Player Matchup

Bacchus
Bacchus
CallMeSquatch0
Bacchus
Level 126
God Stats
4W - 0L
1,534 SR
Queue Stats
18W - 13L
1,626 Elo+
Party 1
Da Ji
Da Ji
Orderedmess
Da Ji
Level 157
God Stats
1W - 0L
1,336 SR
Queue Stats
66W - 51L
1,555 Elo+
Party 1
Sol
Sol
gardenbeast47
Sol
Level 160
God Stats
1W - 1L
1,671 SR
Queue Stats
22W - 14L
1,634 Elo+
Party 1
Team Averages
Level 148
1,514 SR
1,605 Elo+

VS

Team Averages
Level 110
1,513 SR
1,557 Elo+
Ullr
Ullr
 
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
McSwanskii
Janus
Level 48
God Stats
8W - 8L
1,540 SR
Queue Stats
103W - 75L
1,580 Elo+
Solo
Sylvanus
Sylvanus
iRoniiin
Sylvanus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 89L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 5
7,789
779
4,779
7,734
7,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 2 / 5
6,931
693
5,754
8,826
4,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 1 / 2
7,741
774
9,036
4,998
2,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
9
0 / 1 / 1
6,233
623
5,195
6,727
2,857
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
11
2 / 2 / 1
7,021
702
4,597
5,664
2,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
iRoniiin
Sylvanus
9
1 / 3 / 1
6,466
647
3,688
9,366
9,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
6
Kills
3
3
Deaths
6
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
1
1
0.5
W
1
0
5
3.5
L
Janus
2
2
1
1.25
W
1
2
5
1.75
W
4
1
2
5
L
Sylvanus
iRoniiin
Sylvanus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,569
Damage
13,480
21,558
Taken
21,757
14,304
Mitigated
14,406
8,925
Healing
3,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
5,195
2,031
0
474
6,727
2,857
0
4,052
2,675
0
15,056
W
4,779
683
619
3,112
7,734
7,737
38
3,590
4,144
12,096
0
L
Janus
4,597
424
0
500
5,664
2,368
0
3,180
2,484
25,161
0
W
5,754
1,647
0
2,519
8,826
4,519
126
3,355
5,471
0
25,785
W
9,036
2,463
0
2,675
4,998
2,048
1,026
1,648
3,350
34,815
4,301
L
Sylvanus
iRoniiin
Sylvanus
3,688
865
956
1,863
9,366
9,181
0
6,181
3,185
9,982
1,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,461
Gold Earned
19,720
137
Minions Killed
103
8
Camps Cleared
3
592,693
Distance Traveled
528,527
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,233
623
24
2
2
190,949
2
W
Bacchus
7,789
779
26
3
1
218,398
4
L
Janus
7,021
702
61
6
1
187,695
6
W
Da Ji
6,931
693
35
4
4
187,423
6
W
Sol
7,741
774
76
8
3
186,872
3
L
Sylvanus
6,466
647
18
2
0
149,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role