Player Matchup

Danzaburou
Danzaburou
HarryToads
Danzaburou
Level 114
God Stats
4W - 2L
1,655 SR
Queue Stats
20W - 20L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
Rgstrdoffndr
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
Sean111111111
Merlin
Level 57
God Stats
57W - 89L
1,342 SR
Queue Stats
162W - 255L
1,243 Elo+
Solo
Team Averages
Level 66
1,499 SR
1,401 Elo+

VS

Team Averages
Level 58
1,332 SR
1,126 Elo+
Cthulhu
Cthulhu
Hope-of-Montague
Cthulhu
Level 99
God Stats
9W - 12L
1,093 SR
Queue Stats
25W - 37L
1,165 Elo+
Solo
Fenrir
Fenrir
TrevinForAll
Fenrir
Level 17
God Stats
6W - 2L
1,558 SR
Queue Stats
24W - 43L
1,116 Elo+
Party 1
Medusa
Medusa
sydisntc0ol1
Medusa
Level 57
God Stats
4W - 8L
1,344 SR
Queue Stats
64W - 184L
1,098 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HarryToads
Danzaburou
13
0 / 0 / 0
8,094
578
3,990
4,284
1,770
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Rgstrdoffndr
Cthulhu
12
0 / 4 / 0
7,958
568
3,489
12,274
6,889
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

13
0 / 0 / 0
8,089
578
7,340
3,559
1,378
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 1
8,902
636
4,366
8,465
5,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
14
2 / 0 / 2
9,716
694
4,118
6,524
6,234
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
14
1 / 0 / 3
8,814
630
6,578
5,827
2,574
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
4
4
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
HarryToads
Danzaburou
0
0
0
0
W
1
0
1
1.5
L
Cthulhu
Rgstrdoffndr
Cthulhu
0
4
0
0
L
0
0
0
0
W
Fenrir
2
0
2
3
W
Medusa
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,819
Damage
15,062
20,117
Taken
20,816
10,037
Mitigated
14,474
3,034
Healing
6,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
HarryToads
Danzaburou
3,990
1,341
0
2,641
4,284
1,770
0
1,247
2,947
0
29,300
W
4,366
0
159
1,438
8,465
5,666
0
5,949
2,516
31,308
0
L
Cthulhu
Rgstrdoffndr
Cthulhu
3,489
50
109
284
12,274
6,889
0
2,088
9,886
18,005
0
L
7,340
336
0
0
3,559
1,378
0
1,185
2,236
30,864
0
W
Fenrir
4,118
412
0
2,129
6,524
6,234
0
3,140
3,384
0
12,898
W
Medusa
6,578
3,207
0
2,464
5,827
2,574
0
2,733
3,094
0
37,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,141
Gold Earned
27,432
160
Minions Killed
154
4
Camps Cleared
7
720,227
Distance Traveled
797,264
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,094
578
58
4
2
249,530
10
W
Cthulhu
8,902
636
69
5
3
262,322
0
L
Cthulhu
7,958
568
33
2
1
231,757
1
L
Merlin
8,089
578
69
5
1
238,940
2
W
Fenrir
9,716
694
13
1
0
249,426
0
W
Medusa
8,814
630
72
5
4
285,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role