Hachiman
QcWarrior22
Hachiman
29,422
14,981
913
5,139
21,035
11,044
0
16,070
4,965
0
49,532
L
13,649
3,712
1,200
4,681
25,214
20,621
0
16,550
8,664
0
22,985
W
Geb
Zython
Geb
22,123
3,576
3,096
5,366
24,763
40,818
976
0
24,639
38,828
0
L
Mercury
cgh8844
Mercury
7,142
2,486
938
4,262
22,423
13,812
0
14,412
8,011
0
19,082
L
12,214
1,399
830
2,815
24,381
27,999
0
12,076
12,305
0
18,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,155
Gold Earned
53,812
163
Minions Killed
130
0
Camps Cleared
0
1,616,993
Distance Traveled
1,406,297
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,772
751
47
3
0
325,165
0
L
Nemesis
11,116
654
44
3
0
302,085
2
W
Eset
11,736
690
23
1
0
310,047
0
W
Chiron
14,194
835
49
3
0
287,592
0
W
Atlas
14,227
837
30
2
0
339,517
0
L
Hachiman
11,578
681
41
2
0
278,687
0
L
Ravana
10,437
614
9
1
0
241,266
0
W
Geb
13,226
778
14
1
0
354,672
4
L
Mercury
10,160
598
16
1
0
320,218
0
L
Tyr
10,521
619
20
1
0
264,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role