Player Matchup

Fenrir
Fenrir
Est-dudda
Fenrir
Level 131
God Stats
0W - 3L
1,043 SR
Queue Stats
73W - 87L
1,384 Elo+
Solo
Anubis
Anubis
Mr_Assassin-25
Anubis
Level 154
God Stats
7W - 2L
1,765 SR
Queue Stats
55W - 55L
1,611 Elo+
Solo
Hercules
Hercules
Ocean_Master300
Hercules
Level 123
God Stats
7W - 7L
1,625 SR
Queue Stats
489W - 724L
1,373 Elo+
Solo
Team Averages
Level 136
1,478 SR
1,456 Elo+

VS

Team Averages
Level 100
1,465 SR
1,497 Elo+
Anubis
Anubis
BlackyChan515NO
Anubis
Level 49
God Stats
24W - 25L
1,310 SR
Queue Stats
84W - 99L
1,500 Elo+
Solo
Neith
Neith
Rip-Alt
Neith
Level 125
God Stats
3W - 3L
1,403 SR
Queue Stats
141W - 133L
1,550 Elo+
Solo
Nike
Nike
davidcolon_
Nike
Level 127
God Stats
6W - 2L
1,682 SR
Queue Stats
55W - 63L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Est-dudda
Fenrir
9
1 / 2 / 0
6,005
601
3,105
7,849
5,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

11
0 / 2 / 0
6,303
630
4,526
5,841
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
9
0 / 2 / 0
6,434
643
909
7,617
5,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
6,967
697
5,737
4,095
1,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Rip-Alt
Neith
12
0 / 0 / 6
7,149
715
7,535
4,018
1,645
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
4 / 0 / 2
7,334
733
4,943
5,041
3,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
6
6
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
Fenrir
Est-dudda
Fenrir
1
2
0
0.5
L
0
2
0
0
L
Hercules
0
2
0
0
W
Neith
Rip-Alt
Neith
0
0
6
3
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,540
Damage
18,215
21,307
Taken
13,154
13,296
Mitigated
7,480
3,624
Healing
2,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,737
173
51
767
4,095
1,964
354
2,032
1,973
21,285
0
L
Fenrir
Est-dudda
Fenrir
3,105
184
0
732
7,849
5,416
0
1,664
5,910
0
7,313
L
4,526
144
0
1,165
5,841
2,745
0
2,144
3,664
33,687
0
L
Hercules
909
247
25
1,702
7,617
5,135
0
2,053
5,388
0
5,806
W
Neith
Rip-Alt
Neith
7,535
2,046
0
939
4,018
1,645
892
1,573
2,389
0
35,090
W
4,943
654
0
493
5,041
3,871
350
1,372
3,605
0
12,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,742
Gold Earned
21,450
91
Minions Killed
117
4
Camps Cleared
5
492,394
Distance Traveled
524,065
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,967
697
35
4
2
155,278
3
L
Fenrir
6,005
601
7
1
1
167,574
1
L
Anubis
6,303
630
68
7
3
161,870
2
L
Hercules
6,434
643
16
2
0
162,950
1
W
Neith
7,149
715
69
7
3
185,330
3
W
Nike
7,334
733
13
1
0
183,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role