Player Matchup

Raijin
Raijin
Alagaesia92
Raijin
Level 129
God Stats
5W - 6L
1,333 SR
Queue Stats
592W - 596L
1,554 Elo+
Party 3
Merlin
Merlin
DontBeAfraidMan
Merlin
Level 160
God Stats
10W - 6L
1,586 SR
Queue Stats
515W - 439L
1,606 Elo+
Party 1
Horus
Horus
Looloolita
Horus
Level 143
God Stats
9W - 1L
1,923 SR
Queue Stats
606W - 621L
1,502 Elo+
Party 3
Chaac
Chaac
Trujpez
Chaac
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 14L
1,503 Elo+
Party 1
Ao Kuang
Ao Kuang
lNTERCEPT0R
Ao Kuang
Level 160
God Stats
7W - 7L
1,621 SR
Queue Stats
575W - 514L
1,553 Elo+
Party 1
Team Averages
Level 144
1,592 SR
1,544 Elo+

VS

Team Averages
Level 112
1,591 SR
1,496 Elo+
Eset
Eset
DrOachkatzl
Eset
Level 119
God Stats
1W - 1L
1,743 SR
Queue Stats
97W - 105L
1,496 Elo+
Party 2
Cthulhu
Cthulhu
LycheexX
Cthulhu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,540 Elo+
Solo
Sylvanus
Sylvanus
Oxythh
Sylvanus
Level 89
God Stats
3W - 2L
1,561 SR
Queue Stats
325W - 294L
1,551 Elo+
Solo
Xbalanque
Xbalanque
Spongebuu
Xbalanque
Level 127
God Stats
2W - 3L
1,652 SR
Queue Stats
259W - 294L
1,433 Elo+
Party 2
Janus
Janus
VizAlatti
Janus
Level 118
God Stats
2W - 5L
1,500 SR
Queue Stats
174W - 173L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
19
6 / 6 / 13
12,492
657
30,290
21,190
10,967
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 2 / 18
15,111
795
45,280
24,725
15,275
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
20
3 / 3 / 20
13,486
710
15,259
36,820
52,836
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Chaac
Trujpez
Chaac
17
2 / 5 / 16
11,446
602
13,554
30,058
29,140
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ao Kuang
lNTERCEPT0R
Ao Kuang
20
13 / 3 / 11
14,626
770
22,717
34,965
30,346
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 8
11,976
630
21,282
23,732
14,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
LycheexX
Cthulhu
18
4 / 6 / 8
11,632
612
21,783
33,823
49,361
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sylvanus
Oxythh
Sylvanus
19
3 / 5 / 8
12,016
632
19,616
33,477
45,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
Spongebuu
Xbalanque
20
5 / 6 / 8
12,525
659
33,161
23,739
14,100
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
VizAlatti
Janus
18
2 / 6 / 10
11,302
595
24,461
22,112
11,695
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
59
28
Kills
17
19
Deaths
28
78
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Raijin
6
6
13
2.08
W
4
2
18
6.5
L
3
5
8
1.4
W
Horus
3
3
20
4.33
L
Cthulhu
LycheexX
Cthulhu
4
6
8
1.33
L
Sylvanus
Oxythh
Sylvanus
3
5
8
1.4
L
Xbalanque
Spongebuu
Xbalanque
5
6
8
1.5
W
Chaac
Trujpez
Chaac
2
5
16
2
L
Janus
VizAlatti
Janus
2
6
10
1.17
W
Ao Kuang
lNTERCEPT0R
Ao Kuang
13
3
11
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

127,100
Damage
120,303
147,758
Taken
136,883
138,564
Mitigated
134,951
75,939
Healing
58,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
30,290
2,567
1,047
1,098
21,190
10,967
2,824
14,598
6,592
58,343
0
W
45,280
2,460
3,980
7,751
24,725
15,275
1,021
13,416
11,309
82,372
0
L
21,282
569
5,980
5,920
23,732
14,407
0
19,458
4,274
40,993
0
W
Horus
15,259
5,713
14,671
20,230
36,820
52,836
476
20,727
16,093
0
23,089
L
Cthulhu
LycheexX
Cthulhu
21,783
803
4,887
2,137
33,823
49,361
0
20,763
13,060
39,344
0
L
Sylvanus
Oxythh
Sylvanus
19,616
4,995
17,733
11,170
33,477
45,388
100
23,968
9,509
28,032
0
L
Xbalanque
Spongebuu
Xbalanque
33,161
13,446
1,260
3,084
23,739
14,100
0
17,576
6,163
0
57,593
W
Chaac
Trujpez
Chaac
13,554
1,392
716
7,074
30,058
29,140
0
19,965
10,093
0
28,777
L
Janus
VizAlatti
Janus
24,461
1,438
3,131
3,558
22,112
11,695
0
16,522
5,590
45,021
0
W
Ao Kuang
lNTERCEPT0R
Ao Kuang
22,717
5,629
3,918
15,454
34,965
30,346
3,034
18,436
16,529
30,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,161
Gold Earned
59,451
226
Minions Killed
195
0
Camps Cleared
0
1,684,860
Distance Traveled
1,603,106
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,492
657
73
4
0
277,834
4
W
Merlin
15,111
795
92
5
0
367,682
0
L
Eset
11,976
630
57
3
0
334,040
1
W
Horus
13,486
710
18
1
0
359,703
1
L
Cthulhu
11,632
612
21
1
0
344,422
0
L
Sylvanus
12,016
632
23
1
0
273,831
5
L
Xbalanque
12,525
659
54
3
0
323,627
0
W
Chaac
11,446
602
18
1
0
302,003
0
L
Janus
11,302
595
40
2
0
327,186
1
W
Ao Kuang
14,626
770
25
1
0
377,638
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role