Player Matchup

Charybdis
Charybdis
Derpderpb0i
Charybdis
Level 41
God Stats
5W - 2L
1,756 SR
Queue Stats
173W - 174L
1,217 Elo+
Solo
Nemesis
Nemesis
LissyMaeB
Nemesis
Level 149
God Stats
6W - 7L
1,478 SR
Queue Stats
844W - 930L
1,301 Elo+
Party 1
Ymir
Ymir
annie war marie
Ymir
Level 68
God Stats
53W - 52L
1,527 SR
Queue Stats
273W - 388L
1,228 Elo+
Party 1
Horus
Horus
temp-205445
Horus
Level 69
God Stats
12W - 7L
1,549 SR
Queue Stats
129W - 136L
1,260 Elo+
Solo
Zhong Kui
Zhong Kui
twetyoneover3
Zhong Kui
Level 134
God Stats
10W - 3L
1,540 SR
Queue Stats
140W - 143L
1,273 Elo+
Solo
Team Averages
Level 92
1,570 SR
1,256 Elo+

VS

Team Averages
Level 97
1,445 SR
1,298 Elo+
Neith
Neith
GRAND-POOBA-29
Neith
Level 78
God Stats
25W - 33L
1,386 SR
Queue Stats
86W - 90L
1,282 Elo+
Solo
Bakasura
Bakasura
Joaotavioj564
Bakasura
Level 81
God Stats
1W - 3L
1,500 SR
Queue Stats
98W - 95L
1,239 Elo+
Solo
Janus
Janus
KingNacho2515
Janus
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 54L
1,285 Elo+
Solo
Horus
Horus
McCyrus
Horus
Level 86
God Stats
2W - 2L
1,289 SR
Queue Stats
12W - 9L
1,332 Elo+
Solo
Sylvanus
Sylvanus
RafinhaSenseih
Sylvanus
Level 160
God Stats
17W - 13L
1,550 SR
Queue Stats
45W - 46L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Derpderpb0i
Charybdis
15
1 / 3 / 0
9,656
508
7,567
12,384
4,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
LissyMaeB
Nemesis
16
4 / 1 / 0
9,921
522
9,587
16,852
7,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 0 / 1
7,710
406
1,118
5,685
3,265
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 1 / 0
8,508
448
2,315
7,125
3,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
twetyoneover3
Zhong Kui
15
0 / 2 / 2
9,210
485
10,399
12,271
10,384
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
8,106
427
5,429
7,729
3,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
Joaotavioj564
Bakasura
16
2 / 2 / 1
9,140
481
8,180
18,296
8,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 2 / 1
7,191
378
2,758
5,451
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
McCyrus
Horus
17
3 / 1 / 0
9,972
525
10,075
17,167
17,097
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
14
0 / 0 / 2
8,930
470
2,446
9,301
6,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
5
Kills
7
7
Deaths
6
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Derpderpb0i
Charybdis
1
3
0
0.33
L
2
1
0
2
L
Bakasura
Joaotavioj564
Bakasura
2
2
1
1.25
L
0
2
1
0.25
W
Nemesis
LissyMaeB
Nemesis
4
1
0
4
L
Horus
McCyrus
Horus
3
1
0
3
L
Sylvanus
0
0
2
1
W
0
0
1
0.5
W
0
1
0
0
W
Zhong Kui
twetyoneover3
Zhong Kui
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,986
Damage
28,888
54,317
Taken
57,944
29,245
Mitigated
37,505
16,471
Healing
20,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Derpderpb0i
Charybdis
7,567
3,678
0
4,236
12,384
4,814
2,344
426
11,958
0
72,278
L
5,429
1,624
86
3,881
7,729
3,366
96
805
6,924
0
51,937
L
Bakasura
Joaotavioj564
Bakasura
8,180
5,400
0
3,509
18,296
8,680
0
5,527
12,769
0
71,909
L
2,758
481
0
370
5,451
2,129
0
2,902
2,549
28,306
0
W
Nemesis
LissyMaeB
Nemesis
9,587
4,752
0
1,806
16,852
7,079
522
792
15,914
0
94,799
L
Horus
McCyrus
Horus
10,075
5,036
0
6,473
17,167
17,097
1,152
2,262
14,905
0
73,244
L
Sylvanus
2,446
219
936
4,790
9,301
6,233
560
21
9,280
50,483
0
W
1,118
118
0
1,643
5,685
3,265
0
912
4,773
29,736
0
W
2,315
933
94
3,090
7,125
3,703
280
593
6,532
0
55,912
W
Zhong Kui
twetyoneover3
Zhong Kui
10,399
323
0
5,602
12,271
10,384
558
2,014
8,956
72,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,005
Gold Earned
43,339
480
Minions Killed
475
0
Camps Cleared
0
1,782,634
Distance Traveled
1,529,462
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,656
508
110
6
0
301,682
3
L
Neith
8,106
427
95
5
0
282,197
4
L
Bakasura
9,140
481
123
6
0
401,093
1
L
Janus
7,191
378
54
3
0
255,830
6
W
Nemesis
9,921
522
132
7
0
458,346
2
L
Horus
9,972
525
123
6
0
349,661
3
L
Sylvanus
8,930
470
80
4
0
240,681
7
W
Ymir
7,710
406
41
2
0
356,756
1
W
Horus
8,508
448
93
5
0
339,269
3
W
Zhong Kui
9,210
485
104
5
0
326,581
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role