Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
CloudedBlade
Xbalanque
Level 126
God Stats
10W - 8L
1,462 SR
Queue Stats
128W - 139L
1,463 Elo+
Party 1
Jing Wei
Jing Wei
CryoIQ
Jing Wei
Level 126
God Stats
16W - 16L
1,466 SR
Queue Stats
120W - 128L
1,461 Elo+
Party 1
Anubis
Anubis
OneTrickJoBo
Anubis
Level 113
God Stats
50W - 50L
1,567 SR
Queue Stats
89W - 107L
1,434 Elo+
Party 1
Atlas
Atlas
jjlewis0
Atlas
Level 118
God Stats
15W - 17L
1,529 SR
Queue Stats
71W - 85L
1,461 Elo+
Party 1
Team Averages
Level 122
1,505 SR
1,464 Elo+

VS

Team Averages
Level 92
1,408 SR
1,484 Elo+
Thor
Thor
 
Thor
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
Diegogg4
Rama
Level 108
God Stats
0W - 1L
1,364 SR
Queue Stats
74W - 72L
1,545 Elo+
Party 2
Eset
Eset
Shiro-D1no_8000
Eset
Level 84
God Stats
0W - 4L
1,434 SR
Queue Stats
181W - 195L
1,406 Elo+
Solo
Sol
Sol
Softball Blaze
Sol
Level 77
God Stats
10W - 6L
1,569 SR
Queue Stats
290W - 311L
1,426 Elo+
Party 3
Khepri
Khepri
ViperishMonk60
Khepri
Level 113
God Stats
0W - 4L
1,172 SR
Queue Stats
249W - 248L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
7 / 0 / 3
8,825
735
10,993
7,729
4,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xbalanque
CloudedBlade
Xbalanque
12
2 / 1 / 2
6,669
556
6,389
6,359
2,107
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
CryoIQ
Jing Wei
12
5 / 1 / 3
7,328
611
4,917
7,903
3,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
14
4 / 0 / 0
8,083
674
6,784
5,126
2,796
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Atlas
jjlewis0
Atlas
9
0 / 0 / 4
6,127
511
3,587
8,873
4,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
1 / 6 / 1
5,761
480
3,318
11,249
4,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
10
0 / 2 / 0
5,935
495
6,286
8,881
3,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 0
5,662
472
1,342
7,727
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 5 / 0
5,934
495
4,674
10,465
4,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 1 / 0
5,648
471
2,869
10,484
7,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
18
Kills
2
2
Deaths
18
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
7
0
3
8.5
L
Thor
 
Thor
1
6
1
0.25
W
Xbalanque
CloudedBlade
Xbalanque
2
1
2
3
W
Jing Wei
CryoIQ
Jing Wei
5
1
3
6.5
L
Rama
0
2
0
0
W
Anubis
4
0
0
4
L
0
4
0
0
L
1
5
0
0.2
L
0
1
0
0
W
Atlas
jjlewis0
Atlas
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,670
Damage
18,489
35,990
Taken
48,806
17,904
Mitigated
21,680
16,309
Healing
12,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
10,993
3,573
0
2,376
7,729
4,578
0
3,230
4,499
67,154
0
L
Thor
 
Thor
3,318
1,367
0
2,343
11,249
4,066
0
3,563
7,686
0
27,430
W
Xbalanque
CloudedBlade
Xbalanque
6,389
3,750
0
2,543
6,359
2,107
0
884
5,475
0
47,220
W
Jing Wei
CryoIQ
Jing Wei
4,917
3,787
0
4,676
7,903
3,590
0
1,003
6,900
0
53,232
L
Rama
6,286
5,553
0
3,658
8,881
3,399
369
1,861
7,020
0
55,526
W
Anubis
6,784
254
0
4,297
5,126
2,796
300
1,570
3,556
72,259
0
L
1,342
150
0
500
7,727
2,238
0
5,583
2,144
38,217
0
L
4,674
1,978
0
3,366
10,465
4,246
0
7,620
2,845
31,118
4,398
L
2,869
667
111
2,050
10,484
7,731
0
2,737
7,747
24,428
0
W
Atlas
jjlewis0
Atlas
3,587
2,045
0
2,417
8,873
4,833
0
1,515
6,842
13,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,032
Gold Earned
28,940
448
Minions Killed
319
0
Camps Cleared
0
1,141,435
Distance Traveled
1,024,024
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,825
735
134
11
0
228,639
5
L
Thor
5,761
480
44
4
0
201,089
2
W
Xbalanque
6,669
556
77
6
0
202,694
2
W
Jing Wei
7,328
611
85
7
0
269,775
0
L
Rama
5,935
495
103
9
0
174,451
0
W
Anubis
8,083
674
134
11
0
213,170
5
L
Eset
5,662
472
68
6
0
212,657
2
L
Sol
5,934
495
68
6
0
194,213
0
L
Khepri
5,648
471
36
3
0
241,614
1
W
Atlas
6,127
511
18
2
0
227,157
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role