Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
MorteZeno
Chang'e
Level 18
God Stats
2W - 7L
1,257 SR
Queue Stats
19W - 65L
1,244 Elo+
Party 1
Sobek
Sobek
pixelatedbukaki
Sobek
Level 16
God Stats
5W - 7L
1,492 SR
Queue Stats
24W - 51L
1,252 Elo+
Party 1
Team Averages
Level 60
1,416 SR
1,332 Elo+

VS

Team Averages
Level 45
1,474 SR
1,163 Elo+
Cthulhu
Cthulhu
Little40
Cthulhu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,125 Elo+
Party 2
Lancelot
Lancelot
SavageKoala007
Lancelot
Level 7
God Stats
1W - 4L
1,235 SR
Queue Stats
1W - 6L
1,239 Elo+
Party 2
Vamana
Vamana
Sooperwoop
Vamana
Level 26
God Stats
1W - 2L
1,687 SR
Queue Stats
2W - 9L
1,125 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
11 / 1 / 10
10,475
873
16,698
12,110
9,492
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
MorteZeno
Chang'e
14
8 / 0 / 10
10,131
844
10,727
12,310
4,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 1 / 16
9,548
796
5,845
11,388
11,963
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Little40
Cthulhu
11
0 / 7 / 1
7,562
630
6,361
14,775
13,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
10
0 / 7 / 0
6,862
572
2,970
10,368
4,422
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Sooperwoop
Vamana
11
1 / 8 / 0
7,450
621
8,643
17,702
10,469
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
2
22
Kills
1
2
Deaths
22
36
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
11
1
10
16
L
Cthulhu
Little40
Cthulhu
0
7
1
0.07
W
Chang'e
MorteZeno
Chang'e
8
0
10
13
L
Lancelot
0
7
0
0
L
Vamana
Sooperwoop
Vamana
1
8
0
0.13
W
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,270
Damage
17,974
35,808
Taken
42,845
26,080
Mitigated
28,354
12,289
Healing
4,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
16,698
2,947
0
3,527
12,110
9,492
1,360
1,524
10,586
0
36,179
L
Cthulhu
Little40
Cthulhu
6,361
406
416
1,041
14,775
13,463
0
4,550
10,225
22,033
0
W
Chang'e
MorteZeno
Chang'e
10,727
856
2,681
3,716
12,310
4,625
616
2,760
9,550
38,389
0
L
Lancelot
2,970
317
0
194
10,368
4,422
0
3,824
6,544
0
11,630
L
Vamana
Sooperwoop
Vamana
8,643
4,565
0
2,450
17,702
10,469
0
8,629
9,073
0
22,763
W
5,845
514
269
2,096
11,388
11,963
466
2,649
8,739
20,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,154
Gold Earned
21,874
134
Minions Killed
80
9
Camps Cleared
1
735,264
Distance Traveled
597,041
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,475
873
47
4
2
267,905
1
L
Cthulhu
7,562
630
36
3
0
181,186
1
W
Chang'e
10,131
844
59
5
4
220,478
2
L
Lancelot
6,862
572
21
2
0
203,075
0
L
Vamana
7,450
621
23
2
1
212,780
2
W
Sobek
9,548
796
28
2
3
246,881
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role