Player Matchup

Odin
Odin
Gold V
 
Odin
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
ChenteFlow
Gilgamesh
Gold V
Level 125
God Stats
15W - 12L
1,572 SR
Queue Stats
147W - 147L
1,364 MMR
Solo
Olorun
Olorun
Gold IV
CoCoNar
Olorun
Gold IV
Level 147
God Stats
19W - 28L
1,560 SR
Queue Stats
253W - 265L
1,430 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Malygodd
Nu Wa
Gold IV
Level 146
God Stats
1W - 1L
1,558 SR
Queue Stats
53W - 61L
1,384 MMR
Solo
Pele
Pele
Gold V
SoiledVirgin
Pele
Gold V
Level 119
God Stats
1W - 1L
1,474 SR
Queue Stats
248W - 243L
1,297 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,533 SR
1,395 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,580 SR
1,375 MMR
Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver I
DankSousa
Hou Yi
Silver I
Level 94
God Stats
2W - 0L
1,757 SR
Queue Stats
62W - 68L
1,260 MMR
Solo
King Arthur
King Arthur
Silver I
GESB
King Arthur
Silver I
Level 99
God Stats
7W - 10L
1,496 SR
Queue Stats
187W - 186L
1,275 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
LucianoNSC
Baron Samedi
Silver I
Level 86
God Stats
1W - 0L
1,449 SR
Queue Stats
49W - 48L
1,425 MMR
Solo
Lancelot
Lancelot
Gold IV
TreWillz
Lancelot
Gold IV
Level 160
God Stats
8W - 1L
1,695 SR
Queue Stats
234W - 243L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
1 / 3 / 4
7,884
415
5,044
13,861
12,328
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
ChenteFlow
Gilgamesh
15
1 / 6 / 2
9,298
489
9,061
20,752
15,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
CoCoNar
Olorun
16
6 / 5 / 0
9,959
524
8,160
15,746
7,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nu Wa
Malygodd
Nu Wa
13
1 / 6 / 3
8,233
433
8,762
10,788
4,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 7 / 1
7,860
414
7,264
20,207
7,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
KaliKhepriChernobogBellona

VS

Bans
FreyaAtlasCupidBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
10 / 0 / 6
11,650
613
17,860
17,594
9,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
DankSousa
Hou Yi
16
1 / 4 / 6
10,043
529
4,987
14,589
5,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
GESB
King Arthur
18
6 / 2 / 6
11,795
621
13,233
12,927
13,959
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
LucianoNSC
Baron Samedi
15
1 / 5 / 9
9,980
525
9,416
13,212
7,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
TreWillz
Lancelot
16
9 / 1 / 5
11,122
585
9,481
10,789
10,530
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
59
11
Kills
27
27
Deaths
12
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
3
4
1
W
Nemesis
 
Nemesis
10
0
6
13
L
Gilgamesh
ChenteFlow
Gilgamesh
1
6
2
0.33
L
Olorun
CoCoNar
Olorun
6
5
0
1.2
W
Hou Yi
DankSousa
Hou Yi
1
4
6
1
W
King Arthur
GESB
King Arthur
6
2
6
4.5
W
Baron Samedi
LucianoNSC
Baron Samedi
1
5
9
1.1
L
Nu Wa
Malygodd
Nu Wa
1
6
3
0.42
L
2
7
1
0.36
W
Lancelot
TreWillz
Lancelot
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,291
Damage
54,977
81,354
Taken
69,111
46,886
Mitigated
47,250
16,864
Healing
21,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,044
1,483
348
1,329
13,861
12,328
155
1,220
12,641
0
44,322
W
Nemesis
 
Nemesis
17,860
10,514
0
8,032
17,594
9,600
0
2,933
14,505
0
109,039
L
Gilgamesh
ChenteFlow
Gilgamesh
9,061
2,652
0
6,429
20,752
15,604
0
1,398
19,354
0
75,137
L
Olorun
CoCoNar
Olorun
8,160
4,001
149
6,019
15,746
7,105
1,584
275
15,471
88,094
0
W
Hou Yi
DankSousa
Hou Yi
4,987
2,881
0
5,711
14,589
5,918
0
6,612
7,780
0
75,754
W
King Arthur
GESB
King Arthur
13,233
2,064
0
1,843
12,927
13,959
0
2,061
10,763
0
88,230
W
Baron Samedi
LucianoNSC
Baron Samedi
9,416
347
580
2,864
13,212
7,243
1,014
4,790
8,119
78,569
0
L
Nu Wa
Malygodd
Nu Wa
8,762
2,298
0
688
10,788
4,254
0
4,196
6,592
58,471
0
L
7,264
1,320
0
1,902
20,207
7,595
601
2,327
17,880
0
54,804
W
Lancelot
TreWillz
Lancelot
9,481
821
0
2,896
10,789
10,530
0
3,723
6,923
0
39,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,234
Gold Earned
54,590
525
Minions Killed
571
0
Camps Cleared
0
1,694,534
Distance Traveled
1,866,722
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,884
415
56
3
0
358,025
6
W
Nemesis
11,650
613
133
7
0
413,283
6
L
Gilgamesh
9,298
489
124
7
0
349,175
3
L
Olorun
9,959
524
147
8
0
304,229
1
W
Hou Yi
10,043
529
102
5
0
334,036
6
W
King Arthur
11,795
621
159
8
0
371,134
4
W
Baron Samedi
9,980
525
127
7
0
330,216
9
L
Nu Wa
8,233
433
115
6
0
324,125
2
L
Pele
7,860
414
83
4
0
358,980
5
W
Lancelot
11,122
585
50
3
0
418,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role