Player Matchup

Chaac
Chaac
Dabsburgh
Chaac
Level 86
God Stats
2W - 3L
1,279 SR
Queue Stats
378W - 382L
1,373 Elo+
Party 1
Kukulkan
Kukulkan
Dr0pThAtCookie
Kukulkan
Level 46
God Stats
1W - 1L
1,279 SR
Queue Stats
147W - 152L
1,410 Elo+
Party 1
Sol
Sol
atamarmion
Sol
Level 159
God Stats
22W - 18L
1,464 SR
Queue Stats
645W - 693L
1,361 Elo+
Party 2
Eset
Eset
firewind4
Eset
Level 95
God Stats
1W - 1L
1,291 SR
Queue Stats
43W - 30L
1,345 Elo+
Solo
Cerberus
Cerberus
thedragonkid11
Cerberus
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
159W - 163L
1,454 Elo+
Party 2
Team Averages
Level 94
1,362 SR
1,389 Elo+

VS

Team Averages
Level 101
1,434 SR
1,435 Elo+
Ganesha
Ganesha
 
Ganesha
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Orions_Link
Fenrir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,607 Elo+
Solo
Agni
Agni
Tfisher5789
Agni
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
287W - 330L
1,338 Elo+
Party 3
Ares
Ares
Xeogear
Ares
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 52L
1,385 Elo+
Solo
Tiamat
Tiamat
wBrentw
Tiamat
Level 66
God Stats
4W - 10L
1,169 SR
Queue Stats
273W - 302L
1,346 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dabsburgh
Chaac
16
7 / 1 / 11
9,026
1,003
9,172
13,175
9,583
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
15
7 / 2 / 10
8,619
958
10,276
10,488
4,972
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 9
8,425
936
7,875
7,409
3,428
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Eset
14
3 / 3 / 13
8,231
915
9,728
9,069
3,975
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
13
1 / 4 / 19
8,354
928
7,720
13,956
14,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 6 / 9
7,207
801
6,889
14,275
16,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
12
3 / 5 / 2
7,892
877
2,961
7,285
3,217
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
2 / 4 / 4
7,272
808
9,647
8,020
3,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ares
Xeogear
Ares
10
1 / 3 / 5
6,425
714
4,572
8,878
8,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
wBrentw
Tiamat
15
4 / 4 / 2
8,333
926
12,631
11,002
8,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
32
22
Kills
10
11
Deaths
22
62
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
6
9
0.75
W
Chaac
Dabsburgh
Chaac
7
1
11
12.5
W
Kukulkan
7
2
10
6
L
Fenrir
3
5
2
0.8
L
2
4
4
1
L
Ares
Xeogear
Ares
1
3
5
1.17
W
4
1
9
8.5
W
Eset
3
3
13
3.17
W
Cerberus
1
4
19
2.63
L
Tiamat
wBrentw
Tiamat
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,771
Damage
36,700
54,097
Taken
49,460
36,088
Mitigated
40,224
19,563
Healing
9,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
6,889
841
908
1,486
14,275
16,858
0
10,591
3,684
9,568
0
W
Chaac
Dabsburgh
Chaac
9,172
1,622
1,071
4,199
13,175
9,583
692
8,919
4,256
0
18,447
W
Kukulkan
10,276
2,246
2,527
2,288
10,488
4,972
974
7,584
2,904
18,915
0
L
Fenrir
2,961
1,203
195
490
7,285
3,217
0
4,742
2,543
0
5,317
L
9,647
852
565
1,068
8,020
3,774
0
6,243
1,777
23,538
0
L
Ares
Xeogear
Ares
4,572
121
0
1,394
8,878
8,032
0
6,079
2,799
6,113
0
W
7,875
2,331
244
1,576
7,409
3,428
743
4,396
3,013
23,395
0
W
Eset
9,728
1,713
1,689
2,287
9,069
3,975
682
5,472
3,597
16,971
0
W
Cerberus
7,720
825
603
3,079
13,956
14,130
472
7,368
6,588
12,629
0
L
Tiamat
wBrentw
Tiamat
12,631
798
1,276
2,315
11,002
8,343
0
7,944
3,058
23,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,655
Gold Earned
37,129
127
Minions Killed
66
0
Camps Cleared
0
901,843
Distance Traveled
735,873
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,207
801
0
0
0
119,979
4
W
Chaac
9,026
1,003
23
3
0
206,798
1
W
Kukulkan
8,619
958
19
2
0
184,745
0
L
Fenrir
7,892
877
5
1
0
136,237
0
L
Agni
7,272
808
26
3
0
164,315
0
L
Ares
6,425
714
4
0
0
154,418
1
W
Sol
8,425
936
39
4
0
162,469
1
W
Eset
8,231
915
15
2
0
177,323
0
W
Cerberus
8,354
928
31
3
0
170,508
1
L
Tiamat
8,333
926
31
3
0
160,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role