Player Matchup

Janus
Janus
El21Chingon22
Janus
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 97L
1,497 Elo+
Solo
Neith
Neith
Tu papa4239
Neith
Level 138
God Stats
5W - 0L
1,629 SR
Queue Stats
53W - 66L
1,493 Elo+
Solo
Chaac
Chaac
boxerNbeanie
Chaac
Level 59
God Stats
15W - 6L
1,683 SR
Queue Stats
72W - 81L
1,468 Elo+
Solo
Team Averages
Level 113
1,604 SR
1,486 Elo+

VS

Team Averages
Level 84
1,603 SR
1,413 Elo+
Skadi
Skadi
HellaWorthy
Skadi
Level 126
God Stats
0W - 1L
1,601 SR
Queue Stats
39W - 28L
1,591 Elo+
Solo
Nox
Nox
franian31
Nox
Level 108
God Stats
1W - 1L
1,666 SR
Queue Stats
41W - 59L
1,374 Elo+
Party 1
Ymir
Ymir
kingfaraonswadou
Ymir
Level 17
God Stats
10W - 10L
1,541 SR
Queue Stats
19W - 34L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 9
11,089
739
17,162
10,549
4,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 1 / 12
10,952
730
23,880
13,770
6,685
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
6 / 2 / 11
11,148
743
13,596
17,647
18,855
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 3
9,387
626
10,815
17,147
6,200
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

13
0 / 5 / 5
8,668
578
5,008
11,014
4,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 6 / 3
9,105
607
7,715
30,517
24,519
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
17
Kills
4
5
Deaths
17
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
2
9
5.75
L
2
6
3
0.58
W
4
1
12
10
W
6
2
11
5.75
L
0
5
5
0.5
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,638
Damage
23,538
41,966
Taken
58,678
30,172
Mitigated
35,066
16,543
Healing
8,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,162
789
0
1,801
10,549
4,632
324
5,034
5,413
40,705
0
L
10,815
3,915
0
1,148
17,147
6,200
0
5,369
11,778
0
36,332
W
23,880
9,895
0
5,615
13,770
6,685
2,426
3,714
9,940
0
62,401
W
13,596
2,338
508
8,619
17,647
18,855
101
4,577
12,902
0
38,852
L
5,008
149
0
500
11,014
4,347
0
2,193
8,821
18,335
0
L
7,715
1,309
0
6,508
30,517
24,519
0
9,835
20,682
15,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,189
Gold Earned
27,160
185
Minions Killed
111
9
Camps Cleared
3
778,751
Distance Traveled
698,658
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,089
739
63
4
4
268,114
2
L
Skadi
9,387
626
53
4
2
203,951
2
W
Neith
10,952
730
73
5
1
255,124
4
W
Chaac
11,148
743
49
3
4
255,513
1
L
Nox
8,668
578
47
3
1
249,659
3
L
Ymir
9,105
607
11
1
0
245,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role