Player Matchup

Danzaburou
Danzaburou
Barto Senpai
Danzaburou
Level 79
God Stats
9W - 9L
1,432 SR
Queue Stats
451W - 518L
1,357 Elo+
Party 3
Arachne
Arachne
Chukwuddi
Arachne
Level 94
God Stats
7W - 7L
1,616 SR
Queue Stats
267W - 270L
1,422 Elo+
Solo
Vamana
Vamana
FatsSensei
Vamana
Level 80
God Stats
84W - 91L
1,438 SR
Queue Stats
505W - 595L
1,394 Elo+
Party 3
Zhong Kui
Zhong Kui
sifusensei
Zhong Kui
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
xMilosWorldx
Sun Wukong
Level 44
God Stats
0W - 3L
1,500 SR
Queue Stats
208W - 262L
1,256 Elo+
Party 3
Team Averages
Level 60
1,497 SR
1,386 Elo+

VS

Team Averages
Level 73
1,431 SR
1,356 Elo+
Merlin
Merlin
Greasy Boffa
Merlin
Level 57
God Stats
2W - 0L
1,361 SR
Queue Stats
5W - 5L
1,365 Elo+
Party 2
Athena
Athena
Hey_kenny
Athena
Level 47
God Stats
10W - 4L
1,508 SR
Queue Stats
285W - 273L
1,384 Elo+
Party 1
Hades
Hades
SludgeSlinger69
Hades
Level 145
God Stats
13W - 11L
1,538 SR
Queue Stats
300W - 320L
1,470 Elo+
Party 1
Artemis
Artemis
littlebit1234567
Artemis
Level 89
God Stats
37W - 35L
1,463 SR
Queue Stats
88W - 98L
1,339 Elo+
Solo
Fenrir
Fenrir
o MNR o
Fenrir
Level 27
God Stats
1W - 1L
1,283 SR
Queue Stats
2W - 2L
1,221 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Barto Senpai
Danzaburou
18
3 / 6 / 11
12,862
459
19,510
23,100
9,088
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Chukwuddi
Arachne
20
13 / 2 / 3
16,508
590
18,990
30,888
16,977
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
FatsSensei
Vamana
20
8 / 8 / 6
13,728
490
25,283
34,419
25,942
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
sifusensei
Zhong Kui
18
2 / 9 / 6
12,140
434
19,417
34,587
22,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
xMilosWorldx
Sun Wukong
18
1 / 2 / 8
12,301
439
13,540
27,614
29,976
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
7 / 6 / 12
14,365
513
25,965
23,346
13,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
Hey_kenny
Athena
19
1 / 8 / 17
13,019
465
11,446
38,012
56,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

20
8 / 1 / 10
15,541
555
32,431
24,623
19,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
11 / 10 / 5
14,845
530
30,079
34,076
17,281
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
o MNR o
Fenrir
4
0 / 2 / 0
7,721
276
954
2,287
582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
71
27
Kills
27
27
Deaths
27
34
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Barto Senpai
Danzaburou
3
6
11
1.42
L
Arachne
Chukwuddi
Arachne
13
2
3
7.25
L
Vamana
FatsSensei
Vamana
8
8
6
1.38
W
Merlin
7
6
12
2.17
W
Athena
Hey_kenny
Athena
1
8
17
1.19
W
8
1
10
13
W
11
10
5
1.35
W
Fenrir
o MNR o
Fenrir
0
2
0
0
L
Zhong Kui
sifusensei
Zhong Kui
2
9
6
0.56
L
Sun Wukong
xMilosWorldx
Sun Wukong
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,740
Damage
100,875
150,608
Taken
122,344
104,508
Mitigated
107,499
42,468
Healing
34,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Barto Senpai
Danzaburou
19,510
10,807
1,253
5,848
23,100
9,088
831
14,831
8,269
0
80,495
L
Arachne
Chukwuddi
Arachne
18,990
12,860
0
10,468
30,888
16,977
93
6,753
24,135
0
188,491
L
Vamana
FatsSensei
Vamana
25,283
16,434
0
7,811
34,419
25,942
507
15,502
18,917
0
87,032
W
Merlin
25,965
871
321
4,051
23,346
13,630
1,515
5,140
18,206
114,075
0
W
Athena
Hey_kenny
Athena
11,446
2,095
0
3,631
38,012
56,744
555
3,199
34,426
66,336
0
W
32,431
3,194
992
13,797
24,623
19,262
0
2,994
21,029
147,958
0
W
30,079
18,975
516
10,998
34,076
17,281
6,914
8,084
25,992
0
136,558
W
Fenrir
o MNR o
Fenrir
954
440
0
519
2,287
582
0
0
2,287
0
4,580
L
Zhong Kui
sifusensei
Zhong Kui
19,417
1,865
256
8,540
34,587
22,525
1,462
16,558
18,029
95,612
0
L
Sun Wukong
xMilosWorldx
Sun Wukong
13,540
4,490
299
7,993
27,614
29,976
1,591
16,493
11,121
0
79,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,539
Gold Earned
65,491
684
Minions Killed
667
0
Camps Cleared
0
2,558,491
Distance Traveled
1,802,263
27
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,862
459
129
5
0
475,248
5
L
Arachne
16,508
590
229
8
0
631,492
17
L
Vamana
13,728
490
94
3
0
490,432
4
W
Merlin
14,365
513
180
6
0
451,160
0
W
Athena
13,019
465
86
3
0
454,644
0
W
Hades
15,541
555
205
7
0
420,921
0
W
Artemis
14,845
530
181
6
0
421,884
0
W
Fenrir
7,721
276
15
1
0
53,654
1
L
Zhong Kui
12,140
434
117
4
0
419,189
1
L
Sun Wukong
12,301
439
115
4
0
542,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role