Player Matchup

Gilgamesh
Gilgamesh
ChaseAlex
Gilgamesh
Level 160
God Stats
2W - 1L
1,570 SR
Queue Stats
94W - 68L
1,706 Elo+
Party 1
Danzaburou
Danzaburou
Ghetto Pheasant
Danzaburou
Level 158
God Stats
3W - 1L
1,662 SR
Queue Stats
119W - 85L
1,689 Elo+
Party 1
Hel
Hel
LILNINJA_02
Hel
Level 69
God Stats
7W - 5L
1,795 SR
Queue Stats
161W - 173L
1,581 Elo+
Solo
Team Averages
Level 129
1,676 SR
1,659 Elo+

VS

Team Averages
Level 104
1,624 SR
1,593 Elo+
Fafnir
Fafnir
HamoodBackwards
Fafnir
Level 58
God Stats
2W - 3L
1,547 SR
Queue Stats
60W - 59L
1,531 Elo+
Party 2
Chiron
Chiron
K1NGBabyLegs
Chiron
Level 109
God Stats
7W - 4L
1,659 SR
Queue Stats
178W - 170L
1,599 Elo+
Party 2
Merlin
Merlin
Moodyman94
Merlin
Level 145
God Stats
6W - 5L
1,666 SR
Queue Stats
194W - 165L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChaseAlex
Gilgamesh
15
4 / 1 / 6
10,976
732
17,530
22,212
18,956
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Ghetto Pheasant
Danzaburou
15
1 / 1 / 8
10,296
686
14,129
14,647
6,745
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
6 / 1 / 4
11,059
737
10,720
13,877
6,250
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
9,349
623
7,011
20,025
31,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
14
0 / 5 / 3
9,039
603
18,314
16,072
7,395
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
Moodyman94
Merlin
14
3 / 4 / 0
9,580
639
14,064
12,100
5,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
11
Kills
3
3
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ChaseAlex
Gilgamesh
4
1
6
7
W
Danzaburou
Ghetto Pheasant
Danzaburou
1
1
8
5
L
0
2
1
0.25
L
Chiron
0
5
3
0.3
W
6
1
4
8
L
Merlin
Moodyman94
Merlin
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,379
Damage
39,389
50,736
Taken
48,197
31,951
Mitigated
44,288
24,332
Healing
12,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ChaseAlex
Gilgamesh
17,530
4,522
696
6,355
22,212
18,956
0
7,632
14,580
0
29,247
W
Danzaburou
Ghetto Pheasant
Danzaburou
14,129
5,249
0
3,382
14,647
6,745
2,194
7,387
7,260
0
53,960
L
7,011
2,691
0
6,673
20,025
31,096
0
4,194
15,831
12,774
0
L
Chiron
18,314
5,175
887
3,163
16,072
7,395
48
3,948
12,124
0
51,851
W
10,720
1,041
5,828
8,071
13,877
6,250
412
6,711
7,166
36,470
0
L
Merlin
Moodyman94
Merlin
14,064
444
262
1,763
12,100
5,797
26
2,663
9,437
38,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,331
Gold Earned
27,968
162
Minions Killed
153
8
Camps Cleared
5
917,602
Distance Traveled
811,588
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,976
732
12
1
2
326,922
2
W
Danzaburou
10,296
686
91
6
2
283,926
2
L
Fafnir
9,349
623
9
1
0
282,716
3
L
Chiron
9,039
603
94
6
2
270,403
1
W
Hel
11,059
737
59
4
4
306,754
2
L
Merlin
9,580
639
50
3
3
258,469
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role