Player Matchup

Tyr
Tyr
Kilbert031
Tyr
Level 115
God Stats
5W - 5L
1,682 SR
Queue Stats
210W - 196L
1,538 Elo+
Solo
Atlas
Atlas
ManEatingMuffin1
Atlas
Level 144
God Stats
1W - 1L
1,665 SR
Queue Stats
25W - 23L
1,547 Elo+
Party 2
Osiris
Osiris
NameGenSucks
Osiris
Level 149
God Stats
1W - 2L
1,462 SR
Queue Stats
166W - 177L
1,488 Elo+
Solo
Cernunnos
Cernunnos
choppa843
Cernunnos
Level 144
God Stats
1W - 1L
1,853 SR
Queue Stats
20W - 21L
1,530 Elo+
Party 2
Hel
Hel
greywolf36
Hel
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,518 Elo+
Party 2
Team Averages
Level 140
1,632 SR
1,524 Elo+

VS

Team Averages
Level 108
1,511 SR
1,461 Elo+
Yemoja
Yemoja
AmazedKibbles
Yemoja
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 20L
1,351 Elo+
Party 3
Nu Wa
Nu Wa
Yammi Yams
Nu Wa
Level 101
God Stats
1W - 0L
1,715 SR
Queue Stats
2W - 0L
1,745 Elo+
Party 1
Bacchus
Bacchus
babies0
Bacchus
Level 123
God Stats
3W - 1L
1,243 SR
Queue Stats
28W - 31L
1,436 Elo+
Party 3
Thanatos
Thanatos
bradyzimm
Thanatos
Level 106
God Stats
1W - 1L
1,313 SR
Queue Stats
21W - 32L
1,216 Elo+
Party 1
Vamana
Vamana
undeadwar43
Vamana
Level 80
God Stats
4W - 2L
1,782 SR
Queue Stats
434W - 373L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 3
9,012
474
2,670
6,052
4,335
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
5 / 3 / 10
14,138
744
28,150
35,910
51,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
19
0 / 6 / 13
11,333
596
26,130
27,803
20,475
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cernunnos
choppa843
Cernunnos
20
7 / 3 / 9
14,092
742
24,597
23,926
13,935
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
4 / 5 / 11
12,802
674
18,930
27,267
22,268
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 13
13,115
690
8,525
27,662
31,568
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
20
0 / 2 / 14
12,264
645
29,113
15,308
8,865
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
babies0
Bacchus
20
4 / 4 / 9
12,554
661
24,960
23,686
20,499
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
bradyzimm
Thanatos
20
8 / 5 / 6
13,977
736
18,191
19,906
12,455
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vamana
20
3 / 3 / 9
13,249
697
21,493
32,784
32,119
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
68
16
Kills
17
17
Deaths
16
46
Assists
51
Player
Kills
Deaths
Assists
KDA
W
2
2
13
4.25
L
0
0
3
1.5
L
5
3
10
3.33
L
Osiris
0
6
13
1.08
W
Nu Wa
0
2
14
3.5
W
Bacchus
babies0
Bacchus
4
4
9
2.13
W
Thanatos
bradyzimm
Thanatos
8
5
6
2.2
L
Cernunnos
choppa843
Cernunnos
7
3
9
3.83
L
4
5
11
1.9
W
Vamana
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,477
Damage
102,282
120,958
Taken
119,346
112,951
Mitigated
105,506
59,850
Healing
60,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,525
3,171
17,849
7,850
27,662
31,568
491
14,080
13,582
16,996
0
L
2,670
429
245
2,611
6,052
4,335
0
2,466
3,586
0
4,308
L
28,150
9,752
2,768
5,949
35,910
51,938
803
13,565
22,345
63,029
0
L
Osiris
26,130
4,664
1,778
5,546
27,803
20,475
2,266
14,153
13,650
0
44,977
W
Nu Wa
29,113
9,204
1,214
1,462
15,308
8,865
1,323
7,081
8,227
74,728
0
W
Bacchus
babies0
Bacchus
24,960
831
3,821
2,787
23,686
20,499
799
7,142
16,544
41,165
0
W
Thanatos
bradyzimm
Thanatos
18,191
3,055
1,884
10,478
19,906
12,455
2,608
7,076
12,830
0
26,820
L
Cernunnos
choppa843
Cernunnos
24,597
11,220
2,553
3,832
23,926
13,935
3,701
15,431
8,495
0
70,401
L
18,930
848
21,352
13,216
27,267
22,268
1,203
17,806
9,461
48,509
0
W
Vamana
21,493
8,661
3,998
9,317
32,784
32,119
2,586
11,701
21,083
2,317
48,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,377
Gold Earned
65,159
251
Minions Killed
209
0
Camps Cleared
0
1,508,102
Distance Traveled
1,762,984
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,115
690
19
1
0
306,198
0
L
Tyr
9,012
474
8
0
0
97,029
2
L
Atlas
14,138
744
47
2
0
356,747
0
L
Osiris
11,333
596
25
1
0
386,501
0
W
Nu Wa
12,264
645
84
4
0
339,635
4
W
Bacchus
12,554
661
34
2
0
356,713
0
W
Thanatos
13,977
736
14
1
0
400,192
0
L
Cernunnos
14,092
742
117
6
0
325,932
0
L
Hel
12,802
674
54
3
0
341,893
0
W
Vamana
13,249
697
58
3
0
360,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role