Player Matchup

Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
AgentStash
Kuzenbo
Level 84
God Stats
3W - 3L
1,409 SR
Queue Stats
238W - 313L
1,241 Elo+
Party 1
Jormungandr
Jormungandr
GrimReaper121803
Jormungandr
Level 154
God Stats
1W - 0L
1,392 SR
Queue Stats
130W - 150L
1,361 Elo+
Party 1
Vulcan
Vulcan
SkeletalIceTiger
Vulcan
Level 47
God Stats
1W - 0L
1,176 SR
Queue Stats
17W - 31L
1,438 Elo+
Party 1
Ravana
Ravana
jemag2731
Ravana
Level 127
God Stats
3W - 1L
1,499 SR
Queue Stats
180W - 173L
1,503 Elo+
Party 1
Team Averages
Level 108
1,395 SR
1,409 Elo+

VS

Team Averages
Level 46
1,498 SR
1,322 Elo+
Izanami
Izanami
MAGEoNightmares
Izanami
Level 89
God Stats
78W - 62L
1,511 SR
Queue Stats
370W - 416L
1,387 Elo+
Solo
Baron Samedi
Baron Samedi
Rivvy-Senpai
Baron Samedi
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,396 Elo+
Party 2
Charybdis
Charybdis
Yama-San92
Charybdis
Level 21
God Stats
1W - 3L
1,343 SR
Queue Stats
5W - 9L
1,410 Elo+
Party 2
Fenrir
Fenrir
Zegion-Senpai
Fenrir
Level 18
God Stats
1W - 2L
1,578 SR
Queue Stats
2W - 6L
1,308 Elo+
Party 2
Kuzenbo
Kuzenbo
keylowbus5
Kuzenbo
Level 30
God Stats
4W - 5L
1,560 SR
Queue Stats
32W - 57L
1,109 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
5 / 2 / 4
12,783
556
9,732
18,665
19,139
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
AgentStash
Kuzenbo
16
1 / 6 / 13
11,481
499
4,735
21,271
25,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
GrimReaper121803
Jormungandr
18
5 / 5 / 4
12,576
547
10,737
22,543
9,754
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 1 / 3
12,080
525
11,606
7,667
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
jemag2731
Ravana
20
10 / 1 / 4
14,201
617
27,134
17,002
9,700
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 6 / 2
12,063
524
12,809
19,610
10,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Rivvy-Senpai
Baron Samedi
16
5 / 7 / 2
10,602
461
10,076
18,314
10,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Yama-San92
Charybdis
15
0 / 6 / 3
9,388
408
5,161
21,728
7,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
6 / 2 / 5
11,666
507
14,639
24,272
11,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
keylowbus5
Kuzenbo
14
2 / 6 / 2
9,798
426
5,937
21,198
25,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
28
26
Kills
14
15
Deaths
27
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
2
4
3.5
W
Kuzenbo
AgentStash
Kuzenbo
1
6
13
1.25
W
Jormungandr
GrimReaper121803
Jormungandr
5
5
4
1.4
L
1
6
2
0.33
L
Baron Samedi
Rivvy-Senpai
Baron Samedi
5
7
2
0.86
W
5
1
3
6.5
L
Charybdis
Yama-San92
Charybdis
0
6
3
0.25
L
6
2
5
4.25
W
Ravana
jemag2731
Ravana
10
1
4
12
L
Kuzenbo
keylowbus5
Kuzenbo
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,944
Damage
48,622
87,148
Taken
105,122
67,340
Mitigated
64,346
24,214
Healing
25,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,732
1,127
0
4,729
18,665
19,139
1,014
2,461
16,197
0
71,868
W
Kuzenbo
AgentStash
Kuzenbo
4,735
2,031
155
4,237
21,271
25,655
745
6,992
14,000
19,709
0
W
Jormungandr
GrimReaper121803
Jormungandr
10,737
1,880
0
5,126
22,543
9,754
1,503
3,435
18,841
101,752
0
L
12,809
7,303
0
6,103
19,610
10,092
1,041
6,783
12,766
0
124,089
L
Baron Samedi
Rivvy-Senpai
Baron Samedi
10,076
1,105
486
2,675
18,314
10,052
0
7,260
10,776
78,227
0
W
11,606
2,689
0
1,484
7,667
3,092
1,341
1,416
6,131
74,728
0
L
Charybdis
Yama-San92
Charybdis
5,161
3,184
0
7,473
21,728
7,071
302
4,434
17,272
0
76,799
L
14,639
3,993
0
8,070
24,272
11,416
0
7,661
16,449
0
84,139
W
Ravana
jemag2731
Ravana
27,134
10,186
0
8,483
17,002
9,700
8,123
3,168
13,787
0
147,018
L
Kuzenbo
keylowbus5
Kuzenbo
5,937
2,521
0
916
21,198
25,715
734
6,034
14,969
28,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,121
Gold Earned
53,517
610
Minions Killed
586
0
Camps Cleared
0
2,235,571
Distance Traveled
2,021,854
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,783
556
114
5
0
432,723
2
W
Kuzenbo
11,481
499
22
1
0
438,934
1
W
Jormungandr
12,576
547
152
7
0
417,220
6
L
Izanami
12,063
524
198
9
0
378,489
0
L
Baron Samedi
10,602
461
138
6
0
365,801
3
W
Vulcan
12,080
525
121
5
0
465,041
8
L
Charybdis
9,388
408
120
5
0
401,548
2
L
Fenrir
11,666
507
97
4
0
438,098
1
W
Ravana
14,201
617
201
9
0
481,653
3
L
Kuzenbo
9,798
426
33
1
0
437,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role