Player Matchup

Geb
Geb
 
Geb
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
veibu
Ao Kuang
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 45L
1,300 Elo+
Solo
Team Averages
Level 103
1,500 SR
1,433 Elo+

VS

Team Averages
Level 110
1,520 SR
1,459 Elo+
Hun Batz
Hun Batz
TankRangers
Hun Batz
Level 93
God Stats
1W - 3L
1,251 SR
Queue Stats
279W - 315L
1,487 Elo+
Solo
Bellona
Bellona
WinsomeBeans
Bellona
Level 89
God Stats
1W - 0L
1,879 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Janus
Janus
teriiyakigod
Janus
Level 149
God Stats
6W - 7L
1,429 SR
Queue Stats
153W - 188L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 3 / 1
6,699
670
3,474
13,977
8,676
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
 
Fenrir
12
1 / 0 / 0
6,484
648
4,976
12,608
10,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
veibu
Ao Kuang
10
2 / 5 / 1
7,035
704
4,354
10,986
5,078
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
TankRangers
Hun Batz
11
2 / 2 / 5
7,515
752
9,211
8,020
3,380
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
WinsomeBeans
Bellona
12
2 / 0 / 6
7,885
789
7,048
7,674
6,112
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
4 / 2 / 3
8,134
813
14,035
5,506
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
8
8
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
3
1
0.5
L
Fenrir
 
Fenrir
1
0
0
1
W
Hun Batz
TankRangers
Hun Batz
2
2
5
2.25
W
Bellona
WinsomeBeans
Bellona
2
0
6
5
W
4
2
3
2.75
L
Ao Kuang
veibu
Ao Kuang
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,804
Damage
30,294
37,571
Taken
21,200
23,874
Mitigated
11,473
4,376
Healing
5,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,474
175
60
606
13,977
8,676
0
5,004
8,599
14,504
0
L
Fenrir
 
Fenrir
4,976
1,473
0
2,088
12,608
10,120
0
4,195
8,119
0
19,315
W
Hun Batz
TankRangers
Hun Batz
9,211
3,734
0
1,734
8,020
3,380
969
2,792
5,151
0
20,365
W
Bellona
WinsomeBeans
Bellona
7,048
2,285
628
2,286
7,674
6,112
485
4,068
3,534
0
16,860
W
14,035
1,491
0
1,076
5,506
1,981
564
1,744
3,576
39,695
0
L
Ao Kuang
veibu
Ao Kuang
4,354
810
0
1,622
10,986
5,078
0
4,408
6,316
11,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,218
Gold Earned
23,534
57
Minions Killed
103
3
Camps Cleared
6
528,833
Distance Traveled
608,120
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,699
670
14
1
0
159,853
1
L
Fenrir
6,484
648
29
3
1
194,273
0
W
Hun Batz
7,515
752
24
2
3
211,145
3
W
Bellona
7,885
789
17
2
1
208,928
0
W
Janus
8,134
813
62
6
2
188,047
3
L
Ao Kuang
7,035
704
14
1
2
174,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role