Player Matchup

Xing Tian
Xing Tian
Alcurage
Xing Tian
Level 87
God Stats
8W - 11L
1,732 SR
Queue Stats
36W - 25L
1,651 Elo+
Party 1
Shiva
Shiva
Happy-Buffalo
Shiva
Level 124
God Stats
0W - 3L
1,472 SR
Queue Stats
50W - 55L
1,589 Elo+
Party 1
Chang'e
Chang'e
NJnzy
Chang'e
Level 156
God Stats
1W - 2L
1,611 SR
Queue Stats
142W - 117L
1,625 Elo+
Party 1
Cupid
Cupid
gogetinhocr7
Cupid
Level 138
God Stats
69W - 57L
1,640 SR
Queue Stats
204W - 175L
1,591 Elo+
Solo
Nemesis
Nemesis
sooky-sooky
Nemesis
Level 159
God Stats
3W - 3L
1,556 SR
Queue Stats
142W - 114L
1,647 Elo+
Party 1
Team Averages
Level 133
1,602 SR
1,621 Elo+

VS

Team Averages
Level 116
1,717 SR
1,616 Elo+
Achilles
Achilles
Achkey
Achilles
Level 82
God Stats
1W - 0L
1,836 SR
Queue Stats
18W - 9L
1,676 Elo+
Solo
Izanami
Izanami
ColonelGenius
Izanami
Level 95
God Stats
5W - 0L
1,727 SR
Queue Stats
39W - 28L
1,565 Elo+
Party 2
Serqet
Serqet
DestroyRobo01
Serqet
Level 159
God Stats
4W - 1L
1,882 SR
Queue Stats
82W - 69L
1,630 Elo+
Party 3
Tyr
Tyr
Doggo9915
Tyr
Level 141
God Stats
3W - 1L
1,418 SR
Queue Stats
30W - 22L
1,606 Elo+
Party 3
Olorun
Olorun
WilloTheWisp91
Olorun
Level 102
God Stats
12W - 11L
1,721 SR
Queue Stats
105W - 100L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Alcurage
Xing Tian
8
0 / 1 / 0
5,302
482
1,815
6,161
3,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 0
5,946
541
4,212
7,908
5,556
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
NJnzy
Chang'e
9
1 / 4 / 0
5,527
502
5,767
10,656
3,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 0
5,260
478
1,926
7,412
2,113
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
sooky-sooky
Nemesis
9
0 / 3 / 1
5,264
479
6,337
10,482
3,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Achkey
Achilles
10
3 / 0 / 2
6,405
582
3,518
5,856
5,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
11
0 / 0 / 0
6,565
597
3,760
6,538
2,224
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
5 / 0 / 5
6,941
631
9,086
8,769
3,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 4
6,823
620
3,859
7,754
5,044
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 3
6,040
549
5,701
5,995
2,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
10
10
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
Achkey
Achilles
3
0
2
4
L
Xing Tian
Alcurage
Xing Tian
0
1
0
0
W
Izanami
0
0
0
0
W
5
0
5
7.5
W
1
1
4
3
L
1
1
0
1
L
Chang'e
NJnzy
Chang'e
1
4
0
0.25
W
1
1
3
2.5
L
0
1
0
0
L
Nemesis
sooky-sooky
Nemesis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,057
Damage
25,924
42,619
Taken
34,912
18,403
Mitigated
18,703
14,617
Healing
13,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Achkey
Achilles
3,518
882
0
2,335
5,856
5,355
0
1,791
3,934
0
10,600
L
Xing Tian
Alcurage
Xing Tian
1,815
319
0
802
6,161
3,981
0
379
5,530
13,118
0
W
Izanami
3,760
2,552
0
1,672
6,538
2,224
1,500
188
6,350
0
68,688
W
9,086
3,026
0
3,360
8,769
3,513
0
2,145
6,450
0
36,748
W
3,859
932
0
3,629
7,754
5,044
0
443
7,293
0
43,996
L
4,212
958
0
3,360
7,908
5,556
0
482
7,328
0
37,484
L
Chang'e
NJnzy
Chang'e
5,767
379
428
4,362
10,656
3,703
0
3,156
7,500
38,891
0
W
5,701
3,136
156
2,196
5,995
2,567
0
2,428
3,303
35,040
5,150
L
1,926
936
226
2,914
7,412
2,113
0
0
7,412
0
42,318
L
Nemesis
sooky-sooky
Nemesis
6,337
2,992
0
2,525
10,482
3,050
0
609
9,484
0
40,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,299
Gold Earned
32,774
304
Minions Killed
375
0
Camps Cleared
0
1,046,781
Distance Traveled
1,193,087
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,405
582
20
2
0
239,409
3
L
Xing Tian
5,302
482
20
2
0
202,320
1
W
Izanami
6,565
597
120
11
0
218,891
5
W
Serqet
6,941
631
72
7
0
278,338
3
W
Tyr
6,823
620
104
9
0
242,845
0
L
Shiva
5,946
541
73
7
0
196,620
4
L
Chang'e
5,527
502
78
7
0
211,533
3
W
Olorun
6,040
549
59
5
0
213,604
3
L
Cupid
5,260
478
73
7
0
199,442
4
L
Nemesis
5,264
479
60
5
0
236,866
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role