Player Matchup

Chronos
Chronos
ColonelGenius
Chronos
Level 95
God Stats
0W - 3L
1,169 SR
Queue Stats
39W - 28L
1,596 Elo+
Party 2
Horus
Horus
GrimTøuch
Horus
Level 116
God Stats
24W - 21L
1,529 SR
Queue Stats
104W - 105L
1,512 Elo+
Party 2
Osiris
Osiris
Steezy Forum
Osiris
Level 144
God Stats
1W - 1L
1,409 SR
Queue Stats
98W - 121L
1,416 Elo+
Solo
Olorun
Olorun
WilloTheWisp91
Olorun
Level 102
God Stats
12W - 11L
1,745 SR
Queue Stats
105W - 100L
1,623 Elo+
Party 2
Pele
Pele
xXOnslaughtXx707
Pele
Level 140
God Stats
7W - 3L
1,590 SR
Queue Stats
305W - 299L
1,553 Elo+
Solo
Team Averages
Level 119
1,489 SR
1,540 Elo+

VS

Team Averages
Level 126
1,485 SR
1,464 Elo+
Nu Wa
Nu Wa
Osito_Teddy-en4
Nu Wa
Level 129
God Stats
4W - 2L
1,169 SR
Queue Stats
288W - 327L
1,435 Elo+
Solo
Sylvanus
Sylvanus
Richskater11
Sylvanus
Level 126
God Stats
6W - 2L
1,560 SR
Queue Stats
94W - 104L
1,426 Elo+
Party 1
Izanami
Izanami
itsmitchyabish
Izanami
Level 111
God Stats
34W - 28L
1,544 SR
Queue Stats
272W - 263L
1,549 Elo+
Solo
Lancelot
Lancelot
redmatt2901
Lancelot
Level 138
God Stats
10W - 6L
1,612 SR
Queue Stats
89W - 102L
1,476 Elo+
Party 1
King Arthur
King Arthur
xB3RZ3RKERx
King Arthur
Level 125
God Stats
77W - 68L
1,538 SR
Queue Stats
179W - 168L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
8
1 / 2 / 2
4,926
493
3,195
6,051
1,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
7
0 / 3 / 2
4,384
438
2,570
8,626
4,422
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Osiris
9
0 / 4 / 0
4,781
478
3,083
10,529
7,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
0 / 2 / 0
4,991
499
3,591
6,555
2,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 1 / 1
5,667
567
2,929
7,249
2,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 6
5,860
586
4,569
3,563
1,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Richskater11
Sylvanus
9
1 / 2 / 3
5,139
514
4,262
7,400
4,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
2 / 1 / 4
6,491
649
4,584
3,954
1,348
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Lancelot
redmatt2901
Lancelot
12
5 / 0 / 1
6,658
666
6,594
6,000
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

King Arthur
xB3RZ3RKERx
King Arthur
11
3 / 0 / 1
6,702
670
6,757
6,922
3,900
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
12
12
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chronos
1
2
2
1
L
Horus
0
3
2
0.33
W
1
0
6
4
W
Sylvanus
Richskater11
Sylvanus
1
2
3
1.25
L
Osiris
0
4
0
0
L
0
2
0
0
W
2
1
4
4
W
Lancelot
redmatt2901
Lancelot
5
0
1
5.5
W
King Arthur
xB3RZ3RKERx
King Arthur
3
0
1
3.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,368
Damage
26,766
39,010
Taken
27,839
18,903
Mitigated
13,873
11,753
Healing
10,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
3,195
1,879
0
1,514
6,051
1,721
0
1,407
4,644
33,608
0
L
Horus
2,570
1,245
854
2,105
8,626
4,422
0
1,854
6,772
0
17,156
W
4,569
1,446
0
750
3,563
1,405
0
2,383
1,180
38,858
0
W
Sylvanus
Richskater11
Sylvanus
4,262
1,312
613
2,264
7,400
4,779
0
2,223
5,177
16,464
6,841
L
Osiris
3,083
1,348
0
3,692
10,529
7,679
0
240
10,289
0
27,430
L
3,591
1,482
86
1,421
6,555
2,570
0
3,176
3,379
28,967
3,749
W
4,584
2,788
0
610
3,954
1,348
0
812
3,142
0
58,483
W
Lancelot
redmatt2901
Lancelot
6,594
1,411
0
3,491
6,000
2,441
0
865
5,135
0
45,397
W
King Arthur
xB3RZ3RKERx
King Arthur
6,757
1,341
0
2,320
6,922
3,900
0
0
6,922
0
43,945
L
2,929
594
0
2,081
7,249
2,511
0
1,606
5,643
0
38,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,749
Gold Earned
30,850
273
Minions Killed
380
0
Camps Cleared
0
985,447
Distance Traveled
1,008,010
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,926
493
72
7
0
193,807
3
L
Horus
4,384
438
24
2
0
206,640
2
W
Nu Wa
5,860
586
63
6
0
188,921
4
W
Sylvanus
5,139
514
38
4
0
179,273
1
L
Osiris
4,781
478
48
5
0
179,701
0
L
Olorun
4,991
499
62
6
0
177,954
1
W
Izanami
6,491
649
112
11
0
182,386
3
W
Lancelot
6,658
666
90
9
0
235,423
0
W
King Arthur
6,702
670
77
8
0
222,007
2
L
Pele
5,667
567
67
7
0
227,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role