Player Matchup

Janus
Janus
Crѻw
Janus
Level 160
God Stats
9W - 8L
1,369 SR
Queue Stats
98W - 71L
1,602 Elo+
Party 1
Sol
Sol
Fleα
Sol
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Rama
Rama
Sokhos
Rama
Level 156
God Stats
2W - 0L
1,672 SR
Queue Stats
128W - 71L
1,732 Elo+
Party 1
Shiva
Shiva
elemunt
Shiva
Level 156
God Stats
70W - 37L
1,768 SR
Queue Stats
268W - 176L
1,635 Elo+
Party 1
Jormungandr
Jormungandr
lunsj
Jormungandr
Level 147
God Stats
3W - 4L
1,634 SR
Queue Stats
36W - 19L
1,606 Elo+
Party 1
Team Averages
Level 154
1,589 SR
1,615 Elo+

VS

Team Averages
Level 153
1,358 SR
1,552 Elo+
Lancelot
Lancelot
 
Lancelot
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Chatterous
Tsukuyomi
Level 155
God Stats
0W - 3L
1,433 SR
Queue Stats
94W - 104L
1,566 Elo+
Solo
Ah Puch
Ah Puch
TheHugbear
Ah Puch
Level 160
God Stats
0W - 2L
1,160 SR
Queue Stats
261W - 224L
1,555 Elo+
Party 2
Athena
Athena
hugbear
Athena
Level 145
God Stats
0W - 2L
1,199 SR
Queue Stats
351W - 336L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Crѻw
Janus
17
9 / 0 / 7
9,418
856
14,730
8,560
3,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sol
Fleα
Sol
14
0 / 1 / 8
7,826
711
5,349
8,522
3,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
Sokhos
Rama
18
9 / 0 / 3
9,809
892
12,914
9,554
4,511
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
elemunt
Shiva
15
1 / 3 / 9
8,048
732
12,834
14,089
10,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
lunsj
Jormungandr
14
1 / 3 / 12
8,409
764
8,970
13,717
13,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
2 / 2 / 1
7,887
717
6,224
12,054
7,264
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
 
Rama
14
0 / 5 / 1
7,375
670
5,060
11,688
5,120
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tsukuyomi
Chatterous
Tsukuyomi
13
1 / 5 / 4
7,311
665
6,669
12,500
6,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
TheHugbear
Ah Puch
14
2 / 4 / 2
7,643
695
12,019
12,752
6,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
hugbear
Athena
14
2 / 4 / 2
8,119
738
6,736
14,916
15,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
20
Kills
7
7
Deaths
20
39
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
2
1
1.25
L
Rama
 
Rama
0
5
1
0.1
L
Tsukuyomi
Chatterous
Tsukuyomi
1
5
4
0.6
W
Janus
Crѻw
Janus
9
0
7
12.5
W
Sol
Fleα
Sol
0
1
8
4
W
Rama
Sokhos
Rama
9
0
3
10.5
L
Ah Puch
TheHugbear
Ah Puch
2
4
2
0.75
W
Shiva
elemunt
Shiva
1
3
9
1.83
L
Athena
hugbear
Athena
2
4
2
0.75
W
Jormungandr
lunsj
Jormungandr
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,797
Damage
36,708
54,442
Taken
63,910
36,396
Mitigated
39,902
13,653
Healing
7,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
6,224
559
0
2,135
12,054
7,264
0
3,860
8,073
0
32,391
L
Rama
 
Rama
5,060
3,306
0
1,021
11,688
5,120
238
5,900
5,593
0
25,661
L
Tsukuyomi
Chatterous
Tsukuyomi
6,669
1,822
0
431
12,500
6,002
0
5,736
6,659
0
15,361
W
Janus
Crѻw
Janus
14,730
1,434
262
1,698
8,560
3,504
0
3,090
5,470
35,834
0
W
Sol
Fleα
Sol
5,349
2,971
0
2,284
8,522
3,449
2,708
2,620
5,902
24,713
0
W
Rama
Sokhos
Rama
12,914
9,546
0
4,248
9,554
4,511
1,763
3,507
6,047
0
43,748
L
Ah Puch
TheHugbear
Ah Puch
12,019
788
0
2,760
12,752
6,047
33
6,160
6,413
34,967
0
W
Shiva
elemunt
Shiva
12,834
1,811
208
2,159
14,089
10,949
0
6,435
7,654
0
31,329
L
Athena
hugbear
Athena
6,736
2,382
0
1,103
14,916
15,469
38
7,197
7,302
15,550
0
W
Jormungandr
lunsj
Jormungandr
8,970
2,226
0
2,794
13,717
13,983
121
3,103
10,614
22,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,510
Gold Earned
38,335
257
Minions Killed
205
0
Camps Cleared
0
1,186,710
Distance Traveled
1,113,141
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,887
717
58
5
0
274,150
0
L
Rama
7,375
670
48
4
0
200,516
3
L
Tsukuyomi
7,311
665
17
2
0
215,802
0
W
Janus
9,418
856
73
7
0
261,115
1
W
Sol
7,826
711
47
4
0
229,877
0
W
Rama
9,809
892
78
7
0
231,724
3
L
Ah Puch
7,643
695
59
5
0
191,496
3
W
Shiva
8,048
732
34
3
0
236,928
4
L
Athena
8,119
738
23
2
0
231,177
0
W
Jormungandr
8,409
764
25
2
0
227,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role