Player Matchup

Nemesis
Nemesis
ArcaneWisteria
Nemesis
Level 153
God Stats
1W - 0L
1,284 SR
Queue Stats
122W - 71L
1,686 Elo+
Party 2
Pele
Pele
Noctis598
Pele
Level 64
God Stats
15W - 11L
1,632 SR
Queue Stats
72W - 75L
1,575 Elo+
Party 2
Discordia
Discordia
RoughMarshmllow
Discordia
Level 159
God Stats
6W - 0L
1,727 SR
Queue Stats
130W - 80L
1,684 Elo+
Party 2
Team Averages
Level 125
1,548 SR
1,648 Elo+

VS

Team Averages
Level 135
1,605 SR
1,598 Elo+
Zeus
Zeus
De-Strongest
Zeus
Level 160
God Stats
20W - 12L
1,680 SR
Queue Stats
126W - 97L
1,669 Elo+
Party 1
Lancelot
Lancelot
ShadowKnightXoXo
Lancelot
Level 157
God Stats
0W - 1L
1,809 SR
Queue Stats
23W - 14L
1,672 Elo+
Party 1
Eset
Eset
daddy_rhien
Eset
Level 88
God Stats
0W - 2L
1,327 SR
Queue Stats
64W - 71L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 8
8,527
711
6,323
13,575
8,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Pele
13
5 / 4 / 6
9,048
754
5,204
12,198
5,897
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
RoughMarshmllow
Discordia
16
7 / 1 / 7
10,051
838
14,056
7,550
3,400
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
8,002
667
9,445
9,848
3,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 6 / 3
8,230
686
9,070
13,565
5,980
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 4
8,127
677
6,996
9,985
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
15
Kills
8
8
Deaths
15
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
L
3
5
2
0.8
W
Pele
5
4
6
2
W
Discordia
RoughMarshmllow
Discordia
7
1
7
10.5
L
4
6
3
0.92
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,583
Damage
25,511
33,323
Taken
33,398
17,986
Mitigated
13,311
4,882
Healing
4,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,323
2,246
0
2,055
13,575
8,689
0
7,253
6,322
0
17,565
L
9,445
759
64
1,681
9,848
3,679
315
4,680
5,168
32,339
0
W
Pele
5,204
153
0
1,577
12,198
5,897
735
5,629
6,569
0
14,213
W
Discordia
RoughMarshmllow
Discordia
14,056
629
0
1,250
7,550
3,400
451
4,004
3,546
50,182
0
L
9,070
1,314
0
1,184
13,565
5,980
0
5,396
8,169
0
23,214
L
6,996
653
497
1,325
9,985
3,652
0
4,319
5,666
21,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,626
Gold Earned
24,359
129
Minions Killed
130
7
Camps Cleared
5
687,937
Distance Traveled
585,612
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,527
711
24
2
3
219,010
4
L
Zeus
8,002
667
62
5
2
178,449
2
W
Pele
9,048
754
20
2
0
236,817
0
W
Discordia
10,051
838
85
7
4
232,110
1
L
Lancelot
8,230
686
22
2
1
205,561
1
L
Eset
8,127
677
46
4
2
201,602
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role