Player Matchup

Chang'e
Chang'e
ANIME5797
Chang'e
Level 44
God Stats
2W - 0L
1,291 SR
Queue Stats
18W - 39L
1,359 Elo+
Solo
Athena
Athena
Anita Caulk7443
Athena
Level 21
God Stats
10W - 7L
1,500 SR
Queue Stats
138W - 110L
1,627 Elo+
Party 1
Mulan
Mulan
Cristiann_PR
Mulan
Level 39
God Stats
3W - 5L
1,274 SR
Queue Stats
73W - 116L
1,446 Elo+
Solo
Chiron
Chiron
G0LD L3AD3R
Chiron
Level 121
God Stats
21W - 17L
1,645 SR
Queue Stats
230W - 197L
1,540 Elo+
Party 1
Mercury
Mercury
IrjshHitman
Mercury
Level 147
God Stats
5W - 0L
1,728 SR
Queue Stats
209W - 154L
1,546 Elo+
Party 1
Team Averages
Level 74
1,488 SR
1,504 Elo+

VS

Team Averages
Level 76
1,552 SR
1,401 Elo+
Charybdis
Charybdis
IxLiquidlx
Charybdis
Level 35
God Stats
1W - 4L
1,506 SR
Queue Stats
4W - 9L
1,314 Elo+
Solo
Merlin
Merlin
SonlcSnipeZ9
Merlin
Level 49
God Stats
0W - 1L
1,800 SR
Queue Stats
264W - 269L
1,431 Elo+
Party 2
Kuzenbo
Kuzenbo
Wolf AnH
Kuzenbo
Level 139
God Stats
9W - 8L
1,543 SR
Queue Stats
141W - 133L
1,456 Elo+
Party 2
Horus
Horus
Yo it Antwon
Horus
Level 67
God Stats
72W - 53L
1,571 SR
Queue Stats
276W - 276L
1,427 Elo+
Party 2
Serqet
Serqet
numbmallard990
Serqet
Level 88
God Stats
0W - 2L
1,336 SR
Queue Stats
127W - 129L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ANIME5797
Chang'e
16
2 / 1 / 3
9,982
525
6,636
10,765
4,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 3 / 7
9,284
489
7,435
17,351
9,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 1 / 3
10,108
532
12,121
18,665
12,776
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
17
6 / 0 / 3
11,272
593
15,474
12,405
6,080
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
IrjshHitman
Mercury
18
6 / 2 / 5
11,016
580
9,504
15,813
6,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IxLiquidlx
Charybdis
13
1 / 7 / 0
7,971
420
5,214
15,740
6,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
13
0 / 5 / 0
8,611
453
6,573
10,932
5,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Wolf AnH
Kuzenbo
11
1 / 0 / 4
7,951
418
6,883
14,681
21,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 3 / 1
9,782
515
15,390
15,990
14,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 5 / 3
8,275
436
3,007
15,482
7,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
20
Kills
7
7
Deaths
20
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chang'e
ANIME5797
Chang'e
2
1
3
3.5
W
3
3
7
2.17
W
3
1
3
4.5
W
Chiron
6
0
3
7.5
W
Mercury
IrjshHitman
Mercury
6
2
5
4.25
L
Charybdis
IxLiquidlx
Charybdis
1
7
0
0.14
L
Merlin
0
5
0
0
L
Kuzenbo
Wolf AnH
Kuzenbo
1
0
4
3
L
4
3
1
1.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,170
Damage
37,067
74,999
Taken
72,825
38,514
Mitigated
54,483
26,978
Healing
18,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
ANIME5797
Chang'e
6,636
857
1,003
3,901
10,765
4,167
744
3,707
6,158
69,451
0
W
7,435
1,269
377
3,784
17,351
9,027
390
4,157
13,005
52,149
0
W
12,121
860
0
11,192
18,665
12,776
456
3,017
14,863
0
81,871
W
Chiron
15,474
5,350
1,579
5,017
12,405
6,080
2,715
1,810
10,440
0
107,632
W
Mercury
IrjshHitman
Mercury
9,504
3,909
0
125
15,813
6,464
454
1,101
14,411
0
112,712
L
Charybdis
IxLiquidlx
Charybdis
5,214
3,301
0
3,815
15,740
6,078
0
2,061
13,549
0
50,416
L
Merlin
6,573
477
0
1,617
10,932
5,341
0
4,462
6,404
54,811
0
L
Kuzenbo
Wolf AnH
Kuzenbo
6,883
2,893
599
4,305
14,681
21,226
0
3,579
10,786
24,674
0
L
15,390
5,389
1,098
6,794
15,990
14,476
0
1,527
14,429
0
78,800
L
3,007
791
0
768
15,482
7,362
0
1,778
13,586
0
70,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,662
Gold Earned
42,590
635
Minions Killed
480
0
Camps Cleared
0
1,842,089
Distance Traveled
1,753,182
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,982
525
120
6
0
337,467
0
W
Athena
9,284
489
85
4
0
369,786
1
W
Mulan
10,108
532
111
6
0
340,700
0
W
Chiron
11,272
593
168
9
0
345,634
6
W
Mercury
11,016
580
151
8
0
448,502
5
L
Charybdis
7,971
420
85
4
0
302,424
2
L
Merlin
8,611
453
121
6
0
296,888
1
L
Kuzenbo
7,951
418
33
2
0
387,308
9
L
Horus
9,782
515
137
7
0
368,001
4
L
Serqet
8,275
436
104
5
0
398,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role