Player Matchup

Fenrir
Fenrir
Catgro_Purr
Fenrir
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,154 Elo+
Party 1
Anubis
Anubis
GreatGrizzly91
Anubis
Level 62
God Stats
9W - 5L
1,550 SR
Queue Stats
10W - 8L
1,318 Elo+
Party 1
Mulan
Mulan
Supercharged222
Mulan
Level 67
God Stats
29W - 15L
1,566 SR
Queue Stats
123W - 120L
1,364 Elo+
Solo
Anhur
Anhur
Zephan1ah1842
Anhur
Level 87
God Stats
2W - 1L
1,381 SR
Queue Stats
178W - 179L
1,294 Elo+
Solo
Ymir
Ymir
datpurplypurp
Ymir
Level 34
God Stats
21W - 30L
1,404 SR
Queue Stats
165W - 191L
1,396 Elo+
Solo
Team Averages
Level 60
1,480 SR
1,305 Elo+

VS

Team Averages
Level 85
1,524 SR
1,384 Elo+
Lancelot
Lancelot
EraseY0urSocial
Lancelot
Level 103
God Stats
0W - 2L
1,294 SR
Queue Stats
63W - 73L
1,381 Elo+
Solo
Poseidon
Poseidon
KA1QUE GAMER8
Poseidon
Level 80
God Stats
16W - 23L
1,473 SR
Queue Stats
348W - 434L
1,417 Elo+
Solo
Khepri
Khepri
Raelwolfalpha
Khepri
Level 99
God Stats
6W - 1L
1,738 SR
Queue Stats
467W - 433L
1,488 Elo+
Solo
Bellona
Bellona
ShadowFire27781
Bellona
Level 79
God Stats
8W - 13L
1,402 SR
Queue Stats
614W - 645L
1,289 Elo+
Solo
Izanami
Izanami
gia_thegiant
Izanami
Level 66
God Stats
27W - 16L
1,712 SR
Queue Stats
70W - 57L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 0 / 3
10,205
444
5,521
17,536
8,770
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 3 / 8
11,542
502
25,308
21,387
13,958
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 1 / 5
10,129
440
12,305
20,694
13,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

18
8 / 4 / 7
11,931
519
13,525
18,336
8,430
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
6 / 0 / 9
11,065
481
16,183
19,120
25,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
4 / 2 / 3
9,876
429
19,386
24,450
14,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
KA1QUE GAMER8
Poseidon
14
0 / 9 / 2
8,271
360
11,382
14,891
5,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 6 / 4
9,602
417
6,698
20,104
24,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
1 / 3 / 1
9,830
427
12,724
19,426
22,781
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
gia_thegiant
Izanami
15
2 / 3 / 2
9,354
407
15,405
17,719
7,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
23
Kills
8
8
Deaths
23
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
0
3
4.5
L
Lancelot
4
2
3
2.75
W
5
3
8
3
L
Poseidon
KA1QUE GAMER8
Poseidon
0
9
2
0.11
L
1
6
4
0.5
L
1
3
1
0.5
W
1
1
5
3.5
W
8
4
7
2.88
W
6
0
9
10.5
L
Izanami
gia_thegiant
Izanami
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,842
Damage
65,595
97,073
Taken
96,590
69,529
Mitigated
75,114
44,827
Healing
18,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,521
2,387
299
6,593
17,536
8,770
666
1,017
16,519
0
73,334
L
Lancelot
19,386
3,852
0
2,375
24,450
14,191
0
8,376
15,984
0
93,745
W
25,308
1,563
80
12,373
21,387
13,958
1,989
6,502
14,885
103,388
0
L
Poseidon
KA1QUE GAMER8
Poseidon
11,382
2,442
0
1,106
14,891
5,707
0
9,514
5,377
56,216
0
L
6,698
1,153
607
2,154
20,104
24,747
0
9,800
10,275
30,284
0
L
12,724
3,718
0
4,334
19,426
22,781
952
4,400
15,026
0
66,982
W
12,305
2,063
0
12,246
20,694
13,085
2,229
2,618
18,076
0
65,323
W
13,525
5,061
0
6,229
18,336
8,430
995
1,845
16,491
0
85,742
W
16,183
5,238
1,437
5,570
19,120
25,286
468
6,098
13,022
58,433
0
L
Izanami
gia_thegiant
Izanami
15,405
12,002
630
7,150
17,719
7,688
44
9,401
8,318
0
72,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,872
Gold Earned
46,933
554
Minions Killed
418
0
Camps Cleared
0
2,031,813
Distance Traveled
2,085,010
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,205
444
93
4
0
436,850
0
L
Lancelot
9,876
429
112
5
0
528,863
4
W
Anubis
11,542
502
151
7
0
363,741
1
L
Poseidon
8,271
360
80
3
0
328,293
1
L
Khepri
9,602
417
31
1
0
384,478
5
L
Bellona
9,830
427
88
4
0
434,140
2
W
Mulan
10,129
440
111
5
0
410,831
0
W
Anhur
11,931
519
138
6
0
395,731
7
W
Ymir
11,065
481
61
3
0
424,660
1
L
Izanami
9,354
407
107
5
0
409,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role