Player Matchup

Aphrodite
Aphrodite
ArmoredManatee
Aphrodite
Level 35
God Stats
4W - 2L
1,650 SR
Queue Stats
17W - 7L
1,587 Elo+
Party 1
Hercules
Hercules
Fed2TheLions
Hercules
Level 61
God Stats
7W - 3L
1,527 SR
Queue Stats
52W - 33L
1,625 Elo+
Party 1
Da Ji
Da Ji
RumbinNoise
Da Ji
Level 14
God Stats
2W - 0L
1,793 SR
Queue Stats
14W - 4L
1,600 Elo+
Party 1
Team Averages
Level 37
1,656 SR
1,604 Elo+

VS

Team Averages
Level 94
1,537 SR
1,444 Elo+
Terra
Terra
DynamicStormz
Terra
Level 134
God Stats
2W - 3L
1,505 SR
Queue Stats
148W - 146L
1,547 Elo+
Solo
Medusa
Medusa
Nattura
Medusa
Level 99
God Stats
22W - 17L
1,557 SR
Queue Stats
262W - 264L
1,400 Elo+
Party 2
Vulcan
Vulcan
SeñorRamón
Vulcan
Level 48
God Stats
15W - 11L
1,549 SR
Queue Stats
75W - 102L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ArmoredManatee
Aphrodite
14
4 / 0 / 4
8,706
726
10,068
9,295
4,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Fed2TheLions
Hercules
13
2 / 1 / 6
8,627
719
7,564
14,256
12,359
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 0 / 4
7,935
661
9,210
12,699
5,533
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
8,251
688
7,462
13,836
14,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Nattura
Medusa
11
0 / 3 / 1
7,126
594
7,585
8,094
4,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vulcan
10
1 / 3 / 0
7,429
619
12,858
7,614
3,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
8
Kills
1
1
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
ArmoredManatee
Aphrodite
4
0
4
6
L
0
2
1
0.25
W
Hercules
Fed2TheLions
Hercules
2
1
6
5
L
Medusa
Nattura
Medusa
0
3
1
0.17
W
2
0
4
4
L
Vulcan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,842
Damage
27,905
36,250
Taken
29,544
22,889
Mitigated
22,191
18,473
Healing
7,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
ArmoredManatee
Aphrodite
10,068
1,276
6,313
6,259
9,295
4,997
0
6,351
2,944
46,888
0
L
7,462
878
2,068
4,881
13,836
14,352
0
5,081
8,755
21,368
0
W
Hercules
Fed2TheLions
Hercules
7,564
2,242
850
3,809
14,256
12,359
0
8,962
5,294
0
19,312
L
Medusa
Nattura
Medusa
7,585
3,297
0
441
8,094
4,073
0
2,698
5,396
0
25,973
W
9,210
1,677
0
1,242
12,699
5,533
0
5,216
7,483
0
23,486
L
Vulcan
12,858
4,282
0
250
7,614
3,766
0
2,542
5,072
31,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,268
Gold Earned
22,806
168
Minions Killed
120
6
Camps Cleared
4
763,409
Distance Traveled
682,595
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,706
726
111
9
5
243,517
0
L
Terra
8,251
688
34
3
0
247,858
4
W
Hercules
8,627
719
29
2
1
267,093
6
L
Medusa
7,126
594
30
3
3
208,504
4
W
Da Ji
7,935
661
28
2
0
252,799
3
L
Vulcan
7,429
619
56
5
1
226,233
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role