Player Matchup

Skadi
Skadi
 
Skadi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Pinkrain324
Apollo
Level 48
God Stats
2W - 5L
1,300 SR
Queue Stats
150W - 179L
1,478 Elo+
Solo
Kumbhakarna
Kumbhakarna
RJA316
Kumbhakarna
Level 141
God Stats
3W - 2L
1,795 SR
Queue Stats
235W - 253L
1,458 Elo+
Solo
Pele
Pele
TGDxARCANE
Pele
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
247W - 275L
1,476 Elo+
Solo
Team Averages
Level 108
1,519 SR
1,482 Elo+

VS

Team Averages
Level 92
1,512 SR
1,474 Elo+
Ymir
Ymir
Froobsock
Ymir
Level 124
God Stats
2W - 1L
1,821 SR
Queue Stats
77W - 75L
1,501 Elo+
Solo
Yu Huang
Yu Huang
Oalex
Yu Huang
Level 126
God Stats
2W - 3L
1,316 SR
Queue Stats
147W - 154L
1,448 Elo+
Solo
Khepri
Khepri
PlattypusJoe
Khepri
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,441 Elo+
Solo
Cthulhu
Cthulhu
ShinnYomo
Cthulhu
Level 44
God Stats
2W - 0L
1,481 SR
Queue Stats
71W - 66L
1,519 Elo+
Solo
Raijin
Raijin
imageable1184
Raijin
Level 77
God Stats
20W - 19L
1,441 SR
Queue Stats
816W - 842L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
3 / 6 / 6
8,010
728
14,568
11,914
6,638
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
 
Arachne
13
5 / 4 / 8
7,866
715
8,368
10,077
6,328
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Apollo
17
7 / 3 / 4
9,507
864
10,728
12,911
8,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
RJA316
Kumbhakarna
15
2 / 3 / 13
8,552
777
6,084
22,077
25,932
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 4 / 7
7,797
709
7,066
10,885
5,990
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
3 / 3 / 10
8,651
786
8,553
12,933
10,636
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Yu Huang
Oalex
Yu Huang
16
3 / 2 / 15
9,078
825
17,707
6,445
3,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
15
2 / 4 / 13
8,766
797
5,564
13,407
12,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
ShinnYomo
Cthulhu
15
1 / 6 / 14
8,403
764
7,942
17,212
16,301
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
11 / 5 / 7
10,644
968
17,704
12,840
7,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
79
19
Kills
20
20
Deaths
20
38
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
6
6
1
L
Arachne
 
Arachne
5
4
8
2.25
W
Ymir
3
3
10
2.67
W
Yu Huang
Oalex
Yu Huang
3
2
15
5.25
L
Apollo
7
3
4
3
W
Khepri
2
4
13
2.13
L
Kumbhakarna
RJA316
Kumbhakarna
2
3
13
2.83
W
Cthulhu
ShinnYomo
Cthulhu
1
6
14
1.33
L
2
4
7
1.38
W
11
5
7
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,814
Damage
57,470
67,864
Taken
62,837
52,888
Mitigated
50,433
25,187
Healing
13,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
14,568
5,991
963
1,689
11,914
6,638
0
10,769
1,145
0
21,480
L
Arachne
 
Arachne
8,368
6,700
802
2,597
10,077
6,328
11
8,165
1,912
0
10,326
W
Ymir
8,553
574
707
1,473
12,933
10,636
780
916
12,017
17,821
0
W
Yu Huang
Oalex
Yu Huang
17,707
1,541
868
761
6,445
3,796
1,015
1,279
5,166
29,805
0
L
Apollo
10,728
7,463
1,699
4,543
12,911
8,000
468
12,589
322
0
29,785
W
Khepri
5,564
836
1,241
1,789
13,407
12,514
645
891
12,516
12,266
0
L
Kumbhakarna
RJA316
Kumbhakarna
6,084
1,177
2,050
9,143
22,077
25,932
11
15,931
6,146
12,368
0
W
Cthulhu
ShinnYomo
Cthulhu
7,942
640
2,463
1,539
17,212
16,301
437
1,172
16,040
19,160
0
L
7,066
1,658
367
1,334
10,885
5,990
0
10,016
869
0
15,498
W
17,704
1,368
1,329
1,396
12,840
7,186
723
1,826
11,014
30,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,732
Gold Earned
45,542
93
Minions Killed
122
0
Camps Cleared
0
1,054,981
Distance Traveled
1,051,408
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,010
728
9
1
0
183,720
0
L
Arachne
7,866
715
2
0
0
230,106
3
W
Ymir
8,651
786
33
3
0
233,847
1
W
Yu Huang
9,078
825
24
2
0
206,148
0
L
Apollo
9,507
864
52
5
0
197,447
1
W
Khepri
8,766
797
19
2
0
203,585
0
L
Kumbhakarna
8,552
777
14
1
0
227,851
0
W
Cthulhu
8,403
764
25
2
0
219,170
0
L
Pele
7,797
709
16
1
0
215,857
0
W
Raijin
10,644
968
21
2
0
188,658
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role