Player Matchup

Erlang Shen
Erlang Shen
Silver II
C5K pga
Erlang Shen
Silver II
Level 137
God Stats
2W - 6L
1,387 SR
Queue Stats
178W - 185L
950 MMR
Solo
Freya
Freya
Silver II
HighKingBubbles
Freya
Silver II
Level 149
God Stats
89W - 75L
1,544 SR
Queue Stats
990W - 1,032L
972 MMR
Solo
Achilles
Achilles
Bronze I
I-StormU
Achilles
Bronze I
Level 79
God Stats
15W - 24L
1,391 SR
Queue Stats
124W - 134L
512 MMR
Solo
Chiron
Chiron
Bronze II
Richard419
Chiron
Bronze II
Level 75
God Stats
4W - 10L
1,383 SR
Queue Stats
110W - 140L
546 MMR
Solo
Awilix
Awilix
Bronze III
Scary_Von_Erich
Awilix
Bronze III
Level 126
God Stats
0W - 1L
1,797 SR
Queue Stats
106W - 146L
121 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 113
1,500 SR
620 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,546 SR
613 MMR
Sol
Sol
Silver V
DRAGONKNIGHTALAN
Sol
Silver V
Level 128
God Stats
14W - 10L
1,668 SR
Queue Stats
167W - 187L
579 MMR
Solo
Fafnir
Fafnir
Silver II
Don_Corleon_95
Fafnir
Silver II
Level 111
God Stats
8W - 8L
1,563 SR
Queue Stats
178W - 176L
996 MMR
Solo
Osiris
Osiris
Silver II
Holyherth
Osiris
Silver II
Level 140
God Stats
20W - 21L
1,394 SR
Queue Stats
565W - 575L
973 MMR
Solo
Hades
Hades
Bronze II
Joshmen22
Hades
Bronze II
Level 89
God Stats
45W - 25L
1,653 SR
Queue Stats
211W - 271L
227 MMR
Solo
King Arthur
King Arthur
Bronze I
Sacks242
King Arthur
Bronze I
Level 151
God Stats
90W - 107L
1,453 SR
Queue Stats
307W - 318L
290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
C5K pga
Erlang Shen
16
1 / 3 / 2
9,773
465
16,677
21,439
17,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
5 / 2 / 3
10,965
522
21,328
20,249
9,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
I-StormU
Achilles
14
5 / 2 / 5
9,527
454
12,377
21,721
20,804
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
Richard419
Chiron
11
1 / 2 / 2
8,580
409
9,583
6,948
2,628
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 5
8,429
401
6,219
17,365
6,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AtlasLancelotBaron Samedi

VS

Bans
Da JiHeraGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 2
11,582
552
11,730
21,067
9,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 1 / 6
10,497
500
8,169
19,555
26,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Osiris
Holyherth
Osiris
17
5 / 3 / 5
10,846
516
11,544
17,918
14,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hades
Joshmen22
Hades
15
1 / 5 / 2
9,786
466
13,159
19,436
12,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
Sacks242
King Arthur
18
1 / 1 / 4
11,208
534
14,051
23,607
18,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
12
Kills
13
13
Deaths
13
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
C5K pga
Erlang Shen
1
3
2
0.67
W
5
3
2
2
W
1
1
6
4
L
5
2
3
3.25
W
Osiris
Holyherth
Osiris
5
3
5
2.5
L
Achilles
I-StormU
Achilles
5
2
5
3.75
W
Hades
Joshmen22
Hades
1
5
2
0.4
L
Chiron
Richard419
Chiron
1
2
2
1
W
King Arthur
Sacks242
King Arthur
1
1
4
3
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,184
Damage
58,653
87,722
Taken
101,583
57,489
Mitigated
80,586
31,782
Healing
44,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
C5K pga
Erlang Shen
16,677
9,123
0
7,780
21,439
17,988
68
2,204
18,338
0
76,698
W
11,730
3,238
0
12,459
21,067
9,596
624
3,127
17,940
118,420
13,616
W
8,169
2,338
0
6,247
19,555
26,175
0
4,875
14,680
28,296
0
L
21,328
6,048
0
12,897
20,249
9,102
1,589
10,121
10,096
95,932
0
W
Osiris
Holyherth
Osiris
11,544
4,985
0
4,936
17,918
14,122
0
3,502
14,416
0
99,883
L
Achilles
I-StormU
Achilles
12,377
3,110
463
3,586
21,721
20,804
252
9,559
11,990
0
41,430
W
Hades
Joshmen22
Hades
13,159
895
1,072
8,505
19,436
12,112
1,019
9,886
9,550
68,098
0
L
Chiron
Richard419
Chiron
9,583
3,522
447
1,586
6,948
2,628
828
4,026
2,922
0
51,590
W
King Arthur
Sacks242
King Arthur
14,051
2,408
0
11,155
23,607
18,581
192
1,287
22,320
712
92,359
L
6,219
2,673
0
5,023
17,365
6,967
115
6,370
10,910
0
43,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,274
Gold Earned
53,919
472
Minions Killed
588
0
Camps Cleared
0
1,773,389
Distance Traveled
1,955,958
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,773
465
121
6
0
350,083
7
W
Sol
11,582
552
176
8
0
406,423
1
W
Fafnir
10,497
500
26
1
0
392,266
6
L
Freya
10,965
522
144
7
0
375,590
0
W
Osiris
10,846
516
131
6
0
426,571
5
L
Achilles
9,527
454
46
2
0
389,664
9
W
Hades
9,786
466
108
5
0
363,683
2
L
Chiron
8,580
409
89
4
0
217,340
2
W
King Arthur
11,208
534
147
7
0
367,015
5
L
Awilix
8,429
401
72
3
0
440,712
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role