Player Matchup

Neith
Neith
 
Neith
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DaChillMan
Chaac
Level 102
God Stats
6W - 8L
1,382 SR
Queue Stats
115W - 124L
1,406 Elo+
Solo
Ra
Ra
Giovanne39
Ra
Level 121
God Stats
34W - 26L
1,578 SR
Queue Stats
784W - 804L
1,413 Elo+
Solo
Cabrakan
Cabrakan
WokeFather
Cabrakan
Level 47
God Stats
81W - 71L
1,600 SR
Queue Stats
108W - 105L
1,578 Elo+
Solo
Nemesis
Nemesis
pepe33333fff
Nemesis
Level 52
God Stats
1W - 0L
1,309 SR
Queue Stats
122W - 139L
1,440 Elo+
Solo
Team Averages
Level 88
1,474 SR
1,467 Elo+

VS

Team Averages
Level 115
1,463 SR
1,435 Elo+
Raijin
Raijin
DragonDad219
Raijin
Level 146
God Stats
9W - 16L
1,435 SR
Queue Stats
801W - 959L
1,434 Elo+
Party 1
Danzaburou
Danzaburou
MermaidMama219
Danzaburou
Level 157
God Stats
159W - 160L
1,565 SR
Queue Stats
1,507W - 1,749L
1,398 Elo+
Party 1
Geb
Geb
MortaGuy
Geb
Level 84
God Stats
6W - 4L
1,356 SR
Queue Stats
102W - 85L
1,484 Elo+
Party 1
Arachne
Arachne
batoloco-Frank
Arachne
Level 49
God Stats
1W - 3L
1,184 SR
Queue Stats
5W - 9L
1,410 Elo+
Solo
Bellona
Bellona
crypsyx
Bellona
Level 140
God Stats
1W - 1L
1,775 SR
Queue Stats
147W - 148L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
3 / 2 / 6
8,037
536
7,824
7,195
3,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
13
3 / 1 / 2
8,379
559
8,799
10,351
6,775
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 2 / 3
8,045
536
7,737
7,849
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
WokeFather
Cabrakan
14
3 / 0 / 7
8,386
559
10,633
10,045
7,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
pepe33333fff
Nemesis
13
3 / 1 / 4
7,876
525
6,901
11,994
5,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
1 / 4 / 3
7,421
495
6,132
8,959
3,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
MermaidMama219
Danzaburou
11
0 / 4 / 1
6,980
465
5,521
11,170
3,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 2
6,273
418
4,016
13,041
11,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 3 / 1
8,340
556
8,958
17,756
7,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
crypsyx
Bellona
10
1 / 2 / 0
6,120
408
1,832
9,175
7,533
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
14
Kills
6
6
Deaths
15
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
2
6
3
W
Chaac
3
1
2
4
L
Raijin
1
4
3
0.63
W
2
2
3
1.75
L
Danzaburou
MermaidMama219
Danzaburou
0
4
1
0.13
L
0
2
2
0.5
W
Cabrakan
WokeFather
Cabrakan
3
0
7
6.5
L
4
3
1
1.5
L
Bellona
crypsyx
Bellona
1
2
0
0.5
W
Nemesis
pepe33333fff
Nemesis
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,894
Damage
26,459
47,434
Taken
60,101
26,239
Mitigated
33,619
15,502
Healing
10,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,824
3,153
0
2,762
7,195
3,621
522
1,306
5,889
0
53,676
W
Chaac
8,799
1,033
0
5,264
10,351
6,775
620
1,891
8,460
0
54,367
L
Raijin
6,132
1,268
0
529
8,959
3,477
24
4,429
4,530
51,219
0
W
7,737
896
445
2,277
7,849
3,380
1,002
3,995
3,854
61,350
0
L
Danzaburou
MermaidMama219
Danzaburou
5,521
2,139
0
3,547
11,170
3,936
0
2,802
8,368
0
56,315
L
4,016
406
0
1,744
13,041
11,503
0
3,813
9,228
15,480
0
W
Cabrakan
WokeFather
Cabrakan
10,633
1,533
0
3,894
10,045
7,111
0
1,200
8,845
69,259
0
L
8,958
6,336
0
3,813
17,756
7,170
0
6,676
11,080
0
65,031
L
Bellona
crypsyx
Bellona
1,832
180
0
390
9,175
7,533
0
650
8,525
0
24,680
W
Nemesis
pepe33333fff
Nemesis
6,901
2,915
0
860
11,994
5,352
0
1,756
10,238
0
63,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,723
Gold Earned
35,134
513
Minions Killed
325
0
Camps Cleared
0
1,445,677
Distance Traveled
1,375,861
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,037
536
91
6
0
280,189
1
W
Chaac
8,379
559
105
7
0
283,622
5
L
Raijin
7,421
495
85
6
0
240,564
1
W
Ra
8,045
536
121
8
0
267,433
5
L
Danzaburou
6,980
465
91
6
0
252,275
1
L
Geb
6,273
418
17
1
0
307,982
1
W
Cabrakan
8,386
559
106
7
0
291,042
1
L
Arachne
8,340
556
99
7
0
315,515
2
L
Bellona
6,120
408
33
2
0
259,525
3
W
Nemesis
7,876
525
90
6
0
323,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role