Player Matchup

Artio
Artio
BaldKevin
Artio
Level 124
God Stats
4W - 3L
1,434 SR
Queue Stats
38W - 29L
1,619 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Gortri
Tsukuyomi
Level 149
God Stats
3W - 1L
1,975 SR
Queue Stats
114W - 66L
1,682 Elo+
Party 2
Atlas
Atlas
TBEProxi
Atlas
Level 25
God Stats
5W - 1L
1,678 SR
Queue Stats
5W - 1L
1,790 Elo+
Party 2
Izanami
Izanami
Virtuly
Izanami
Level 158
God Stats
2W - 3L
1,687 SR
Queue Stats
588W - 508L
1,736 Elo+
Party 2
Persephone
Persephone
superb116
Persephone
Level 17
God Stats
2W - 0L
1,785 SR
Queue Stats
19W - 7L
1,669 Elo+
Party 2
Team Averages
Level 95
1,712 SR
1,699 Elo+

VS

Team Averages
Level 96
1,586 SR
1,475 Elo+
Nu Wa
Nu Wa
DaviNick2
Nu Wa
Level 49
God Stats
1W - 4L
1,867 SR
Queue Stats
85W - 122L
1,413 Elo+
Solo
Lancelot
Lancelot
Suntomymoon
Lancelot
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 54L
1,594 Elo+
Party 1
Geb
Geb
YouServing
Geb
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 46L
1,563 Elo+
Party 1
Neith
Neith
fatrippinc00hie
Neith
Level 152
God Stats
0W - 2L
1,564 SR
Queue Stats
23W - 16L
1,394 Elo+
Party 1
Fenrir
Fenrir
turtlegergans
Fenrir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 73L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
BaldKevin
Artio
14
0 / 3 / 6
9,562
503
6,023
15,393
22,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
Gortri
Tsukuyomi
18
9 / 3 / 6
11,447
602
14,397
18,173
8,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
TBEProxi
Atlas
14
1 / 0 / 7
9,015
474
3,960
8,650
7,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Virtuly
Izanami
18
6 / 3 / 3
11,060
582
14,737
14,437
6,235
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Persephone
superb116
Persephone
17
5 / 4 / 2
10,997
579
11,968
13,137
5,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DaviNick2
Nu Wa
15
0 / 1 / 5
9,275
488
8,253
9,329
3,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lancelot
Suntomymoon
Lancelot
17
4 / 2 / 3
10,949
576
16,492
16,307
13,854
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
6 / 7 / 3
9,894
521
7,988
21,483
8,170
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 6 / 2
9,513
501
8,026
14,722
7,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
1 / 6 / 1
7,300
384
6,523
15,733
5,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
21
Kills
13
13
Deaths
22
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artio
BaldKevin
Artio
0
3
6
1
L
Nu Wa
DaviNick2
Nu Wa
0
1
5
2.5
W
Tsukuyomi
Gortri
Tsukuyomi
9
3
6
4
L
Lancelot
Suntomymoon
Lancelot
4
2
3
2.75
W
Atlas
TBEProxi
Atlas
1
0
7
4.5
W
Izanami
Virtuly
Izanami
6
3
3
2.5
L
6
7
3
1.07
L
2
6
2
0.5
W
Persephone
superb116
Persephone
5
4
2
1.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,085
Damage
47,282
69,790
Taken
77,574
50,163
Mitigated
38,828
20,263
Healing
20,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
BaldKevin
Artio
6,023
615
145
4,646
15,393
22,260
0
1,921
13,472
51,618
0
L
Nu Wa
DaviNick2
Nu Wa
8,253
2,702
0
1,350
9,329
3,522
1,236
3,195
6,124
77,029
0
W
Tsukuyomi
Gortri
Tsukuyomi
14,397
4,057
0
8,861
18,173
8,108
0
4,363
13,810
0
94,047
L
Lancelot
Suntomymoon
Lancelot
16,492
2,189
0
7,032
16,307
13,854
54
5,724
9,977
0
102,327
W
Atlas
TBEProxi
Atlas
3,960
1,600
0
1,006
8,650
7,911
0
3,831
4,819
25,298
0
W
Izanami
Virtuly
Izanami
14,737
9,270
0
3,311
14,437
6,235
1,221
1,904
12,533
0
118,543
L
7,988
509
81
3,685
21,483
8,170
0
7,163
14,289
36,834
0
L
8,026
2,774
0
3,418
14,722
7,395
1,350
1,318
13,404
0
76,527
W
Persephone
superb116
Persephone
11,968
308
0
2,294
13,137
5,649
156
4,814
8,319
105,603
0
L
6,523
1,874
0
5,198
15,733
5,887
0
3,756
11,829
0
33,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,081
Gold Earned
46,931
660
Minions Killed
520
0
Camps Cleared
0
1,896,326
Distance Traveled
1,745,055
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,562
503
123
6
0
371,495
4
L
Nu Wa
9,275
488
125
7
0
308,747
4
W
Tsukuyomi
11,447
602
142
7
0
427,530
2
L
Lancelot
10,949
576
176
9
0
385,246
2
W
Atlas
9,015
474
24
1
0
388,101
1
W
Izanami
11,060
582
181
10
0
356,277
4
L
Geb
9,894
521
38
2
0
382,014
1
L
Neith
9,513
501
129
7
0
312,112
2
W
Persephone
10,997
579
190
10
0
352,923
1
L
Fenrir
7,300
384
52
3
0
356,936
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role