Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
NagashDisciple
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,804 Elo+
Party 3
Achilles
Achilles
ViTa_ChriS
Achilles
Level 80
God Stats
1W - 0L
1,910 SR
Queue Stats
49W - 44L
1,540 Elo+
Party 3
Chaac
Chaac
Zubiaheyo
Chaac
Level 88
God Stats
8W - 4L
1,580 SR
Queue Stats
754W - 789L
1,461 Elo+
Party 2
Zeus
Zeus
tachiniosmata
Zeus
Level 159
God Stats
18W - 1L
2,069 SR
Queue Stats
277W - 282L
1,479 Elo+
Solo
Team Averages
Level 86
1,712 SR
1,557 Elo+

VS

Team Averages
Level 112
1,454 SR
1,482 Elo+
Persephone
Persephone
Bossiek23
Persephone
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Galactique-Tiiti
Tsukuyomi
Level 148
God Stats
0W - 2L
1,225 SR
Queue Stats
53W - 44L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
Juugoo7
Cthulhu
Level 121
God Stats
0W - 1L
1,444 SR
Queue Stats
37W - 25L
1,484 Elo+
Party 1
Bellona
Bellona
SirHultan
Bellona
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
203W - 228L
1,439 Elo+
Solo
Set
Set
YAKUP-KOC
Set
Level 155
God Stats
2W - 2L
1,599 SR
Queue Stats
110W - 90L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
3 / 1 / 10
8,110
811
10,637
8,693
4,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
5 / 2 / 13
9,030
903
15,607
13,744
17,258
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
ViTa_ChriS
Achilles
14
3 / 3 / 12
8,163
816
5,502
11,989
15,764
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
Zubiaheyo
Chaac
16
4 / 0 / 13
8,709
871
15,727
11,775
12,633
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 2 / 9
8,467
847
18,110
6,714
3,223
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Bossiek23
Persephone
11
0 / 5 / 4
6,835
684
6,977
7,933
3,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
14
1 / 2 / 4
7,085
709
4,866
8,888
4,051
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Juugoo7
Cthulhu
17
5 / 3 / 2
8,259
826
12,784
21,612
16,062
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
SirHultan
Bellona
11
1 / 5 / 3
6,887
689
5,136
12,628
10,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
1 / 5 / 5
7,298
730
7,884
21,434
16,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
26
20
Kills
8
8
Deaths
20
57
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
1
10
8
L
Persephone
Bossiek23
Persephone
0
5
4
0.4
L
Tsukuyomi
1
2
4
1.5
L
Cthulhu
Juugoo7
Cthulhu
5
3
2
2
W
5
2
13
5.75
L
Bellona
SirHultan
Bellona
1
5
3
0.5
W
Achilles
ViTa_ChriS
Achilles
3
3
12
3
L
1
5
5
0.7
W
Chaac
Zubiaheyo
Chaac
4
0
13
10.5
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,583
Damage
37,647
52,915
Taken
72,495
53,491
Mitigated
49,658
18,232
Healing
28,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
10,637
6,200
437
1,350
8,693
4,613
1,044
2,634
6,059
0
18,725
L
Persephone
Bossiek23
Persephone
6,977
688
0
514
7,933
3,191
0
3,445
4,483
14,527
0
L
Tsukuyomi
4,866
1,139
1,832
3,038
8,888
4,051
0
4,800
4,088
0
13,377
L
Cthulhu
Juugoo7
Cthulhu
12,784
604
2,236
9,848
21,612
16,062
0
9,926
11,686
19,502
0
W
15,607
1,532
3,214
2,276
13,744
17,258
456
4,410
9,334
21,159
0
L
Bellona
SirHultan
Bellona
5,136
674
1,436
1,412
12,628
10,072
0
6,366
6,262
0
6,107
W
Achilles
ViTa_ChriS
Achilles
5,502
1,697
2,111
1,737
11,989
15,764
200
5,037
6,952
0
7,292
L
7,884
3,024
612
7,096
21,434
16,282
0
9,177
12,257
0
17,008
W
Chaac
Zubiaheyo
Chaac
15,727
2,455
663
4,960
11,775
12,633
404
5,308
6,467
0
29,708
W
18,110
1,234
970
514
6,714
3,223
1,139
2,372
4,342
27,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,479
Gold Earned
36,364
106
Minions Killed
69
0
Camps Cleared
0
934,302
Distance Traveled
881,378
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,110
811
31
3
0
168,290
1
L
Persephone
6,835
684
21
2
0
151,003
1
L
Tsukuyomi
7,085
709
11
1
0
215,110
0
L
Cthulhu
8,259
826
22
2
0
188,074
0
W
Cthulhu
9,030
903
21
2
0
201,546
0
L
Bellona
6,887
689
3
0
0
169,445
1
W
Achilles
8,163
816
3
0
0
196,724
0
L
Set
7,298
730
12
1
0
157,746
0
W
Chaac
8,709
871
23
2
0
201,053
1
W
Zeus
8,467
847
28
3
0
166,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role