Player Matchup

Horus
Horus
 
Horus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
CarryDk-
Sol
Level 107
God Stats
4W - 3L
1,402 SR
Queue Stats
663W - 583L
1,545 Elo+
Party 2
Atlas
Atlas
crazyplayer30
Atlas
Level 48
God Stats
6W - 4L
1,492 SR
Queue Stats
274W - 242L
1,573 Elo+
Party 2
Zeus
Zeus
goku_ss_god_Blue
Zeus
Level 127
God Stats
14W - 6L
1,809 SR
Queue Stats
698W - 613L
1,510 Elo+
Party 2
Kali
Kali
hiverbibas
Kali
Level 29
God Stats
6W - 4L
1,694 SR
Queue Stats
185W - 156L
1,530 Elo+
Party 2
Team Averages
Level 80
1,579 SR
1,531 Elo+

VS

Team Averages
Level 87
1,543 SR
1,404 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
MeerkatPhantom
Thoth
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
Ninja4909
Medusa
Level 28
God Stats
1W - 1L
1,827 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Athena
Athena
velvetxvenom
Athena
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,276 Elo+
Party 1
Loki
Loki
velvetxvenom
Loki
Level 26
God Stats
0W - 2L
1,390 SR
Queue Stats
5W - 13L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 3 / 1
6,576
506
2,323
8,932
5,319
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 1 / 5
8,147
627
9,634
9,360
3,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 5
7,457
574
3,761
12,767
10,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
6 / 1 / 2
8,451
650
5,290
3,602
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 4
7,367
567
4,791
12,926
5,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
4 / 0 / 0
8,168
628
6,360
6,870
3,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 0
5,590
430
1,825
6,286
2,029
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Ninja4909
Medusa
10
0 / 2 / 1
6,232
479
5,172
6,241
2,446
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
9
0 / 3 / 1
5,770
444
2,610
13,552
8,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 4 / 1
7,179
552
4,685
8,953
3,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
13
Kills
6
6
Deaths
13
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
3
1
0.17
L
Baron Samedi
 
Baron Samedi
4
0
0
4
W
2
1
5
4.5
L
0
4
0
0
L
Medusa
Ninja4909
Medusa
0
2
1
0.25
W
2
0
5
4.5
W
6
1
2
7
W
3
1
4
5
L
Athena
0
3
1
0.17
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,799
Damage
20,652
47,587
Taken
41,902
25,679
Mitigated
20,103
14,858
Healing
9,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,323
1,039
90
1,566
8,932
5,319
224
5,064
3,868
0
27,428
L
Baron Samedi
 
Baron Samedi
6,360
549
256
1,643
6,870
3,832
0
1,845
4,990
64,543
0
W
9,634
5,532
0
5,696
9,360
3,561
3,033
1,202
8,158
66,561
0
L
1,825
51
0
882
6,286
2,029
0
2,427
3,717
33,496
0
L
Medusa
Ninja4909
Medusa
5,172
2,765
0
1,445
6,241
2,446
0
4,095
2,104
0
41,390
W
3,761
1,832
0
4,429
12,767
10,234
194
2,337
10,430
20,992
0
W
5,290
709
0
569
3,602
1,435
0
608
2,994
52,214
0
W
4,791
3,291
0
2,508
12,926
5,130
647
2,392
10,534
0
46,595
L
Athena
2,610
905
0
2,952
13,552
8,780
0
8,255
5,253
19,006
0
L
4,685
1,829
0
2,488
8,953
3,016
0
1,758
7,153
0
34,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,998
Gold Earned
32,939
385
Minions Killed
330
0
Camps Cleared
0
1,282,992
Distance Traveled
1,194,708
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,576
506
56
4
0
237,375
2
L
Baron Samedi
8,168
628
122
9
0
218,993
5
W
Sol
8,147
627
113
9
0
234,409
2
L
Thoth
5,590
430
55
4
0
241,620
2
L
Medusa
6,232
479
62
5
0
215,415
2
W
Atlas
7,457
574
30
2
0
260,118
1
W
Zeus
8,451
650
108
8
0
256,406
3
W
Kali
7,367
567
78
6
0
294,684
1
L
Athena
5,770
444
28
2
0
250,760
3
L
Loki
7,179
552
63
5
0
267,920
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role