Player Matchup

Bacchus
Bacchus
Dark_Phoenix004
Bacchus
Level 124
God Stats
2W - 3L
1,472 SR
Queue Stats
95W - 78L
1,551 Elo+
Party 2
Shiva
Shiva
Light_Phoenix004
Shiva
Level 68
God Stats
0W - 2L
1,138 SR
Queue Stats
48W - 46L
1,447 Elo+
Party 2
Hou Yi
Hou Yi
Tasmanian7256
Hou Yi
Level 122
God Stats
8W - 4L
1,690 SR
Queue Stats
149W - 170L
1,424 Elo+
Solo
Eset
Eset
Zestyo_-
Eset
Level 54
God Stats
0W - 1L
1,435 SR
Queue Stats
4W - 9L
1,342 Elo+
Party 3
Fenrir
Fenrir
kierraaiko
Fenrir
Level 29
God Stats
0W - 2L
1,474 SR
Queue Stats
12W - 19L
1,306 Elo+
Party 3
Team Averages
Level 79
1,442 SR
1,414 Elo+

VS

Team Averages
Level 90
1,562 SR
1,497 Elo+
Ganesha
Ganesha
AfrodoSwaggins
Ganesha
Level 122
God Stats
11W - 3L
1,524 SR
Queue Stats
86W - 78L
1,477 Elo+
Solo
Nu Wa
Nu Wa
Godgift
Nu Wa
Level 126
God Stats
14W - 6L
1,622 SR
Queue Stats
91W - 105L
1,456 Elo+
Party 1
Sun Wukong
Sun Wukong
Hefekage
Sun Wukong
Level 26
God Stats
2W - 0L
1,697 SR
Queue Stats
6W - 1L
1,701 Elo+
Party 1
Bellona
Bellona
Snt blackout616
Bellona
Level 79
God Stats
29W - 34L
1,558 SR
Queue Stats
108W - 117L
1,457 Elo+
Solo
Chiron
Chiron
get-established
Chiron
Level 95
God Stats
5W - 5L
1,408 SR
Queue Stats
65W - 78L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
5,634
402
4,019
11,859
10,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 2 / 0
5,935
424
2,083
8,854
4,902
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
2 / 2 / 1
5,824
416
4,891
8,120
2,543
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
10
1 / 5 / 2
6,455
461
3,689
9,575
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
kierraaiko
Fenrir
9
1 / 5 / 1
5,556
397
1,682
10,425
3,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 4
6,287
449
6,027
9,799
4,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Godgift
Nu Wa
13
2 / 1 / 3
7,994
571
9,023
5,628
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Hefekage
Sun Wukong
13
8 / 2 / 3
8,366
598
7,534
9,796
4,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 0 / 1
9,401
672
6,165
6,240
6,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 1 / 1
7,244
517
7,521
6,647
2,872
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
16
16
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
1
2
1
0.75
W
Nu Wa
Godgift
Nu Wa
2
1
3
3.5
W
Sun Wukong
Hefekage
Sun Wukong
8
2
3
4.75
L
0
2
0
0
W
3
0
1
3.5
L
2
2
1
1.25
L
Eset
1
5
2
0.4
W
2
1
1
2.5
L
Fenrir
kierraaiko
Fenrir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,364
Damage
36,270
48,833
Taken
38,110
24,250
Mitigated
20,188
8,354
Healing
13,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,027
676
53
2,450
9,799
4,457
0
2,074
7,725
21,048
0
L
4,019
495
0
3,550
11,859
10,611
0
3,767
7,528
19,967
0
W
Nu Wa
Godgift
Nu Wa
9,023
2,709
0
1,071
5,628
2,233
697
1,946
3,682
52,478
0
W
Sun Wukong
Hefekage
Sun Wukong
7,534
2,993
0
4,411
9,796
4,487
0
900
8,574
0
56,315
L
2,083
172
0
1,175
8,854
4,902
0
541
8,237
0
34,961
W
6,165
2,365
0
2,860
6,240
6,139
486
0
6,240
0
77,696
L
4,891
1,927
0
1,398
8,120
2,543
0
2,074
5,646
0
28,206
L
Eset
3,689
297
0
401
9,575
2,578
0
4,258
5,043
37,323
0
W
7,521
2,621
590
1,934
6,647
2,872
876
2,788
3,842
0
42,423
L
Fenrir
kierraaiko
Fenrir
1,682
350
0
1,830
10,425
3,616
0
2,916
7,329
0
22,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,404
Gold Earned
39,292
247
Minions Killed
430
0
Camps Cleared
0
1,362,435
Distance Traveled
1,357,228
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,287
449
5
0
0
275,299
6
L
Bacchus
5,634
402
28
2
0
298,835
5
W
Nu Wa
7,994
571
99
7
0
256,642
5
W
Sun Wukong
8,366
598
91
7
0
286,295
3
L
Shiva
5,935
424
61
4
0
273,039
1
W
Bellona
9,401
672
143
10
0
280,891
3
L
Hou Yi
5,824
416
45
3
0
256,204
1
L
Eset
6,455
461
72
5
0
249,441
3
W
Chiron
7,244
517
92
7
0
258,101
0
L
Fenrir
5,556
397
41
3
0
284,916
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role