Player Matchup

Hun Batz
Hun Batz
MortGoldman
Hun Batz
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 13L
1,697 Elo+
Party 1
King Arthur
King Arthur
bloodrampage11
King Arthur
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 18L
1,663 Elo+
Party 1
Janus
Janus
quicksinner
Janus
Level 43
God Stats
4W - 1L
1,738 SR
Queue Stats
32W - 22L
1,609 Elo+
Party 1
Team Averages
Level 64
1,579 SR
1,657 Elo+

VS

Team Averages
Level 121
1,534 SR
1,562 Elo+
Hera
Hera
Darth_Terramort
Hera
Level 109
God Stats
141W - 170L
1,520 SR
Queue Stats
141W - 170L
1,474 Elo+
Solo
Fenrir
Fenrir
ItalianEnforcer
Fenrir
Level 125
God Stats
2W - 4L
1,462 SR
Queue Stats
113W - 117L
1,544 Elo+
Solo
Gilgamesh
Gilgamesh
WettSock
Gilgamesh
Level 129
God Stats
6W - 5L
1,621 SR
Queue Stats
319W - 305L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MortGoldman
Hun Batz
18
8 / 2 / 11
13,302
739
26,103
18,663
10,859
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
bloodrampage11
King Arthur
18
2 / 3 / 17
12,422
690
20,114
20,172
25,050
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
11 / 2 / 8
13,789
766
12,412
11,660
5,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 7
11,745
653
14,461
12,907
5,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
4 / 6 / 2
11,733
652
10,614
26,708
25,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
WettSock
Gilgamesh
15
2 / 9 / 3
11,773
654
13,477
26,946
24,929
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
21
Kills
6
7
Deaths
21
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
6
7
0.58
L
4
6
2
0.83
W
Hun Batz
MortGoldman
Hun Batz
8
2
11
6.75
L
Gilgamesh
WettSock
Gilgamesh
2
9
3
0.39
W
King Arthur
bloodrampage11
King Arthur
2
3
17
3.5
W
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,629
Damage
38,552
50,495
Taken
66,561
41,512
Mitigated
56,272
2,789
Healing
6,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,461
3,725
0
848
12,907
5,870
346
2,239
10,574
53,711
0
L
10,614
2,755
0
1,486
26,708
25,473
393
4,364
22,138
0
24,356
W
Hun Batz
MortGoldman
Hun Batz
26,103
11,462
0
727
18,663
10,859
1,857
3,908
14,246
0
76,226
L
Gilgamesh
WettSock
Gilgamesh
13,477
4,236
435
3,283
26,946
24,929
74
5,736
20,929
0
40,332
W
King Arthur
bloodrampage11
King Arthur
20,114
2,289
0
1,308
20,172
25,050
400
5,395
13,948
0
40,187
W
12,412
598
0
754
11,660
5,603
929
4,603
6,788
57,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,513
Gold Earned
35,251
208
Minions Killed
175
11
Camps Cleared
5
1,067,207
Distance Traveled
973,228
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,745
653
102
6
2
332,183
12
L
Fenrir
11,733
652
30
2
0
340,228
5
W
Hun Batz
13,302
739
95
5
6
367,339
4
L
Gilgamesh
11,773
654
43
2
3
300,817
3
W
King Arthur
12,422
690
13
1
1
353,036
4
W
Janus
13,789
766
100
6
4
346,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role