Player Matchup

Neith
Neith
AnotherOneToBan
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 73L
1,458 Elo+
Party 1
Bastet
Bastet
Franbang513
Bastet
Level 107
God Stats
7W - 3L
1,489 SR
Queue Stats
329W - 345L
1,402 Elo+
Party 2
Nu Wa
Nu Wa
KaTie-OcEaN
Nu Wa
Level 14
God Stats
6W - 12L
1,238 SR
Queue Stats
26W - 37L
1,335 Elo+
Party 2
Serqet
Serqet
XxRY4NSM1THxX
Serqet
Level 143
God Stats
1W - 3L
1,614 SR
Queue Stats
250W - 229L
1,516 Elo+
Party 1
Chang'e
Chang'e
Yelapo117
Chang'e
Level 66
God Stats
15W - 7L
1,514 SR
Queue Stats
199W - 229L
1,419 Elo+
Party 2
Team Averages
Level 68
1,471 SR
1,426 Elo+

VS

Team Averages
Level 20
1,500 SR
1,508 Elo+
Horus
Horus
Attila938
Horus
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 18L
1,541 Elo+
Party 3
Kukulkan
Kukulkan
Chauvmout
Kukulkan
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 3
Bellona
Bellona
FiersPeutons
Bellona
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Neith
Neith
GrossesPompes
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
chauvmout
Cthulhu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 6
8,518
608
11,283
6,197
2,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
14
8 / 0 / 7
8,667
619
10,455
8,451
3,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 2 / 5
7,199
514
3,242
4,585
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
4 / 1 / 8
8,262
590
5,887
9,990
5,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Yelapo117
Chang'e
16
11 / 0 / 2
9,792
699
13,559
8,310
3,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Attila938
Horus
9
1 / 4 / 1
5,653
404
4,990
11,996
9,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Chauvmout
Kukulkan
10
1 / 6 / 0
5,917
423
5,158
9,695
3,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
FiersPeutons
Bellona
8
0 / 10 / 0
5,177
370
2,858
15,497
8,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 6 / 0
5,654
404
3,525
10,567
4,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
chauvmout
Cthulhu
10
0 / 5 / 0
5,638
403
928
12,339
11,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
3
30
Kills
2
3
Deaths
31
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
L
Horus
Attila938
Horus
1
4
1
0.38
L
Kukulkan
Chauvmout
Kukulkan
1
6
0
0.17
L
Bellona
FiersPeutons
Bellona
0
10
0
0
W
Bastet
8
0
7
11.5
L
0
6
0
0
W
3
2
5
2.75
W
4
1
8
8
W
Chang'e
Yelapo117
Chang'e
11
0
2
12
L
Cthulhu
chauvmout
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,426
Damage
17,459
37,533
Taken
60,094
17,091
Mitigated
37,000
16,055
Healing
4,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,283
4,785
0
3,313
6,197
2,681
2,618
43
6,154
0
73,216
L
Horus
Attila938
Horus
4,990
3,183
965
1,129
11,996
9,244
0
1,893
10,103
0
26,388
L
Kukulkan
Chauvmout
Kukulkan
5,158
466
0
220
9,695
3,573
0
2,327
7,050
38,537
0
L
Bellona
FiersPeutons
Bellona
2,858
726
0
1,074
15,497
8,354
0
6,125
9,260
0
31,041
W
Bastet
10,455
3,687
0
4,321
8,451
3,286
61
1,567
6,675
0
58,312
L
3,525
1,696
0
487
10,567
4,139
0
1,454
8,657
0
25,734
W
3,242
1,254
0
0
4,585
1,707
891
1,991
2,594
26,936
0
W
5,887
1,497
177
1,968
9,990
5,953
0
1,699
8,260
0
34,696
W
Chang'e
Yelapo117
Chang'e
13,559
1,429
392
5,884
8,310
3,464
0
786
7,524
74,371
0
L
Cthulhu
chauvmout
Cthulhu
928
86
0
375
12,339
11,690
54
5,002
7,109
16,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,438
Gold Earned
28,039
428
Minions Killed
205
0
Camps Cleared
0
1,451,925
Distance Traveled
1,254,070
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,518
608
112
8
0
272,971
4
L
Horus
5,653
404
40
3
0
246,799
0
L
Kukulkan
5,917
423
59
4
0
256,212
4
L
Bellona
5,177
370
44
3
0
250,633
0
W
Bastet
8,667
619
87
6
0
334,698
0
L
Neith
5,654
404
40
3
0
239,083
0
W
Nu Wa
7,199
514
37
3
0
259,017
7
W
Serqet
8,262
590
54
4
0
298,755
5
W
Chang'e
9,792
699
138
10
0
286,484
0
L
Cthulhu
5,638
403
22
2
0
261,343
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role