Player Matchup

Horus
Horus
OmNomOmNii
Horus
Level 25
God Stats
32W - 4L
1,866 SR
Queue Stats
42W - 10L
2,020 Elo+
Party 1
Kukulkan
Kukulkan
TACxDeath
Kukulkan
Level 126
God Stats
5W - 0L
1,635 SR
Queue Stats
49W - 25L
1,753 Elo+
Party 1
Agni
Agni
TACxReaction
Agni
Level 123
God Stats
2W - 1L
1,820 SR
Queue Stats
27W - 6L
2,011 Elo+
Party 1
Team Averages
Level 91
1,774 SR
1,928 Elo+

VS

Team Averages
Level 40
1,459 SR
1,235 Elo+
Sun Wukong
Sun Wukong
FGC_Iceman
Sun Wukong
Level 28
God Stats
85W - 115L
1,448 SR
Queue Stats
88W - 136L
1,307 Elo+
Party 2
Sol
Sol
Nxemx311
Sol
Level 35
God Stats
44W - 68L
1,315 SR
Queue Stats
163W - 221L
1,059 Elo+
Solo
Ne Zha
Ne Zha
brokendad
Ne Zha
Level 56
God Stats
9W - 5L
1,613 SR
Queue Stats
148W - 211L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
12 / 0 / 6
8,932
893
9,895
6,537
5,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
TACxDeath
Kukulkan
13
5 / 0 / 11
8,328
833
9,004
3,137
1,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 1 / 16
7,696
770
6,111
3,988
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FGC_Iceman
Sun Wukong
10
0 / 8 / 1
6,180
618
3,138
13,812
7,937
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 0
6,270
627
2,334
6,234
2,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
brokendad
Ne Zha
8
0 / 8 / 0
5,616
562
3,622
10,488
3,653
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
2
19
Kills
1
1
Deaths
19
33
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
FGC_Iceman
Sun Wukong
0
8
1
0.06
L
1
3
0
0.33
W
Horus
12
0
6
15
W
Kukulkan
TACxDeath
Kukulkan
5
0
11
10.5
W
2
1
16
10
L
Ne Zha
brokendad
Ne Zha
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,010
Damage
9,094
13,662
Taken
30,534
8,524
Mitigated
13,638
4,623
Healing
5,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
FGC_Iceman
Sun Wukong
3,138
235
294
2,336
13,812
7,937
0
6,793
5,880
0
13,667
L
2,334
414
0
1,419
6,234
2,048
0
2,665
3,213
17,934
1,240
W
Horus
9,895
3,205
765
2,497
6,537
5,895
413
1,265
5,272
0
26,673
W
Kukulkan
TACxDeath
Kukulkan
9,004
1,238
157
357
3,137
1,283
510
651
2,486
26,240
0
W
6,111
457
0
847
3,988
1,346
522
777
3,211
19,852
0
L
Ne Zha
brokendad
Ne Zha
3,622
370
0
1,279
10,488
3,653
0
4,125
5,671
0
13,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,956
Gold Earned
18,066
124
Minions Killed
84
7
Camps Cleared
1
523,875
Distance Traveled
446,452
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,180
618
38
4
0
164,292
0
L
Sol
6,270
627
37
4
1
157,603
0
W
Horus
8,932
893
37
4
5
168,036
5
W
Kukulkan
8,328
833
55
6
1
173,212
0
W
Agni
7,696
770
32
3
1
182,627
0
L
Ne Zha
5,616
562
9
1
0
124,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role