Player Matchup

Bastet
Bastet
Bronze III
badrosko_tj
Bastet
Bronze III
Level 126
God Stats
4W - 3L
1,547 SR
Queue Stats
9W - 17L
1,464 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,547 SR
1,464 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 87
1,500 SR
1,400 MMR
Ra
Ra
Bronze III
AlbinoSmurfist
Ra
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
12 / 2 / 0
22,394
933
27,454
29,115
18,584
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ShivaThanatosAnubisKing ArthurHera

VS

Bans
HerculesPoseidonJanusMedusaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 12 / 0
20,397
850
12,852
36,681
17,431
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
12
Kills
2
2
Deaths
12
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
12
0
0.17
W
Bastet
12
2
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,454
Damage
12,852
29,115
Taken
36,681
18,584
Mitigated
17,431
15,366
Healing
8,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,852
2,130
0
8,177
36,681
17,431
97
917
35,764
157,709
0
W
Bastet
27,454
9,404
0
15,366
29,115
18,584
3,240
13,200
15,915
0
136,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,394
Gold Earned
20,397
197
Minions Killed
236
6
Camps Cleared
5
384,958
Distance Traveled
361,115
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
20,397
850
236
10
5
361,115
3
W
Bastet
22,394
933
197
8
6
384,958
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role