Player Matchup

Osiris
Osiris
 
Osiris
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
AllDim_NoSum
Baron Samedi
Level 49
God Stats
21W - 15L
1,567 SR
Queue Stats
279W - 285L
1,401 Elo+
Party 1
Hou Yi
Hou Yi
NuclearTc99m
Hou Yi
Level 47
God Stats
2W - 3L
1,270 SR
Queue Stats
240W - 237L
1,450 Elo+
Party 1
Bellona
Bellona
junius-33
Bellona
Level 45
God Stats
4W - 1L
1,500 SR
Queue Stats
43W - 41L
1,412 Elo+
Party 2
Sylvanus
Sylvanus
scratchyX_01600
Sylvanus
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 79L
1,470 Elo+
Party 2
Team Averages
Level 78
1,467 SR
1,447 Elo+

VS

Team Averages
Level 34
1,445 SR
1,448 Elo+
Hou Yi
Hou Yi
Im jus high
Hou Yi
Level 6
God Stats
1W - 3L
1,156 SR
Queue Stats
1W - 3L
1,650 Elo+
Party 3
Nu Wa
Nu Wa
Im jus raven
Nu Wa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Arachne
Arachne
Shawn TeamWITT
Arachne
Level 107
God Stats
21W - 17L
1,631 SR
Queue Stats
182W - 166L
1,535 Elo+
Party 3
King Arthur
King Arthur
Texas Fools
King Arthur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,194 Elo+
Party 3
Athena
Athena
raid002
Athena
Level 45
God Stats
65W - 76L
1,437 SR
Queue Stats
232W - 270L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
3 / 1 / 0
5,955
596
3,856
7,329
4,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
AllDim_NoSum
Baron Samedi
11
5 / 1 / 2
6,292
629
4,308
4,491
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
9
1 / 0 / 1
4,790
479
4,027
3,097
1,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
junius-33
Bellona
9
0 / 2 / 0
5,238
524
3,413
7,253
5,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
9
0 / 1 / 1
5,331
533
4,333
7,208
5,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
7
0 / 1 / 2
4,317
432
3,103
5,283
1,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
2 / 5 / 0
5,194
519
3,302
5,753
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
3 / 2 / 0
5,069
507
3,975
7,108
3,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Texas Fools
King Arthur
7
0 / 1 / 2
4,396
440
2,958
5,799
3,657
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Athena
raid002
Athena
8
0 / 1 / 1
4,804
480
1,376
7,752
3,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
9
Kills
5
5
Deaths
10
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
1
0
3
W
Baron Samedi
AllDim_NoSum
Baron Samedi
5
1
2
6
L
Hou Yi
0
1
2
1
L
2
5
0
0.4
W
Hou Yi
1
0
1
1.5
L
3
2
0
1.5
L
King Arthur
Texas Fools
King Arthur
0
1
2
1
W
Bellona
junius-33
Bellona
0
2
0
0
L
Athena
raid002
Athena
0
1
1
0.5
W
Sylvanus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,937
Damage
14,714
29,378
Taken
31,695
18,666
Mitigated
14,568
11,430
Healing
4,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
3,856
1,742
0
3,099
7,329
4,513
0
469
6,860
0
48,247
W
Baron Samedi
AllDim_NoSum
Baron Samedi
4,308
446
42
1,096
4,491
2,139
0
2,013
2,478
30,101
0
L
Hou Yi
3,103
1,857
0
1,057
5,283
1,740
0
2,418
2,859
0
20,969
L
3,302
1,353
0
0
5,753
2,167
266
2,715
2,741
27,669
0
W
Hou Yi
4,027
2,433
0
1,165
3,097
1,031
458
682
2,415
0
30,305
L
3,975
2,562
0
1,566
7,108
3,095
0
954
6,048
0
26,572
L
King Arthur
Texas Fools
King Arthur
2,958
1,031
0
0
5,799
3,657
0
0
5,799
0
11,529
W
Bellona
junius-33
Bellona
3,413
1,745
0
2,391
7,253
5,807
0
244
7,009
0
35,538
L
Athena
raid002
Athena
1,376
649
0
2,141
7,752
3,909
0
2,139
5,607
15,630
0
W
Sylvanus
4,333
1,564
643
2,994
7,208
5,176
196
1,270
5,938
24,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,606
Gold Earned
23,780
338
Minions Killed
166
0
Camps Cleared
0
878,599
Distance Traveled
931,420
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,955
596
98
10
0
221,401
3
W
Baron Samedi
6,292
629
64
6
0
175,900
4
L
Hou Yi
4,317
432
36
4
0
166,722
0
L
Nu Wa
5,194
519
42
4
0
164,957
0
W
Hou Yi
4,790
479
59
6
0
166,278
0
L
Arachne
5,069
507
47
5
0
214,469
0
L
King Arthur
4,396
440
15
2
0
184,782
0
W
Bellona
5,238
524
83
8
0
171,029
2
L
Athena
4,804
480
26
3
0
200,490
0
W
Sylvanus
5,331
533
34
3
0
143,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role