Player Matchup

Fenrir
Fenrir
TheProdigyJake
Fenrir
Level 24
God Stats
2W - 0L
1,692 SR
Queue Stats
28W - 18L
1,559 Elo+
Party 2
Horus
Horus
iClapu
Horus
Level 141
God Stats
2W - 1L
1,795 SR
Queue Stats
43W - 33L
1,562 Elo+
Party 2
Chang'e
Chang'e
ufailagain1
Chang'e
Level 89
God Stats
13W - 9L
1,644 SR
Queue Stats
36W - 41L
1,527 Elo+
Solo
Team Averages
Level 85
1,710 SR
1,549 Elo+

VS

Team Averages
Level 36
1,352 SR
1,205 Elo+
Fenrir
Fenrir
Alexcon
Fenrir
Level 39
God Stats
1W - 1L
1,067 SR
Queue Stats
13W - 47L
1,347 Elo+
Party 1
Hera
Hera
CaptianDeko
Hera
Level 25
God Stats
0W - 2L
1,623 SR
Queue Stats
0W - 9L
1,017 Elo+
Party 1
Chaac
Chaac
pitfiend13
Chaac
Level 43
God Stats
1W - 2L
1,365 SR
Queue Stats
13W - 52L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 11
8,965
897
10,829
12,567
13,955
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
iClapu
Horus
12
5 / 0 / 11
8,733
873
8,999
12,799
12,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
ufailagain1
Chang'e
13
6 / 1 / 10
8,301
830
13,608
8,118
3,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alexcon
Fenrir
9
1 / 6 / 1
6,756
676
3,647
13,655
5,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 6 / 1
6,708
671
7,925
10,413
3,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
10
0 / 4 / 3
6,500
650
7,433
14,349
6,023
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
16
Kills
2
3
Deaths
16
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Alexcon
Fenrir
1
6
1
0.25
L
1
6
1
0.25
W
5
2
11
5.25
W
Horus
iClapu
Horus
5
0
11
10.5
L
Chaac
0
4
3
0.38
W
Chang'e
ufailagain1
Chang'e
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,436
Damage
19,005
33,484
Taken
38,417
30,059
Mitigated
14,689
18,990
Healing
3,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Alexcon
Fenrir
3,647
1,456
0
973
13,655
5,324
0
4,095
9,560
0
10,719
L
7,925
2,040
0
355
10,413
3,342
0
3,917
6,496
23,001
0
W
10,829
2,061
0
1,558
12,567
13,955
368
2,342
10,225
0
19,067
W
Horus
iClapu
Horus
8,999
3,383
3,882
5,344
12,799
12,806
116
4,113
8,686
0
18,116
L
Chaac
7,433
1,739
0
2,047
14,349
6,023
0
6,050
8,299
0
16,476
W
Chang'e
ufailagain1
Chang'e
13,608
1,148
4,722
3,484
8,118
3,298
1,067
1,823
6,295
35,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,999
Gold Earned
19,964
97
Minions Killed
66
4
Camps Cleared
4
611,630
Distance Traveled
542,993
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,756
676
16
2
3
177,544
3
L
Hera
6,708
671
31
3
1
165,849
2
W
Fenrir
8,965
897
16
2
0
197,473
3
W
Horus
8,733
873
21
2
0
200,059
2
L
Chaac
6,500
650
19
2
0
199,600
0
W
Chang'e
8,301
830
60
6
4
214,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role