Player Matchup

Cernunnos
Cernunnos
Bronze III
CatchMeSquanchn
Cernunnos
Bronze III
Level 63
God Stats
7W - 17L
1,481 SR
Queue Stats
19W - 45L
447 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
ColeWorld721
Sun Wukong
Bronze III
Level 37
God Stats
0W - 1L
1,759 SR
Queue Stats
5W - 20L
741 MMR
Party 2
Nu Wa
Nu Wa
Bronze II
ItsManNKind
Nu Wa
Bronze II
Level 160
God Stats
3W - 6L
1,500 SR
Queue Stats
861W - 1,136L
422 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 87
1,580 SR
537 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 124
1,342 SR
525 MMR
Xbalanque
Xbalanque
Bronze IV
Averywjohnson
Xbalanque
Bronze IV
Level 122
God Stats
17W - 51L
1,223 SR
Queue Stats
239W - 530L
416 MMR
Party 1
Geb
Geb
Bronze III
GeoTonis13
Geb
Bronze III
Level 127
God Stats
1W - 3L
1,482 SR
Queue Stats
14W - 31L
778 MMR
Solo
Nox
Nox
Bronze IV
ggonzales2
Nox
Bronze IV
Level 122
God Stats
15W - 33L
1,322 SR
Queue Stats
238W - 530L
380 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CatchMeSquanchn
Cernunnos
15
6 / 6 / 1
11,478
717
21,861
20,618
11,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
ColeWorld721
Sun Wukong
14
0 / 6 / 3
9,989
624
12,955
24,008
15,196
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 6 / 4
9,659
604
11,448
13,009
6,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
KuzenboChaacBaron SamediBastetSobek

VS

Bans
ZeusFreyaPersephoneKukulkanVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Averywjohnson
Xbalanque
17
7 / 3 / 11
12,437
777
19,822
24,227
10,575
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 4 / 15
11,712
732
10,869
22,904
27,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
10 / 0 / 8
12,818
801
12,330
12,101
6,120
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
7
Kills
18
18
Deaths
7
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Averywjohnson
Xbalanque
7
3
11
4.17
L
Cernunnos
CatchMeSquanchn
Cernunnos
6
6
1
1.08
L
Sun Wukong
ColeWorld721
Sun Wukong
0
6
3
0.25
W
1
4
15
2.13
L
1
6
4
0.5
W
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,264
Damage
43,021
57,635
Taken
59,232
32,979
Mitigated
44,682
10,000
Healing
19,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Averywjohnson
Xbalanque
19,822
13,231
0
9,645
24,227
10,575
2,136
3,368
20,539
0
65,442
L
Cernunnos
CatchMeSquanchn
Cernunnos
21,861
12,478
233
5,182
20,618
11,253
104
8,142
12,476
0
48,453
L
Sun Wukong
ColeWorld721
Sun Wukong
12,955
2,480
0
4,335
24,008
15,196
0
9,442
14,566
0
46,062
W
10,869
1,295
0
4,003
22,904
27,987
118
3,596
18,814
26,311
0
L
11,448
3,401
0
250
13,009
6,530
138
6,015
6,994
39,626
0
W
12,330
1,630
400
5,065
12,101
6,120
938
3,540
8,173
51,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,126
Gold Earned
36,967
172
Minions Killed
207
7
Camps Cleared
5
779,490
Distance Traveled
872,183
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
12,437
777
104
7
2
278,665
1
L
Cernunnos
11,478
717
52
3
3
261,177
2
L
Sun Wukong
9,989
624
76
5
0
261,919
0
W
Geb
11,712
732
9
1
0
283,821
3
L
Nu Wa
9,659
604
44
3
4
256,394
0
W
Nox
12,818
801
94
6
3
309,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role