Player Matchup

Ymir
Ymir
 
Ymir
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Botts2
Rama
Level 40
God Stats
14W - 21L
1,304 SR
Queue Stats
59W - 109L
1,253 Elo+
Party 3
Kukulkan
Kukulkan
Jonfromthewknds
Kukulkan
Level 64
God Stats
12W - 13L
1,453 SR
Queue Stats
54W - 65L
1,310 Elo+
Solo
Achilles
Achilles
KILLAELITE ZERO
Achilles
Level 41
God Stats
16W - 30L
1,435 SR
Queue Stats
62W - 107L
1,314 Elo+
Party 3
Da Ji
Da Ji
The_Wild_Me
Da Ji
Level 39
God Stats
5W - 4L
1,700 SR
Queue Stats
85W - 118L
1,308 Elo+
Party 1
Team Averages
Level 42
1,478 SR
1,337 Elo+

VS

Team Averages
Level 115
1,496 SR
1,365 Elo+
Atlas
Atlas
DeMonicKlown87
Atlas
Level 98
God Stats
6W - 2L
1,536 SR
Queue Stats
200W - 197L
1,369 Elo+
Solo
Sol
Sol
MarFiil
Sol
Level 78
God Stats
4W - 2L
1,523 SR
Queue Stats
200W - 213L
1,386 Elo+
Solo
Sun Wukong
Sun Wukong
Nevets317
Sun Wukong
Level 153
God Stats
19W - 14L
1,438 SR
Queue Stats
55W - 55L
1,346 Elo+
Party 2
Cernunnos
Cernunnos
Two Fast 2Care
Cernunnos
Level 102
God Stats
47W - 43L
1,495 SR
Queue Stats
157W - 184L
1,374 Elo+
Solo
Bakasura
Bakasura
iCraveBattle
Bakasura
Level 145
God Stats
12W - 12L
1,487 SR
Queue Stats
84W - 87L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
5
0 / 3 / 1
4,000
500
2,031
7,842
3,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
Botts2
Rama
6
1 / 5 / 0
3,873
484
3,299
6,726
1,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
8
1 / 2 / 0
4,697
587
1,734
3,890
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Achilles
4
0 / 3 / 0
3,428
429
1,640
3,989
2,218
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

6
0 / 2 / 1
4,039
505
2,366
5,103
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 5
4,633
579
3,358
5,199
2,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
9
3 / 0 / 0
5,765
721
2,495
3,785
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
Nevets317
Sun Wukong
8
3 / 0 / 1
5,167
646
3,606
5,502
3,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cernunnos
Two Fast 2Care
Cernunnos
8
6 / 0 / 2
5,275
659
7,595
5,440
1,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bakasura
iCraveBattle
Bakasura
6
1 / 0 / 0
4,309
539
257
5,686
1,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
15
15
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
1
0.17
L
Rama
Botts2
Rama
1
5
0
0.2
W
2
2
5
2.25
L
Kukulkan
1
2
0
0.5
L
Achilles
0
3
0
0
W
Sol
3
0
0
3
W
Sun Wukong
Nevets317
Sun Wukong
3
0
1
3.5
L
0
2
1
0.25
W
Cernunnos
Two Fast 2Care
Cernunnos
6
0
2
7
W
Bakasura
iCraveBattle
Bakasura
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,070
Damage
17,311
27,550
Taken
25,612
9,934
Mitigated
10,567
3,732
Healing
10,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,031
1,171
113
1,235
7,842
3,586
0
1,599
6,243
11,219
0
L
Rama
Botts2
Rama
3,299
2,988
0
1,236
6,726
1,416
0
1,147
5,579
0
16,064
W
3,358
1,628
0
575
5,199
2,948
314
1,267
3,932
11,876
0
L
Kukulkan
1,734
248
0
0
3,890
1,151
62
311
3,404
23,089
0
L
Achilles
1,640
777
0
185
3,989
2,218
0
2,183
1,568
0
7,496
W
Sol
2,495
1,093
0
2,540
3,785
952
922
0
3,785
26,739
0
W
Sun Wukong
Nevets317
Sun Wukong
3,606
680
16
2,850
5,502
3,159
128
1,439
4,063
0
23,160
L
2,366
391
0
963
5,103
1,563
0
367
4,594
0
18,478
W
Cernunnos
Two Fast 2Care
Cernunnos
7,595
4,214
198
3,173
5,440
1,824
559
1,026
4,414
0
24,557
W
Bakasura
iCraveBattle
Bakasura
257
140
193
842
5,686
1,684
81
33
5,653
0
18,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,037
Gold Earned
25,149
138
Minions Killed
190
0
Camps Cleared
0
635,532
Distance Traveled
719,535
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,000
500
19
2
0
141,539
2
L
Rama
3,873
484
19
2
0
138,007
0
W
Atlas
4,633
579
14
2
0
147,234
0
L
Kukulkan
4,697
587
49
6
0
131,993
0
L
Achilles
3,428
429
13
2
0
81,113
0
W
Sol
5,765
721
55
7
0
141,038
2
W
Sun Wukong
5,167
646
40
5
0
154,828
0
L
Da Ji
4,039
505
38
5
0
142,880
1
W
Cernunnos
5,275
659
31
4
0
108,754
1
W
Bakasura
4,309
539
50
6
0
167,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role