Player Matchup

Anubis
Anubis
 
Anubis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
ItsBlueRio
Horus
Level 67
God Stats
5W - 9L
1,405 SR
Queue Stats
172W - 178L
1,497 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mimmi1999
Ah Muzen Cab
Level 78
God Stats
11W - 17L
1,455 SR
Queue Stats
58W - 73L
1,352 Elo+
Solo
Eset
Eset
StrifeWillReign
Eset
Level 144
God Stats
15W - 14L
1,427 SR
Queue Stats
238W - 257L
1,452 Elo+
Party 1
Hercules
Hercules
thuglifeo
Hercules
Level 105
God Stats
32W - 38L
1,489 SR
Queue Stats
490W - 522L
1,551 Elo+
Solo
Team Averages
Level 111
1,455 SR
1,470 Elo+

VS

Team Averages
Level 32
1,480 SR
1,438 Elo+
Xing Tian
Xing Tian
Aqouma
Xing Tian
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 45L
1,307 Elo+
Party 3
Ao Kuang
Ao Kuang
Buttaarz
Ao Kuang
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,499 Elo+
Party 2
Lancelot
Lancelot
DerpiusIV
Lancelot
Level 31
God Stats
2W - 2L
1,611 SR
Queue Stats
6W - 6L
1,499 Elo+
Party 2
Danzaburou
Danzaburou
GMCbinho
Danzaburou
Level 37
God Stats
1W - 2L
1,290 SR
Queue Stats
29W - 40L
1,381 Elo+
Party 3
Hel
Hel
ShamanMasterXD
Hel
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 22L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
11 / 2 / 12
12,670
1,152
22,108
15,493
10,055
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
18
4 / 0 / 22
11,979
1,089
14,560
16,818
20,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Muzen Cab
Mimmi1999
Ah Muzen Cab
20
7 / 0 / 21
13,201
1,200
30,199
10,277
5,065
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 2 / 16
11,778
1,071
12,612
8,680
4,537
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hercules
thuglifeo
Hercules
18
5 / 0 / 13
11,589
1,054
15,369
17,274
15,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

250

VS

Team 2 Tickets

92

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Aqouma
Xing Tian
15
0 / 10 / 2
10,064
915
7,349
32,101
33,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
Buttaarz
Ao Kuang
16
3 / 6 / 1
11,657
1,060
16,903
19,000
9,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
DerpiusIV
Lancelot
16
0 / 8 / 2
10,181
926
16,248
18,193
6,587
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
GMCbinho
Danzaburou
16
0 / 4 / 2
10,435
949
11,176
13,958
5,343
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 4 / 0
10,665
970
12,535
16,201
7,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
11
32
Kills
4
4
Deaths
32
84
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
11
2
12
8.5
L
Xing Tian
Aqouma
Xing Tian
0
10
2
0.1
L
Ao Kuang
Buttaarz
Ao Kuang
3
6
1
0.58
L
Lancelot
DerpiusIV
Lancelot
0
8
2
0.13
L
Danzaburou
GMCbinho
Danzaburou
0
4
2
0.25
W
Horus
4
0
22
15
W
Ah Muzen Cab
Mimmi1999
Ah Muzen Cab
7
0
21
17.5
L
1
4
0
0.25
W
5
2
16
6.5
W
Hercules
thuglifeo
Hercules
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,848
Damage
64,211
68,542
Taken
99,453
55,000
Mitigated
62,077
30,076
Healing
21,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
22,108
741
1,088
4,539
15,493
10,055
0
9,852
5,641
35,563
0
L
Xing Tian
Aqouma
Xing Tian
7,349
968
0
413
32,101
33,019
0
9,239
22,159
11,638
0
L
Ao Kuang
Buttaarz
Ao Kuang
16,903
5,023
0
6,675
19,000
9,143
0
9,567
9,026
34,804
3,351
L
Lancelot
DerpiusIV
Lancelot
16,248
3,406
0
0
18,193
6,587
0
6,769
10,949
0
30,122
L
Danzaburou
GMCbinho
Danzaburou
11,176
4,763
0
2,614
13,958
5,343
0
4,704
8,917
0
31,877
W
Horus
14,560
5,781
4,062
6,122
16,818
20,130
0
7,829
8,989
3,877
20,228
W
Ah Muzen Cab
Mimmi1999
Ah Muzen Cab
30,199
13,852
1,248
4,819
10,277
5,065
0
5,207
5,070
0
76,460
L
12,535
1,085
4,986
6,375
16,201
7,985
0
6,636
9,281
44,560
0
W
12,612
925
1,958
1,419
8,680
4,537
0
5,089
3,591
21,135
0
W
Hercules
thuglifeo
Hercules
15,369
5,229
0
4,821
17,274
15,213
0
7,385
9,889
0
21,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,217
Gold Earned
53,002
216
Minions Killed
253
7
Camps Cleared
5
1,114,857
Distance Traveled
1,082,823
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,670
1,152
44
4
0
193,966
0
L
Xing Tian
10,064
915
7
1
0
178,598
0
L
Ao Kuang
11,657
1,060
59
5
3
224,772
0
L
Lancelot
10,181
926
37
3
1
255,483
0
L
Danzaburou
10,435
949
55
5
1
207,659
0
W
Horus
11,979
1,089
19
2
1
258,977
1
W
Ah Muzen Cab
13,201
1,200
114
10
1
212,566
1
L
Hel
10,665
970
95
9
0
216,311
1
W
Eset
11,778
1,071
24
2
3
211,177
0
W
Hercules
11,589
1,054
15
1
2
238,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role