Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
BasedScroll
Sobek
Level 60
God Stats
1W - 7L
1,310 SR
Queue Stats
68W - 62L
1,442 Elo+
Party 2
Hel
Hel
M-A-S--M
Hel
Level 17
God Stats
0W - 2L
1,288 SR
Queue Stats
1W - 10L
1,158 Elo+
Solo
Thanatos
Thanatos
Ronixc
Thanatos
Level 122
God Stats
2W - 1L
1,604 SR
Queue Stats
33W - 33L
1,413 Elo+
Party 2
Anubis
Anubis
bazingagoblin
Anubis
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 55L
1,448 Elo+
Party 2
Team Averages
Level 85
1,440 SR
1,392 Elo+

VS

Team Averages
Level 135
1,580 SR
1,487 Elo+
Atlas
Atlas
A real doughnut
Atlas
Level 124
God Stats
1W - 0L
1,696 SR
Queue Stats
4W - 2L
1,670 Elo+
Party 1
Hel
Hel
GodsH4mmer
Hel
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
236W - 263L
1,401 Elo+
Solo
Merlin
Merlin
Hexxinq
Merlin
Level 139
God Stats
2W - 0L
1,504 SR
Queue Stats
17W - 14L
1,506 Elo+
Party 1
Cliodhna
Cliodhna
MeekDylan
Cliodhna
Level 130
God Stats
2W - 0L
1,701 SR
Queue Stats
39W - 45L
1,403 Elo+
Solo
Achilles
Achilles
Ss--SHADOWS--sS
Achilles
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 27L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
0 / 5 / 6
8,146
543
17,920
16,300
8,224
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
0 / 6 / 5
9,320
621
7,366
22,665
26,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

9
0 / 4 / 2
7,337
489
214
4,676
2,334
Thanatos
Ronixc
Thanatos
19
8 / 4 / 3
10,647
710
13,185
15,114
8,638
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
4 / 5 / 4
10,401
693
26,777
17,788
10,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 18
12,004
800
13,604
24,390
29,777
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 3 / 15
9,982
665
6,707
14,381
7,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
Hexxinq
Merlin
17
2 / 3 / 17
10,893
726
16,571
13,305
6,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cliodhna
MeekDylan
Cliodhna
19
9 / 2 / 15
11,871
791
19,709
25,398
12,661
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
19
6 / 3 / 15
11,818
788
14,258
30,759
34,839
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
104
12
Kills
24
24
Deaths
12
20
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
5
6
0.6
W
5
1
18
14
L
0
6
5
0.42
W
2
3
15
3.17
W
Merlin
Hexxinq
Merlin
2
3
17
3.5
L
0
4
2
0.25
W
Cliodhna
MeekDylan
Cliodhna
9
2
15
8.25
L
Thanatos
Ronixc
Thanatos
8
4
3
2.38
W
Achilles
6
3
15
4.5
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,462
Damage
70,849
76,543
Taken
108,233
56,043
Mitigated
90,834
29,873
Healing
50,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
17,920
4,457
2,301
3,282
16,300
8,224
0
7,547
8,753
0
32,379
W
13,604
4,769
4,186
3,275
24,390
29,777
1,161
5,314
19,076
28,478
0
L
7,366
259
890
3,190
22,665
26,144
0
10,161
12,504
16,698
0
W
6,707
1,124
21,460
6,178
14,381
7,455
904
7,593
6,788
9,950
0
W
Merlin
Hexxinq
Merlin
16,571
889
1,666
619
13,305
6,102
1,552
5,220
8,085
54,190
0
L
214
114
0
0
4,676
2,334
0
3,367
1,309
810
0
W
Cliodhna
MeekDylan
Cliodhna
19,709
977
1,265
4,785
25,398
12,661
1,655
9,329
16,069
0
32,792
L
Thanatos
Ronixc
Thanatos
13,185
944
1,691
10,228
15,114
8,638
0
7,977
7,137
0
20,866
W
Achilles
14,258
2,589
2,224
4,824
30,759
34,839
1,270
6,901
23,858
0
21,551
L
26,777
719
1,247
7,044
17,788
10,703
0
7,830
9,958
54,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,851
Gold Earned
56,568
121
Minions Killed
162
0
Camps Cleared
0
1,160,496
Distance Traveled
1,508,774
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,146
543
19
1
0
236,660
1
W
Atlas
12,004
800
26
2
0
321,570
0
L
Sobek
9,320
621
17
1
0
285,356
0
W
Hel
9,982
665
12
1
0
277,361
0
W
Merlin
10,893
726
68
5
0
262,599
0
L
Hel
7,337
489
0
0
0
123,414
0
W
Cliodhna
11,871
791
38
3
0
349,041
0
L
Thanatos
10,647
710
16
1
0
279,090
1
W
Achilles
11,818
788
18
1
0
298,203
0
L
Anubis
10,401
693
69
5
0
235,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role