Player Matchup

Guan Yu
Guan Yu
Birdman Zee
Guan Yu
Level 99
God Stats
0W - 1L
1,758 SR
Queue Stats
17W - 33L
1,543 Elo+
Solo
Da Ji
Da Ji
JChase711
Da Ji
Level 99
God Stats
8W - 18L
1,353 SR
Queue Stats
756W - 731L
1,519 Elo+
Solo
Raijin
Raijin
KDAM
Raijin
Level 160
God Stats
2W - 2L
1,614 SR
Queue Stats
54W - 58L
1,525 Elo+
Solo
Vamana
Vamana
Mythsiah
Vamana
Level 160
God Stats
7W - 12L
1,452 SR
Queue Stats
532W - 557L
1,522 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Rioica
Morgan Le Fay
Level 145
God Stats
10W - 13L
1,490 SR
Queue Stats
524W - 516L
1,519 Elo+
Solo
Team Averages
Level 133
1,533 SR
1,526 Elo+

VS

Team Averages
Level 134
1,466 SR
1,544 Elo+
Ymir
Ymir
ADM Ackpole
Ymir
Level 103
God Stats
4W - 1L
1,455 SR
Queue Stats
186W - 195L
1,455 Elo+
Party 1
Sobek
Sobek
ASSIONG
Sobek
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 156L
1,559 Elo+
Party 1
He Bo
He Bo
SwissBeatz
He Bo
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 64L
1,544 Elo+
Solo
Chang'e
Chang'e
Type Z TonyG
Chang'e
Level 160
God Stats
1W - 3L
1,755 SR
Queue Stats
172W - 173L
1,597 Elo+
Solo
Fenrir
Fenrir
ooArbok
Fenrir
Level 109
God Stats
1W - 3L
1,122 SR
Queue Stats
56W - 59L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Birdman Zee
Guan Yu
17
3 / 8 / 8
11,668
583
8,476
23,907
31,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
JChase711
Da Ji
18
4 / 8 / 6
12,067
603
13,817
18,970
9,762
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Raijin
KDAM
Raijin
20
7 / 2 / 9
14,730
737
40,310
15,266
8,370
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
Mythsiah
Vamana
20
3 / 2 / 11
14,271
714
17,994
28,140
40,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Rioica
Morgan Le Fay
18
0 / 7 / 10
11,100
555
23,173
16,763
9,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 4 / 19
12,850
643
6,885
31,090
40,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sobek
ASSIONG
Sobek
20
4 / 2 / 16
13,140
657
11,411
29,494
41,321
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

He Bo
20
7 / 3 / 15
13,756
688
28,196
18,625
9,696
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
Type Z TonyG
Chang'e
20
10 / 2 / 14
14,299
715
24,355
23,325
13,249
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
ooArbok
Fenrir
19
6 / 6 / 14
12,572
629
19,497
25,355
22,133
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
105
17
Kills
27
27
Deaths
17
44
Assists
78
Player
Kills
Deaths
Assists
KDA
W
0
4
19
2.38
W
Sobek
ASSIONG
Sobek
4
2
16
6
L
Guan Yu
Birdman Zee
Guan Yu
3
8
8
0.88
L
Da Ji
JChase711
Da Ji
4
8
6
0.88
L
Raijin
KDAM
Raijin
7
2
9
5.75
L
Vamana
Mythsiah
Vamana
3
2
11
4.25
L
Morgan Le Fay
Rioica
Morgan Le Fay
0
7
10
0.71
W
He Bo
7
3
15
4.83
W
Chang'e
Type Z TonyG
Chang'e
10
2
14
8.5
W
Fenrir
ooArbok
Fenrir
6
6
14
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,770
Damage
90,344
103,046
Taken
127,889
99,039
Mitigated
126,979
44,292
Healing
60,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,885
542
1,585
2,889
31,090
40,580
171
15,569
15,521
21,225
0
W
Sobek
ASSIONG
Sobek
11,411
709
2,434
7,383
29,494
41,321
181
13,234
16,260
27,323
0
L
Guan Yu
Birdman Zee
Guan Yu
8,476
1,207
7,279
5,337
23,907
31,720
84
15,638
8,269
0
13,350
L
Da Ji
JChase711
Da Ji
13,817
1,340
1,462
1,500
18,970
9,762
485
14,160
4,810
0
21,924
L
Raijin
KDAM
Raijin
40,310
3,742
3,170
3,034
15,266
8,370
525
12,412
2,854
76,343
0
L
Vamana
Mythsiah
Vamana
17,994
7,791
6,588
13,162
28,140
40,185
716
18,681
9,459
0
44,122
L
Morgan Le Fay
Rioica
Morgan Le Fay
23,173
2,671
953
1,807
16,763
9,002
0
11,559
5,204
45,394
0
W
He Bo
28,196
1,661
2,514
2,262
18,625
9,696
393
9,356
9,269
53,474
0
W
Chang'e
Type Z TonyG
Chang'e
24,355
1,229
25,193
11,153
23,325
13,249
3,082
12,354
10,971
61,283
0
W
Fenrir
ooArbok
Fenrir
19,497
4,769
2,692
2,530
25,355
22,133
1,449
12,970
12,385
3,171
28,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,836
Gold Earned
66,617
201
Minions Killed
217
0
Camps Cleared
0
1,783,187
Distance Traveled
1,922,709
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,850
643
24
1
0
359,848
1
W
Sobek
13,140
657
21
1
0
392,298
0
L
Guan Yu
11,668
583
5
0
0
332,562
4
L
Da Ji
12,067
603
20
1
0
341,275
1
L
Raijin
14,730
737
85
4
0
388,791
4
L
Vamana
14,271
714
66
3
0
381,489
0
L
Morgan Le Fay
11,100
555
25
1
0
339,070
3
W
He Bo
13,756
688
63
3
0
391,872
0
W
Chang'e
14,299
715
82
4
0
421,125
3
W
Fenrir
12,572
629
27
1
0
357,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role