Player Matchup

Chaac
Chaac
Brizzy135
Chaac
Level 42
God Stats
21W - 20L
1,486 SR
Queue Stats
170W - 185L
1,318 Elo+
Party 2
Ymir
Ymir
FireMantis85059
Ymir
Level 23
God Stats
5W - 5L
1,513 SR
Queue Stats
26W - 30L
1,326 Elo+
Party 2
Pele
Pele
Freecream9599
Pele
Level 58
God Stats
13W - 18L
1,331 SR
Queue Stats
124W - 147L
1,337 Elo+
Party 2
Izanami
Izanami
LonathVkng
Izanami
Level 61
God Stats
6W - 8L
1,607 SR
Queue Stats
79W - 105L
1,334 Elo+
Party 2
Zeus
Zeus
hueyxx3pic
Zeus
Level 26
God Stats
0W - 1L
1,718 SR
Queue Stats
6W - 20L
1,090 Elo+
Party 2
Team Averages
Level 42
1,531 SR
1,281 Elo+

VS

Team Averages
Level 64
1,478 SR
1,477 Elo+
King Arthur
King Arthur
 
King Arthur
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
EXPGHOST900
Cerberus
Level 36
God Stats
5W - 7L
1,500 SR
Queue Stats
42W - 35L
1,637 Elo+
Party 1
Fenrir
Fenrir
Paralaizen
Fenrir
Level 88
God Stats
9W - 12L
1,404 SR
Queue Stats
273W - 256L
1,460 Elo+
Party 1
Zhong Kui
Zhong Kui
chrisxv18
Zhong Kui
Level 48
God Stats
5W - 1L
1,500 SR
Queue Stats
58W - 83L
1,374 Elo+
Solo
Neith
Neith
isajean0504
Neith
Level 31
God Stats
8W - 10L
1,487 SR
Queue Stats
51W - 51L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Brizzy135
Chaac
10
0 / 2 / 0
5,693
474
4,145
12,536
7,159
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 0
5,197
433
2,583
10,917
8,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 5 / 0
5,955
496
5,621
11,564
3,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
LonathVkng
Izanami
9
0 / 1 / 1
5,513
459
4,566
6,448
2,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 5 / 1
5,618
468
1,298
7,040
2,495
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 0 / 2
6,546
546
7,231
7,033
7,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
EXPGHOST900
Cerberus
9
1 / 1 / 3
5,928
494
3,241
7,831
3,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Paralaizen
Fenrir
11
6 / 0 / 3
7,070
589
8,054
8,158
3,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
chrisxv18
Zhong Kui
12
5 / 2 / 1
7,357
613
5,789
6,740
4,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 0 / 2
6,496
541
5,782
4,796
2,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
16
16
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
2
2
L
Chaac
Brizzy135
Chaac
0
2
0
0
W
Cerberus
EXPGHOST900
Cerberus
1
1
3
2.5
L
0
3
0
0
L
2
5
0
0.4
L
Izanami
LonathVkng
Izanami
0
1
1
0.5
W
Fenrir
Paralaizen
Fenrir
6
0
3
7.5
W
Zhong Kui
chrisxv18
Zhong Kui
5
2
1
2.75
L
0
5
1
0.1
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,213
Damage
30,097
48,505
Taken
34,558
25,064
Mitigated
21,038
9,301
Healing
11,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,231
901
0
2,486
7,033
7,671
0
463
6,570
0
40,716
L
Chaac
Brizzy135
Chaac
4,145
1,158
0
5,352
12,536
7,159
0
0
12,536
0
35,186
W
Cerberus
EXPGHOST900
Cerberus
3,241
344
262
3,618
7,831
3,626
59
1,076
6,755
15,300
0
L
2,583
597
0
714
10,917
8,652
0
1,858
9,059
13,708
0
L
5,621
1,397
0
845
11,564
3,976
0
1,121
10,443
0
37,130
L
Izanami
LonathVkng
Izanami
4,566
3,360
0
2,102
6,448
2,782
0
844
5,604
0
45,472
W
Fenrir
Paralaizen
Fenrir
8,054
2,293
0
881
8,158
3,311
0
679
7,479
0
41,910
W
Zhong Kui
chrisxv18
Zhong Kui
5,789
1,000
0
2,536
6,740
4,333
450
926
5,814
48,091
0
L
1,298
440
0
288
7,040
2,495
198
5,207
1,833
33,054
0
W
5,782
2,575
0
1,858
4,796
2,097
120
737
4,059
0
49,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,976
Gold Earned
33,397
292
Minions Killed
309
0
Camps Cleared
0
1,109,280
Distance Traveled
1,138,153
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,546
546
59
5
0
240,392
4
L
Chaac
5,693
474
71
6
0
223,602
2
W
Cerberus
5,928
494
32
3
0
209,343
3
L
Ymir
5,197
433
16
1
0
218,250
1
L
Pele
5,955
496
68
6
0
242,387
4
L
Izanami
5,513
459
85
7
0
234,733
6
W
Fenrir
7,070
589
64
5
0
268,481
2
W
Zhong Kui
7,357
613
78
7
0
218,372
4
L
Zeus
5,618
468
52
4
0
190,308
1
W
Neith
6,496
541
76
6
0
201,565
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role