Player Matchup

Chaac
Chaac
 
Chaac
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Blessed_Arab
Olorun
Level 22
God Stats
1W - 4L
1,489 SR
Queue Stats
10W - 24L
1,582 Elo+
Party 3
Charybdis
Charybdis
DavidMoore1
Charybdis
Level 110
God Stats
2W - 10L
1,337 SR
Queue Stats
249W - 274L
1,489 Elo+
Solo
Scylla
Scylla
Tefah_2001
Scylla
Level 10
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 35L
1,359 Elo+
Party 3
Thanatos
Thanatos
mucahit010
Thanatos
Level 104
God Stats
5W - 3L
1,797 SR
Queue Stats
36W - 57L
1,449 Elo+
Party 3
Team Averages
Level 80
1,524 SR
1,476 Elo+

VS

Team Averages
Level 127
1,584 SR
1,493 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Amena_Fek_Fak
Bastet
Level 133
God Stats
8W - 4L
1,738 SR
Queue Stats
336W - 321L
1,505 Elo+
Party 1
Sol
Sol
DarkAvalon76
Sol
Level 125
God Stats
20W - 13L
1,688 SR
Queue Stats
447W - 450L
1,514 Elo+
Party 2
Arachne
Arachne
Get_Noscoped_COD
Arachne
Level 140
God Stats
5W - 4L
1,539 SR
Queue Stats
407W - 385L
1,471 Elo+
Party 1
Kukulkan
Kukulkan
KuroKishii
Kukulkan
Level 92
God Stats
5W - 3L
1,455 SR
Queue Stats
324W - 326L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 3 / 0
5,501
550
4,737
10,040
7,515
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Olorun
9
1 / 2 / 0
5,286
529
2,442
5,388
2,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
DavidMoore1
Charybdis
9
1 / 1 / 0
5,039
504
3,473
5,461
1,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Tefah_2001
Scylla
5
0 / 4 / 0
3,889
389
788
5,759
1,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
mucahit010
Thanatos
8
0 / 4 / 1
4,780
478
1,926
8,505
2,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 1 / 1
6,638
664
4,656
7,616
5,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
6 / 0 / 2
6,579
658
5,933
5,538
1,595
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
3 / 0 / 0
6,544
654
5,381
5,776
2,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 1 / 5
6,195
620
4,128
8,127
2,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
KuroKishii
Kukulkan
10
1 / 1 / 1
6,010
601
2,976
3,728
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
3
Kills
14
14
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
0
0.33
W
Jormungandr
 
Jormungandr
1
1
1
1.5
W
6
0
2
7
L
Olorun
1
2
0
0.5
W
3
0
0
3
L
Charybdis
DavidMoore1
Charybdis
1
1
0
1
W
3
1
5
5.5
W
Kukulkan
KuroKishii
Kukulkan
1
1
1
1.5
L
Scylla
Tefah_2001
Scylla
0
4
0
0
L
Thanatos
mucahit010
Thanatos
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,366
Damage
23,074
35,153
Taken
30,785
15,514
Mitigated
13,419
11,850
Healing
12,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,737
1,483
0
2,028
10,040
7,515
0
5,601
4,439
0
37,277
W
Jormungandr
 
Jormungandr
4,656
2,150
0
1,636
7,616
5,290
1,244
0
7,616
45,088
0
W
5,933
765
0
2,608
5,538
1,595
0
149
5,389
0
28,120
L
Olorun
2,442
1,286
0
1,146
5,388
2,555
0
3,988
1,400
27,705
2,347
W
5,381
2,667
0
4,102
5,776
2,256
102
440
5,336
39,138
9,167
L
Charybdis
DavidMoore1
Charybdis
3,473
1,837
0
2,321
5,461
1,517
0
249
5,212
0
34,628
W
4,128
3,113
0
3,115
8,127
2,683
53
1,003
7,124
0
24,045
W
Kukulkan
KuroKishii
Kukulkan
2,976
520
0
680
3,728
1,595
220
1,237
2,491
39,616
0
L
Scylla
Tefah_2001
Scylla
788
177
0
300
5,759
1,171
0
602
5,157
7,759
0
L
Thanatos
mucahit010
Thanatos
1,926
466
0
6,055
8,505
2,756
0
1,705
6,800
0
22,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,495
Gold Earned
31,966
238
Minions Killed
335
0
Camps Cleared
0
868,408
Distance Traveled
1,071,745
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,501
550
62
6
0
168,814
0
W
Jormungandr
6,638
664
84
8
0
196,924
3
W
Bastet
6,579
658
44
4
0
227,333
2
L
Olorun
5,286
529
66
7
0
178,153
0
W
Sol
6,544
654
81
8
0
195,936
4
L
Charybdis
5,039
504
52
5
0
152,618
2
W
Arachne
6,195
620
47
5
0
240,003
2
W
Kukulkan
6,010
601
79
8
0
211,549
4
L
Scylla
3,889
389
15
2
0
150,917
0
L
Thanatos
4,780
478
43
4
0
217,906
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role