Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Lissevgeniy555
Thoth
Level 160
God Stats
10W - 14L
1,379 SR
Queue Stats
701W - 730L
1,429 Elo+
Party 2
Hou Yi
Hou Yi
Wortsmit
Hou Yi
Level 144
God Stats
1W - 5L
1,078 SR
Queue Stats
303W - 336L
1,438 Elo+
Party 2
Bastet
Bastet
leastworstof
Bastet
Level 25
God Stats
1W - 1L
1,284 SR
Queue Stats
25W - 51L
1,244 Elo+
Solo
Team Averages
Level 118
1,348 SR
1,422 Elo+

VS

Team Averages
Level 93
1,400 SR
1,349 Elo+
Fenrir
Fenrir
DaddySlayer30
Fenrir
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 80L
1,340 Elo+
Party 1
Thoth
Thoth
LilChili4
Thoth
Level 58
God Stats
2W - 2L
1,503 SR
Queue Stats
67W - 92L
1,305 Elo+
Party 1
Shiva
Shiva
McSplats
Shiva
Level 142
God Stats
0W - 1L
1,453 SR
Queue Stats
3W - 2L
1,569 Elo+
Solo
Jormungandr
Jormungandr
Netsua101
Jormungandr
Level 18
God Stats
1W - 2L
1,219 SR
Queue Stats
32W - 55L
1,163 Elo+
Party 1
Cerberus
Cerberus
viper_elite770
Cerberus
Level 141
God Stats
0W - 2L
1,324 SR
Queue Stats
149W - 170L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
7 / 2 / 17
12,420
731
15,310
10,293
8,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
 
Shiva
19
6 / 4 / 14
12,254
721
20,838
24,304
28,568
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
4 / 5 / 15
11,748
691
23,523
17,886
8,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hou Yi
Wortsmit
Hou Yi
20
7 / 3 / 13
12,952
762
24,025
14,169
6,976
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
16
4 / 4 / 10
10,740
632
12,873
18,790
8,589
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 10 / 4
11,974
704
15,834
23,527
21,738
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Thoth
LilChili4
Thoth
17
2 / 5 / 4
9,527
560
6,244
12,791
7,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
McSplats
Shiva
5
0 / 1 / 0
7,132
420
0
1,107
379
Jormungandr
Netsua101
Jormungandr
19
1 / 7 / 7
10,232
602
19,515
25,473
34,534
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cerberus
20
5 / 5 / 7
11,301
665
21,634
44,325
59,926
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
39
28
Kills
17
18
Deaths
28
69
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
7
2
17
7.75
W
Shiva
 
Shiva
6
4
14
3.25
L
9
10
4
1.1
L
Thoth
LilChili4
Thoth
2
5
4
0.8
W
4
5
15
2.3
L
Shiva
McSplats
Shiva
0
1
0
0
L
Jormungandr
Netsua101
Jormungandr
1
7
7
0.64
W
Hou Yi
Wortsmit
Hou Yi
7
3
13
4.5
W
Bastet
4
4
10
2.25
L
Cerberus
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,569
Damage
63,227
85,442
Taken
107,223
61,016
Mitigated
123,807
32,606
Healing
30,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
15,310
2,154
1,919
3,422
10,293
8,390
1,009
3,900
6,393
29,575
0
W
Shiva
 
Shiva
20,838
2,731
2,637
7,803
24,304
28,568
750
11,378
12,926
163
37,816
L
15,834
3,078
2,210
3,304
23,527
21,738
0
9,359
14,168
369
30,356
L
Thoth
LilChili4
Thoth
6,244
1,418
288
673
12,791
7,230
0
4,942
7,849
12,962
0
W
23,523
1,617
2,173
5,643
17,886
8,493
3,095
10,656
7,230
38,040
0
L
Shiva
McSplats
Shiva
0
0
0
0
1,107
379
0
884
223
0
0
L
Jormungandr
Netsua101
Jormungandr
19,515
2,897
180
1,463
25,473
34,534
0
8,599
16,874
42,405
0
W
Hou Yi
Wortsmit
Hou Yi
24,025
13,181
978
1,945
14,169
6,976
2,106
9,660
4,509
0
55,052
W
Bastet
12,873
3,613
1,660
4,426
18,790
8,589
145
11,997
6,793
0
19,866
L
Cerberus
21,634
1,279
953
21,798
44,325
59,926
0
15,212
29,113
47,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,114
Gold Earned
50,166
157
Minions Killed
181
0
Camps Cleared
0
1,546,277
Distance Traveled
1,004,653
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,420
731
25
1
0
340,171
1
W
Shiva
12,254
721
30
2
0
332,189
3
L
Fenrir
11,974
704
31
2
0
251,247
0
L
Thoth
9,527
560
20
1
0
188,805
0
W
Thoth
11,748
691
31
2
0
305,833
1
L
Shiva
7,132
420
0
0
0
0
0
L
Jormungandr
10,232
602
65
4
0
255,553
1
W
Hou Yi
12,952
762
57
3
0
233,064
3
W
Bastet
10,740
632
14
1
0
335,020
0
L
Cerberus
11,301
665
65
4
0
309,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role