Player Matchup

Discordia
Discordia
Guttertiernub
Discordia
Level 160
God Stats
2W - 1L
1,677 SR
Queue Stats
177W - 171L
1,555 Elo+
Party 1
Gilgamesh
Gilgamesh
Knightmare_Omen4
Gilgamesh
Level 160
God Stats
13W - 9L
1,637 SR
Queue Stats
558W - 492L
1,619 Elo+
Party 1
Atlas
Atlas
TensaZenMiamitsu
Atlas
Level 153
God Stats
36W - 20L
1,633 SR
Queue Stats
1,164W - 1,009L
1,556 Elo+
Party 1
Tyr
Tyr
Un_Pausable
Tyr
Level 160
God Stats
5W - 4L
1,624 SR
Queue Stats
318W - 288L
1,621 Elo+
Party 1
Neith
Neith
dynamitewonder
Neith
Level 159
God Stats
3W - 4L
1,674 SR
Queue Stats
30W - 30L
1,626 Elo+
Party 1
Team Averages
Level 158
1,649 SR
1,596 Elo+

VS

Team Averages
Level 116
1,495 SR
1,559 Elo+
Horus
Horus
 
Horus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Hatenoid
Chronos
Level 111
God Stats
6W - 5L
1,537 SR
Queue Stats
121W - 123L
1,572 Elo+
Party 2
Olorun
Olorun
InphaseGecko773
Olorun
Level 109
God Stats
3W - 4L
1,627 SR
Queue Stats
166W - 164L
1,564 Elo+
Party 2
Bastet
Bastet
Naajka
Bastet
Level 67
God Stats
0W - 2L
1,321 SR
Queue Stats
105W - 104L
1,567 Elo+
Party 2
Gilgamesh
Gilgamesh
byLastHope
Gilgamesh
Level 147
God Stats
2W - 3L
1,489 SR
Queue Stats
321W - 311L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Guttertiernub
Discordia
17
1 / 1 / 8
11,068
527
17,501
8,584
4,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
17
4 / 3 / 4
11,112
529
9,480
22,802
17,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 10
10,171
484
10,962
22,504
27,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
8 / 5 / 3
12,408
591
19,987
31,520
28,981
Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 5 / 6
10,271
489
14,934
15,190
7,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 4 / 5
9,339
445
7,347
21,209
21,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos
Hatenoid
Chronos
17
6 / 2 / 3
10,963
522
16,717
18,991
9,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 4 / 2
10,705
510
15,760
24,220
11,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
Naajka
Bastet
17
2 / 6 / 4
10,533
502
10,210
20,933
9,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
byLastHope
Gilgamesh
16
2 / 4 / 3
10,470
499
12,377
19,492
24,004
Mystical Earring

Mystical Earring

+15
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
31
19
Kills
14
15
Deaths
20
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
4
5
1.13
W
Discordia
Guttertiernub
Discordia
1
1
8
5
L
Chronos
Hatenoid
Chronos
6
2
3
3.75
L
2
4
2
0.75
W
Gilgamesh
4
3
4
2
L
Bastet
Naajka
Bastet
2
6
4
0.67
W
3
1
10
8
W
8
5
3
1.9
L
Gilgamesh
byLastHope
Gilgamesh
2
4
3
0.88
W
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,864
Damage
62,411
100,600
Taken
104,845
85,794
Mitigated
75,869
30,240
Healing
37,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,347
3,861
2,364
5,979
21,209
21,332
18
6,937
14,272
0
21,517
W
Discordia
Guttertiernub
Discordia
17,501
928
129
2,342
8,584
4,250
0
2,571
6,013
100,938
0
L
Chronos
Hatenoid
Chronos
16,717
4,898
0
3,337
18,991
9,982
134
9,388
9,603
87,778
6,911
L
15,760
7,995
1,027
13,315
24,220
11,097
0
6,936
17,284
110,685
0
W
Gilgamesh
9,480
3,231
0
2,568
22,802
17,627
0
4,350
18,452
0
98,838
L
Bastet
Naajka
Bastet
10,210
2,768
0
7,634
20,933
9,454
246
5,555
15,378
0
87,522
W
10,962
4,306
0
3,976
22,504
27,551
0
11,860
10,644
27,771
0
W
19,987
2,796
370
16,833
31,520
28,981
0
4,079
27,441
0
89,489
L
Gilgamesh
byLastHope
Gilgamesh
12,377
1,951
0
4,335
19,492
24,004
0
0
19,492
0
75,229
W
14,934
5,895
0
4,022
15,190
7,385
126
9,524
5,666
0
83,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,030
Gold Earned
52,010
603
Minions Killed
577
0
Camps Cleared
0
2,049,736
Distance Traveled
1,994,389
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,339
445
21
1
0
442,724
4
W
Discordia
11,068
527
170
8
0
384,080
3
L
Chronos
10,963
522
136
6
0
404,631
5
L
Olorun
10,705
510
155
7
0
362,957
0
W
Gilgamesh
11,112
529
135
6
0
438,094
1
L
Bastet
10,533
502
126
6
0
436,869
1
W
Atlas
10,171
484
29
1
0
422,508
3
W
Tyr
12,408
591
154
7
0
442,114
6
L
Gilgamesh
10,470
499
139
7
0
347,208
1
W
Neith
10,271
489
115
5
0
362,940
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role