Player Matchup

Hachiman
Hachiman
DirtyHharry
Hachiman
Level 117
God Stats
6W - 3L
1,630 SR
Queue Stats
320W - 270L
1,569 Elo+
Party 1
Xing Tian
Xing Tian
KindaSus
Xing Tian
Level 107
God Stats
2W - 1L
1,348 SR
Queue Stats
77W - 48L
1,485 Elo+
Party 1
Sylvanus
Sylvanus
OkDrezy
Sylvanus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 43L
1,599 Elo+
Party 1
Ganesha
Ganesha
lowshak
Ganesha
Level 125
God Stats
4W - 2L
1,740 SR
Queue Stats
132W - 59L
1,695 Elo+
Party 1
Thoth
Thoth
thewaffmaster
Thoth
Level 109
God Stats
4W - 2L
1,361 SR
Queue Stats
141W - 93L
1,598 Elo+
Party 1
Team Averages
Level 105
1,516 SR
1,589 Elo+

VS

Team Averages
Level 103
1,567 SR
1,498 Elo+
Ymir
Ymir
Gluteologist
Ymir
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 5L
1,632 Elo+
Solo
Guan Yu
Guan Yu
LocThaGOAT
Guan Yu
Level 51
God Stats
2W - 4L
1,612 SR
Queue Stats
281W - 287L
1,470 Elo+
Solo
Hou Yi
Hou Yi
PlantedGalaxy61
Hou Yi
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
33W - 37L
1,380 Elo+
Solo
Anhur
Anhur
SlickKansas
Anhur
Level 124
God Stats
0W - 1L
1,608 SR
Queue Stats
21W - 23L
1,460 Elo+
Solo
Atlas
Atlas
WaterMelonMan00
Atlas
Level 87
God Stats
7W - 7L
1,615 SR
Queue Stats
746W - 796L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DirtyHharry
Hachiman
17
7 / 3 / 18
10,919
910
20,689
13,215
6,095
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
KindaSus
Xing Tian
17
7 / 3 / 20
10,992
916
11,055
18,668
22,089
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sylvanus
OkDrezy
Sylvanus
17
8 / 3 / 16
10,515
876
13,926
13,553
8,485
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
lowshak
Ganesha
17
0 / 2 / 27
9,779
815
16,462
18,046
10,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
7 / 2 / 18
9,954
830
20,752
8,875
3,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 10
8,138
678
11,803
19,848
10,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
LocThaGOAT
Guan Yu
16
6 / 4 / 4
9,504
792
9,852
18,786
28,443
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 3 / 6
9,611
801
11,911
10,053
4,765
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 7 / 4
7,958
663
8,644
14,065
6,123
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 5 / 8
9,642
804
14,339
28,664
23,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
44
29
Kills
12
13
Deaths
29
99
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hachiman
DirtyHharry
Hachiman
7
3
18
5.33
L
1
10
10
0.6
W
Xing Tian
KindaSus
Xing Tian
7
3
20
5.67
L
Guan Yu
LocThaGOAT
Guan Yu
6
4
4
2
W
Sylvanus
OkDrezy
Sylvanus
8
3
16
5.33
L
2
3
6
1.67
L
1
7
4
0.43
L
2
5
8
1.2
W
Ganesha
lowshak
Ganesha
0
2
27
6.75
W
7
2
18
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,884
Damage
56,549
72,357
Taken
91,416
50,506
Mitigated
73,790
35,917
Healing
25,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
DirtyHharry
Hachiman
20,689
6,596
1,326
2,854
13,215
6,095
2,925
4,609
8,606
0
42,380
L
11,803
1,465
341
635
19,848
10,542
0
14,897
4,951
17,623
0
W
Xing Tian
KindaSus
Xing Tian
11,055
952
1,135
2,705
18,668
22,089
317
7,034
11,634
15,432
0
L
Guan Yu
LocThaGOAT
Guan Yu
9,852
1,196
3,674
5,384
18,786
28,443
232
10,929
7,857
0
14,113
W
Sylvanus
OkDrezy
Sylvanus
13,926
3,805
6,731
4,289
13,553
8,485
992
4,468
9,085
18,703
614
L
11,911
4,672
2,011
1,178
10,053
4,765
1,332
7,883
2,170
0
29,960
L
8,644
3,109
820
1,590
14,065
6,123
0
9,702
4,363
0
18,704
L
14,339
4,575
937
8,984
28,664
23,917
208
18,347
10,317
27,001
0
W
Ganesha
lowshak
Ganesha
16,462
913
4,709
5,748
18,046
10,316
1,186
6,392
11,654
33,870
0
W
20,752
756
4,507
1,913
8,875
3,521
2,138
3,639
5,236
33,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,159
Gold Earned
44,853
125
Minions Killed
126
0
Camps Cleared
0
1,162,714
Distance Traveled
1,022,723
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,919
910
59
5
0
221,394
0
L
Ymir
8,138
678
17
1
0
170,167
0
W
Xing Tian
10,992
916
13
1
0
248,964
1
L
Guan Yu
9,504
792
11
1
0
250,494
2
W
Sylvanus
10,515
876
23
2
0
200,953
1
L
Hou Yi
9,611
801
54
5
0
202,523
3
L
Anhur
7,958
663
25
2
0
178,530
1
L
Atlas
9,642
804
19
2
0
221,009
0
W
Ganesha
9,779
815
8
1
0
241,017
0
W
Thoth
9,954
830
22
2
0
250,386
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role