Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
CosmicArmour
Awilix
Level 113
God Stats
11W - 17L
1,476 SR
Queue Stats
56W - 72L
1,327 Elo+
Party 1
Chernobog
Chernobog
ScoopForceGatRat
Chernobog
Level 69
God Stats
4W - 4L
1,425 SR
Queue Stats
16W - 37L
1,213 Elo+
Party 1
Jing Wei
Jing Wei
SyzothZarenai
Jing Wei
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 7L
1,219 Elo+
Party 1
Team Averages
Level 85
1,480 SR
1,352 Elo+

VS

Team Averages
Level 91
1,567 SR
1,365 Elo+
Anubis
Anubis
Plainglobe815
Anubis
Level 160
God Stats
10W - 19L
1,525 SR
Queue Stats
413W - 453L
1,347 Elo+
Solo
Cthulhu
Cthulhu
Reaper092
Cthulhu
Level 101
God Stats
9W - 6L
1,479 SR
Queue Stats
114W - 117L
1,398 Elo+
Solo
Nemesis
Nemesis
TTV_ClapZx
Nemesis
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 55L
1,362 Elo+
Solo
Charybdis
Charybdis
cactusjack12794
Charybdis
Level 81
God Stats
5W - 3L
1,933 SR
Queue Stats
88W - 78L
1,331 Elo+
Solo
King Arthur
King Arthur
kurdforlife1995
King Arthur
Level 68
God Stats
28W - 40L
1,396 SR
Queue Stats
399W - 394L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
2 / 3 / 3
8,638
455
16,354
12,077
5,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
 
Cthulhu
12
1 / 7 / 1
8,138
428
6,955
17,206
16,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Awilix
13
4 / 4 / 3
8,435
444
11,567
15,214
6,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
14
0 / 2 / 3
8,650
455
9,528
13,497
6,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jing Wei
SyzothZarenai
Jing Wei
10
0 / 5 / 2
6,374
335
5,828
9,333
3,375
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 5
9,615
506
7,342
17,221
10,502
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
Reaper092
Cthulhu
15
6 / 1 / 9
10,200
537
9,301
17,057
17,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Nemesis
TTV_ClapZx
Nemesis
15
4 / 3 / 7
8,825
464
6,569
18,489
9,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charybdis
cactusjack12794
Charybdis
16
8 / 0 / 8
10,118
533
16,168
13,574
6,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
kurdforlife1995
King Arthur
16
1 / 0 / 6
9,442
497
10,695
16,470
17,011
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
7
Kills
21
21
Deaths
7
12
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
3
3
1.17
L
Cthulhu
 
Cthulhu
1
7
1
0.21
L
Awilix
4
4
3
1.38
W
2
3
5
1.5
W
Cthulhu
Reaper092
Cthulhu
6
1
9
10.5
L
Chernobog
0
2
3
0.75
L
Jing Wei
SyzothZarenai
Jing Wei
0
5
2
0.2
W
Nemesis
TTV_ClapZx
Nemesis
4
3
7
2.5
W
Charybdis
cactusjack12794
Charybdis
8
0
8
12
W
King Arthur
kurdforlife1995
King Arthur
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,232
Damage
50,075
67,327
Taken
82,811
38,330
Mitigated
60,294
10,774
Healing
25,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
16,354
563
0
2,346
12,077
5,987
765
3,750
8,327
71,731
0
L
Cthulhu
 
Cthulhu
6,955
566
531
997
17,206
16,350
162
5,049
12,157
32,433
0
L
Awilix
11,567
4,383
0
5,632
15,214
6,055
11
4,335
10,879
0
61,236
W
7,342
372
0
8,320
17,221
10,502
1,088
6,552
10,669
80,511
0
W
Cthulhu
Reaper092
Cthulhu
9,301
840
647
4,259
17,057
17,352
168
7,036
10,021
41,492
0
L
Chernobog
9,528
5,910
0
0
13,497
6,563
848
915
12,582
0
63,391
L
Jing Wei
SyzothZarenai
Jing Wei
5,828
2,924
824
444
9,333
3,375
352
2,594
6,739
0
29,342
W
Nemesis
TTV_ClapZx
Nemesis
6,569
1,432
0
4,890
18,489
9,030
438
3,814
14,675
0
55,967
W
Charybdis
cactusjack12794
Charybdis
16,168
6,671
0
5,375
13,574
6,399
2,720
3,892
9,682
0
81,924
W
King Arthur
kurdforlife1995
King Arthur
10,695
1,183
0
1,958
16,470
17,011
378
2,015
14,455
0
66,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,235
Gold Earned
48,200
397
Minions Killed
516
0
Camps Cleared
0
1,652,772
Distance Traveled
1,744,680
29
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,638
455
111
6
0
334,316
18
L
Cthulhu
8,138
428
50
3
0
324,175
7
L
Awilix
8,435
444
82
4
0
370,372
0
W
Anubis
9,615
506
147
8
0
307,318
4
W
Cthulhu
10,200
537
61
3
0
356,279
2
L
Chernobog
8,650
455
106
6
0
341,175
1
L
Jing Wei
6,374
335
48
3
0
282,734
3
W
Nemesis
8,825
464
82
4
0
409,544
2
W
Charybdis
10,118
533
120
6
0
326,435
5
W
King Arthur
9,442
497
106
6
0
345,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role