Player Matchup

Hou Yi
Hou Yi
Enubis
Hou Yi
Level 142
God Stats
4W - 6L
1,340 SR
Queue Stats
339W - 341L
1,518 Elo+
Party 2
Atlas
Atlas
GetCovered
Atlas
Level 146
God Stats
4W - 0L
1,738 SR
Queue Stats
69W - 73L
1,567 Elo+
Solo
Zhong Kui
Zhong Kui
kamitobaku
Zhong Kui
Level 135
God Stats
2W - 0L
1,720 SR
Queue Stats
18W - 9L
1,677 Elo+
Solo
Hercules
Hercules
roug09
Hercules
Level 115
God Stats
4W - 2L
1,439 SR
Queue Stats
179W - 194L
1,602 Elo+
Solo
Sol
Sol
synt4x
Sol
Level 124
God Stats
12W - 8L
1,612 SR
Queue Stats
313W - 274L
1,583 Elo+
Party 2
Team Averages
Level 132
1,570 SR
1,590 Elo+

VS

Team Averages
Level 143
1,549 SR
1,540 Elo+
King Arthur
King Arthur
JRizzie
King Arthur
Level 133
God Stats
3W - 7L
1,638 SR
Queue Stats
217W - 226L
1,535 Elo+
Solo
Cthulhu
Cthulhu
JingWeiOTK
Cthulhu
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 72L
1,525 Elo+
Solo
Thoth
Thoth
Victormunro
Thoth
Level 160
God Stats
2W - 1L
1,722 SR
Queue Stats
36W - 33L
1,525 Elo+
Party 1
Ratatoskr
Ratatoskr
jajt
Ratatoskr
Level 113
God Stats
1W - 4L
1,383 SR
Queue Stats
242W - 277L
1,638 Elo+
Solo
Charybdis
Charybdis
theycallmeShy
Charybdis
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Enubis
Hou Yi
20
7 / 3 / 23
12,791
711
23,906
16,665
10,652
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
18
1 / 3 / 28
12,401
689
13,304
19,712
30,486
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
kamitobaku
Zhong Kui
19
8 / 8 / 13
12,968
720
19,974
21,897
17,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
roug09
Hercules
20
4 / 2 / 24
12,843
714
17,045
22,693
30,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sol
synt4x
Sol
20
15 / 4 / 14
14,648
814
27,352
24,349
13,483
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JRizzie
King Arthur
20
5 / 6 / 8
12,395
689
15,048
23,444
33,774
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
JingWeiOTK
Cthulhu
19
1 / 6 / 15
11,353
631
16,420
27,155
35,431
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
7 / 8 / 9
13,739
763
25,908
18,112
8,919
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ratatoskr
jajt
Ratatoskr
19
7 / 7 / 8
12,411
690
13,132
23,448
19,814
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
theycallmeShy
Charybdis
17
0 / 8 / 8
10,496
583
18,385
22,083
10,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
68
35
Kills
20
20
Deaths
35
102
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Enubis
Hou Yi
7
3
23
6.17
W
Atlas
1
3
28
5
L
King Arthur
JRizzie
King Arthur
5
6
8
1.5
L
Cthulhu
JingWeiOTK
Cthulhu
1
6
15
1.42
L
7
8
9
1.44
L
Ratatoskr
jajt
Ratatoskr
7
7
8
1.57
W
Zhong Kui
kamitobaku
Zhong Kui
8
8
13
1.81
W
Hercules
roug09
Hercules
4
2
24
8
W
Sol
synt4x
Sol
15
4
14
5.5
L
Charybdis
theycallmeShy
Charybdis
0
8
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,581
Damage
88,893
105,316
Taken
114,242
102,184
Mitigated
108,670
45,672
Healing
30,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Enubis
Hou Yi
23,906
9,433
3,268
4,047
16,665
10,652
1,604
6,555
10,110
0
41,422
W
Atlas
13,304
4,305
2,803
1,445
19,712
30,486
569
8,984
10,728
19,781
0
L
King Arthur
JRizzie
King Arthur
15,048
460
4,062
4,197
23,444
33,774
0
11,495
11,256
0
32,445
L
Cthulhu
JingWeiOTK
Cthulhu
16,420
587
1,964
3,070
27,155
35,431
0
15,246
11,143
34,270
0
L
25,908
808
1,125
3,037
18,112
8,919
966
8,274
9,529
45,839
0
L
Ratatoskr
jajt
Ratatoskr
13,132
739
1,311
6,401
23,448
19,814
501
13,721
9,205
0
21,351
W
Zhong Kui
kamitobaku
Zhong Kui
19,974
2,611
1,753
5,445
21,897
17,328
2,347
7,447
14,450
37,733
0
W
Hercules
roug09
Hercules
17,045
2,751
1,261
9,746
22,693
30,235
545
6,813
15,880
0
34,406
W
Sol
synt4x
Sol
27,352
14,846
4,053
11,851
24,349
13,483
5,115
12,529
11,820
61,545
0
L
Charybdis
theycallmeShy
Charybdis
18,385
8,504
1,375
3,838
22,083
10,732
607
10,703
10,922
0
36,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,651
Gold Earned
60,394
198
Minions Killed
165
0
Camps Cleared
0
1,562,067
Distance Traveled
1,606,531
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,791
711
30
2
0
315,903
0
W
Atlas
12,401
689
6
0
0
275,041
2
L
King Arthur
12,395
689
30
2
0
321,803
1
L
Cthulhu
11,353
631
40
2
0
332,889
1
L
Thoth
13,739
763
29
2
0
327,372
0
L
Ratatoskr
12,411
690
22
1
0
346,057
0
W
Zhong Kui
12,968
720
60
3
0
296,468
0
W
Hercules
12,843
714
32
2
0
389,489
0
W
Sol
14,648
814
70
4
0
285,166
1
L
Charybdis
10,496
583
44
2
0
278,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role