Player Matchup

Shiva
Shiva
Daxell
Shiva
Level 99
God Stats
5W - 6L
1,371 SR
Queue Stats
68W - 60L
1,621 Elo+
Party 2
Hel
Hel
LunarGrande
Hel
Level 142
God Stats
10W - 6L
1,354 SR
Queue Stats
200W - 187L
1,569 Elo+
Solo
Lancelot
Lancelot
Necrotized
Lancelot
Level 160
God Stats
8W - 14L
1,473 SR
Queue Stats
355W - 364L
1,506 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Remakefire
Ah Muzen Cab
Level 77
God Stats
38W - 16L
1,814 SR
Queue Stats
152W - 159L
1,567 Elo+
Solo
Bacchus
Bacchus
naw3213
Bacchus
Level 135
God Stats
6W - 3L
1,500 SR
Queue Stats
87W - 69L
1,662 Elo+
Party 2
Team Averages
Level 123
1,502 SR
1,585 Elo+

VS

Team Averages
Level 130
1,605 SR
1,601 Elo+
Tiamat
Tiamat
CRAZYMEL0N
Tiamat
Level 125
God Stats
3W - 3L
1,614 SR
Queue Stats
153W - 141L
1,588 Elo+
Party 1
Yu Huang
Yu Huang
Demonholy
Yu Huang
Level 158
God Stats
3W - 9L
1,576 SR
Queue Stats
52W - 54L
1,575 Elo+
Solo
Cabrakan
Cabrakan
MinimusExtreme
Cabrakan
Level 154
God Stats
0W - 1L
1,304 SR
Queue Stats
22W - 22L
1,592 Elo+
Solo
Cthulhu
Cthulhu
Sheoic
Cthulhu
Level 145
God Stats
1W - 1L
1,724 SR
Queue Stats
328W - 323L
1,552 Elo+
Party 1
Tyr
Tyr
SweetBbyScarlett
Tyr
Level 69
God Stats
47W - 24L
1,806 SR
Queue Stats
83W - 55L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Daxell
Shiva
17
8 / 4 / 10
12,143
1,104
22,553
16,938
25,160
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
0 / 0 / 18
11,055
1,005
6,425
11,044
8,766
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lancelot
Necrotized
Lancelot
17
6 / 5 / 9
11,734
1,067
22,713
18,316
21,624
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
Remakefire
Ah Muzen Cab
17
7 / 0 / 13
12,103
1,100
34,387
14,914
8,342
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
naw3213
Bacchus
17
1 / 0 / 17
12,150
1,105
10,642
12,323
20,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

259

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CRAZYMEL0N
Tiamat
16
1 / 6 / 6
10,318
938
16,768
19,252
15,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Yu Huang
Demonholy
Yu Huang
16
2 / 3 / 6
10,877
989
13,764
12,958
6,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
16
0 / 8 / 8
10,189
926
11,143
25,318
20,705
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
Sheoic
Cthulhu
16
2 / 4 / 6
11,225
1,020
16,074
26,915
41,379
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
4 / 1 / 5
10,924
993
10,139
20,356
20,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
40
22
Kills
9
9
Deaths
22
67
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
CRAZYMEL0N
Tiamat
1
6
6
0.67
W
Shiva
Daxell
Shiva
8
4
10
3.25
L
Yu Huang
Demonholy
Yu Huang
2
3
6
1.67
W
0
0
18
9
L
Cabrakan
0
8
8
0.5
W
Lancelot
Necrotized
Lancelot
6
5
9
2.1
W
Ah Muzen Cab
Remakefire
Ah Muzen Cab
7
0
13
13.5
L
Cthulhu
Sheoic
Cthulhu
2
4
6
1.25
L
4
1
5
6.5
W
Bacchus
naw3213
Bacchus
1
0
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,720
Damage
67,888
73,535
Taken
104,799
84,367
Mitigated
104,685
19,848
Healing
16,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
CRAZYMEL0N
Tiamat
16,768
2,007
0
1,308
19,252
15,030
0
3,013
16,239
28,623
0
W
Shiva
Daxell
Shiva
22,553
2,284
186
634
16,938
25,160
0
12,732
3,718
0
30,063
L
Yu Huang
Demonholy
Yu Huang
13,764
576
0
0
12,958
6,761
0
1,614
11,344
43,494
0
W
6,425
308
8,126
6,404
11,044
8,766
0
9,364
1,604
17,552
0
L
Cabrakan
11,143
966
0
2,298
25,318
20,705
0
5,409
19,909
28,318
0
W
Lancelot
Necrotized
Lancelot
22,713
2,026
0
0
18,316
21,624
0
12,547
5,231
0
50,059
W
Ah Muzen Cab
Remakefire
Ah Muzen Cab
34,387
16,934
0
3,274
14,914
8,342
0
11,991
2,657
0
66,189
L
Cthulhu
Sheoic
Cthulhu
16,074
1,519
2,690
7,107
26,915
41,379
0
3,800
22,641
31,155
0
L
10,139
1,221
0
3,174
20,356
20,810
0
3,231
17,125
0
16,031
W
Bacchus
naw3213
Bacchus
10,642
1,833
0
1,224
12,323
20,475
0
10,244
1,796
21,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,185
Gold Earned
53,533
220
Minions Killed
195
12
Camps Cleared
6
1,191,160
Distance Traveled
1,069,910
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,318
938
36
3
2
212,971
2
W
Shiva
12,143
1,104
17
2
2
213,468
0
L
Yu Huang
10,877
989
68
6
2
178,922
0
W
Hel
11,055
1,005
34
3
1
249,665
0
L
Cabrakan
10,189
926
46
4
2
187,282
0
W
Lancelot
11,734
1,067
78
7
4
240,266
3
W
Ah Muzen Cab
12,103
1,100
75
7
4
242,032
0
L
Cthulhu
11,225
1,020
28
3
0
232,884
0
L
Tyr
10,924
993
17
2
0
257,851
2
W
Bacchus
12,150
1,105
16
1
1
245,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role