Player Matchup

Olorun
Olorun
Seandiggity12
Olorun
Level 56
God Stats
3W - 1L
1,482 SR
Queue Stats
250W - 171L
1,546 Elo+
Party 1
Izanami
Izanami
Ur_Not_Funny-_-
Izanami
Level 53
God Stats
4W - 1L
1,484 SR
Queue Stats
151W - 95L
1,541 Elo+
Party 1
Cthulhu
Cthulhu
jasonoutlaws55
Cthulhu
Level 4
God Stats
19W - 10L
1,283 SR
Queue Stats
21W - 11L
1,302 Elo+
Party 1
Team Averages
Level 38
1,417 SR
1,463 Elo+

VS

Team Averages
Level 49
1,485 SR
1,351 Elo+
Baron Samedi
Baron Samedi
DP3-The-Goat
Baron Samedi
Level 85
God Stats
3W - 4L
1,442 SR
Queue Stats
165W - 151L
1,497 Elo+
Party 2
Chaac
Chaac
bLu3xCuSaDeR
Chaac
Level 34
God Stats
6W - 7L
1,427 SR
Queue Stats
116W - 188L
1,246 Elo+
Solo
Charybdis
Charybdis
dustynutzz3
Charybdis
Level 27
God Stats
4W - 3L
1,585 SR
Queue Stats
67W - 86L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 5
7,965
797
7,432
6,545
3,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
6 / 2 / 3
8,088
809
11,523
8,494
3,622
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 0 / 7
7,947
795
5,031
7,606
7,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DP3-The-Goat
Baron Samedi
10
0 / 4 / 2
6,351
635
7,098
9,842
5,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 1
6,269
627
6,317
8,512
6,441
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
dustynutzz3
Charybdis
11
2 / 4 / 0
6,678
668
4,359
9,490
3,875
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
10
Kills
2
2
Deaths
10
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DP3-The-Goat
Baron Samedi
0
4
2
0.25
W
3
0
5
5.5
W
6
2
3
3.75
L
0
2
1
0.25
L
Charybdis
dustynutzz3
Charybdis
2
4
0
0.5
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,986
Damage
17,774
22,645
Taken
27,844
14,760
Mitigated
15,544
5,837
Healing
6,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DP3-The-Goat
Baron Samedi
7,098
398
900
2,338
9,842
5,228
0
4,492
5,350
23,479
0
W
7,432
4,957
477
3,291
6,545
3,614
0
1,625
4,920
32,876
3,327
W
11,523
7,627
0
866
8,494
3,622
56
3,413
5,081
0
27,069
L
6,317
525
0
1,812
8,512
6,441
0
3,520
4,992
0
21,672
L
Charybdis
dustynutzz3
Charybdis
4,359
2,574
0
1,144
9,490
3,875
0
3,887
5,603
0
13,120
W
5,031
153
171
1,032
7,606
7,524
0
2,461
5,145
13,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,000
Gold Earned
19,298
132
Minions Killed
92
6
Camps Cleared
3
551,980
Distance Traveled
514,226
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,351
635
42
4
2
169,431
2
W
Olorun
7,965
797
54
5
3
170,749
0
W
Izanami
8,088
809
59
6
2
176,622
3
L
Chaac
6,269
627
28
3
1
201,838
0
L
Charybdis
6,678
668
22
2
0
142,957
0
W
Cthulhu
7,947
795
19
2
1
204,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role